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Steam News22 January 20265mo ago

Alpha 1.0.4.05

Changes: Another Graphical Overhaul to make the game look better (not too different from Alpha 1.0.3 - 8 direction, 8 pixel ray marching maintained for performance reasons).

Full notes

Full Of Crowns & Chains update

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What changed

2 fixes0 additions2 changes0 removals
  • Performance
  • Gameplay
  • Fixes
changedAnother Graphical Overhaul to make the game look better (not too different from Alpha 1.0.3 - 8 direction, 8 pixel ray marching maintained for performance reasons).
fixedNaval Unit Spawning & Movement Fixed (Naval combat in-development).
fixedI'm publishing this update despite the changes being minor since I believe the visuals introduced by Alpha 1.0.4 were less appealing than Alpha 1.0.3 (now fixed).
changedI can reimplement options for ray marching (Alpha 1.0.3's fade-in effects), but generally, the performance costs of per-frame ray marching are so high that the vast majority of players would set the variables to 8-direction, 8-pixel anyways.

Of Crowns & Chains changes

changedAnother Graphical Overhaul to make the game look better (not too different from Alpha 1.0.3 - 8 direction, 8 pixel ray marching maintained for performance reasons).
fixedNaval Unit Spawning & Movement Fixed (Naval combat in-development).
fixedI'm publishing this update despite the changes being minor since I believe the visuals introduced by Alpha 1.0.4 were less appealing than Alpha 1.0.3 (now fixed).
changedI can reimplement options for ray marching (Alpha 1.0.3's fade-in effects), but generally, the performance costs of per-frame ray marching are so high that the vast majority of players would set the variables to 8-direction, 8-pixel anyways.

Changes:

  • Another Graphical Overhaul to make the game look better (not too different from Alpha 1.0.3 - 8 direction, 8 pixel ray marching maintained for performance reasons).

  • Naval Unit Spawning & Movement Fixed (Naval combat in-development).

I'm publishing this update despite the changes being minor since I believe the visuals introduced by Alpha 1.0.4 were less appealing than Alpha 1.0.3 (now fixed).

I can reimplement options for ray marching (Alpha 1.0.3's fade-in effects), but generally, the performance costs of per-frame ray marching are so high that the vast majority of players would set the variables to 8-direction, 8-pixel anyways.

Source

Steam News / 22 January 2026

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