Full notes
Full Off The Chains Disc Golf update
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What changed
- UI and audio
- Gameplay
- Performance
- Maps
Hi Everyone! We have a very exciting update for OTCDG! In this update Is our first map expansion, which includes 3 new maps of varying difficulty. These maps have quite a few hills which make for some challenging and fun shots. You are also now able to turn the FollowCam on or off in the settings menu (it will be on by default).
To celebrate this new update we will be putting the game on sale at 25% off for the next two weeks starting May 4, so, if you have any friends you'd like to invite to play multiplayer, now is the time!
In addition, we’ve vastly improved game performance (especially for lower tier equipment). First and foremost, we spent a lot of time on this aspect of the game for our PC VR players, but, we also hope to bring the game to other platforms in the future and these performance improvements are key to being able to do that. We fully intend for this game to be cross-platform for multiplayer so widening the reach of people who can enjoy the game is a great thing for all.
Also in this update are some updated physics tweaks and general bug fixes. As time goes on we hope to continue to make physics for our game come closer and closer to reality and feedback from our players is highly valued in this regard. If you have feedback for us, please Join Our Community on Discord and come talk to us 😀!. You can also meet new friends and coordinate with others for multiplayer games. We have dedicated channels for disc flight physics feedback, bug reports, and feature requests - so let us know what you think!
We have a lot planned for the future - one of the things we’ve been working on is a driving range that will include a new game mode. We hope to be able to share more with you about this soon! Also high up on the priority list are multiplayer bug fixes. We plan to release a subsequent bug fix update in a couple of weeks. Thanks for continuing to enjoy OTCDG!
OTCDG 0.29 Release Notes:
3 New Maps! They are all 18 hole courses and are of varying difficulty. There are a lot of hills in some of these, so, that’s why this is called the “Hill Update” :) Enjoy!
Performance updates: We have switched to baked lighting from realtime. This is much more performant on lower tier hardware. Shadows will persist in the distance. A lot of CPU heavy logic is now being pre-calculated at level load instead of during the game thus reducing sudden frame drops and lowering requirements to run the game at the desired framerate.
The FollowCam is now able to be enabled/disabled in the settings menu. By default, it will be on - if you prefer to play with the FollowCam disabled be sure to disable it in the settings menu.
Graphics options have been reset, the default will be low. If you have more than the minimum spec equipment feel free to turn your graphics options up. The “low” setting will look quite a bit better than it previously did as it now can include shadows.
Bug fix: A disc laying on the pole or on top of the basket will no longer count as a completed basket.
Bug fix: If you walk around at tee off and then select “teleport to next shot” you now correctly teleport back to the tee pad.
Physics tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
