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Steam News24 December 20256mo ago

Alpha 1.0.4.02

Optimizations Ray marching reduced to 8 directions (significantly higher FPS with minimal visual impact). System & UI Improvements Quality setting now only affects cloud detail.

Full notes

Full Of Crowns & Chains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions10 changes1 removal
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
changedOptimizations
changedRay marching reduced to 8 directions (significantly higher FPS with minimal visual impact).
changedSystem & UI Improvements
changedNation borders are now easier to distinguish (graphical/shader changes).
changedUnits now properly distribute across tiles and use smooth transitions during & after movement (with satisfying position swapping for visual feedback).
addedNew resolution selector: Normal and Quad Resolution modes.

Of Crowns & Chains changes

changedOptimizations
changedRay marching reduced to 8 directions (significantly higher FPS with minimal visual impact).
changedSystem & UI Improvements
changedNation borders are now easier to distinguish (graphical/shader changes).
changedUnits now properly distribute across tiles and use smooth transitions during & after movement (with satisfying position swapping for visual feedback).

Optimizations

  • Ray marching reduced to 8 directions (significantly higher FPS with minimal visual impact).

System & UI Improvements

  • Quality setting now only affects cloud detail.

  • Nation borders are now easier to distinguish (graphical/shader changes).

  • Units now properly distribute across tiles and use smooth transitions during & after movement (with satisfying position swapping for visual feedback).

  • New resolution selector: Normal and Quad Resolution modes.

  • Removed the old Tile Density options (preparing for upcoming historically-inspired administrative division overhaul).

Gameplay & Controls

  • Frontline assignment/unassignment and attack-mode switching are now noticeably more accessible (still WIP – more polish coming).

Bug Fixes

  • Population pyramid toggle fixed (Age Distribution button now works properly).

  • Union Coat-of-Arms animation restored.

  • Negative initial deployed unit stats corrected.

Quality-of-Life

  • Expanded audio settings: Master Volume, Game Volume, and Music Volume sliders.

  • Cursor now gives clear visual feedback for frontline actions (assignment, unassignment, mode changes).

Navy System – Work in Progress

  • Added initial ocean tiles for North Sea, English Channel, Baltic Sea, and several other regions (temporary placeholders).

  • Mediterranean Sea tiles coming soon.

  • Navy currently re-uses the land unit training system for testing purposes.

  • Full custom naval construction (dockyards etc.), AI navy building, naval combat, and troop naval transport are still in development.

Major Technical Change

  • Quad Resolution mode now uses four-quadrant tile index maps (16k × 8k × 4) → 4× the detail, but also 4× VRAM usage.

Known Issues

  • Quad Resolution can cause crashes or failed tile loading on some systems (even higher-end hardware).

  • Several new UI elements are not yet localized for non-English languages.

Next major focus: completing the Navy system + the full province/administrative division overhaul.

Source

Steam News / 24 December 2025

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