HomeGamesUpdatesPricingMethodology
Steam News24 November 20205y ago

After-Release Physics Update

As game developers, an amazing thing happens after you release a game (if you’re lucky).

Full notes

Full Off The Chains Disc Golf update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions4 changes1 removal
  • Compatibility
  • Gameplay
  • Maps
  • Fixes
  • Server
changedAs game developers, an amazing thing happens after you release a game (if you’re lucky). Hundreds or thousands of players all of a sudden have access to your game and you receive lots of feedback in a very short amount of time. Even though we held a private beta with over 70 amazing beta testers it could not have come close to the floodgates of real world feedback that we received, and, we heard you! We’ve been hard at work over the last couple weeks improving the game’s physics and other aspects. Today we’re happy to announce that this update is live on Steam.
changedWe’re not done though - we will continue to improve and iterate as time goes on. If you have feedback for us, please Join Our Community on Discord and come talk to us 😀! You can also meet new friends and coordinate with others for multiplayer games. We have dedicated channels for disc flight physics feedback, bug reports, and feature requests - so let us know what you think!
changedThe following are issues and bug fixes that have been updated since release:
addedOverhaul of the physics system. It's been reworked for us to be able to fine tune specific shot types even more than before. Fade and turn points have been smoothed out for all shots. Other physics bugs and specific 'glitch shots' have been eliminated. Putting has been improved. The tomahawk shot has also been added.
addedA 'power meter' has been added to the last shot details. This will tell you if you were in the optimal power range for that type of disc. The four ranges you will see are, Orange - Toss, Yellow - Light Throw, Green - Perfect Power, and Red- Overthrown.
changedHand positions for all controllers have been adjusted to be more accurate

As game developers, an amazing thing happens after you release a game (if you’re lucky). Hundreds or thousands of players all of a sudden have access to your game and you receive lots of feedback in a very short amount of time. Even though we held a private beta with over 70 amazing beta testers it could not have come close to the floodgates of real world feedback that we received, and, we heard you! We’ve been hard at work over the last couple weeks improving the game’s physics and other aspects. Today we’re happy to announce that this update is live on Steam.

We’re not done though - we will continue to improve and iterate as time goes on. If you have feedback for us, please Join Our Community on Discord and come talk to us 😀! You can also meet new friends and coordinate with others for multiplayer games. We have dedicated channels for disc flight physics feedback, bug reports, and feature requests - so let us know what you think!

The following are issues and bug fixes that have been updated since release:

  • Overhaul of the physics system. It's been reworked for us to be able to fine tune specific shot types even more than before. Fade and turn points have been smoothed out for all shots. Other physics bugs and specific 'glitch shots' have been eliminated. Putting has been improved. The tomahawk shot has also been added.

  • A 'power meter' has been added to the last shot details. This will tell you if you were in the optimal power range for that type of disc. The four ranges you will see are, Orange - Toss, Yellow - Light Throw, Green - Perfect Power, and Red- Overthrown.

  • Hands have been swapped out for better models with more reasonably sized fingers.

  • Hand positions for all controllers have been adjusted to be more accurate

  • Hand animation no longer changes your disc rotation when grabbing a disc, it is up to you to 'level' it. This should feel much more natural and allow for more accurate release angles.

  • The trigger 'grab point' is now set at 75% for all controllers. This makes it a bit more sensitive for most and should give a better release point. This also resolves an issue with low power forehand throws due to a late release.

  • Some visual glitches in terrain have been identified and fixed

  • Sign post maps on "Sans Trap" map have been fixed

  • Detection to skip physics for shots that were not thrown the way a disc is intended to be thrown

  • Default controller mappings added for the new Reverb G2 controllers

  • Fixed laser pointer raycast issue when hand was in the 'pointing' position (mostly just relevant for Index controllers specifically).

  • Fixed bug that caused the watch to sometimes not work at all in multiplayer

  • Fixed bug that caused the watch to not show the scorecard in multiplayer

  • Fixed a bug that would cause your disc bag not to close in multiplayer if you teleported while holding a disc (and you can no longer teleport while holding any object in either single or multiplayer).

Source

Steam News / 24 November 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.