What changed
2 fixes0 additions2 changes0 removals
changedAnother Graphical Overhaul to make the game look better (not too different from Alpha 1.0.3 - 8 direction, 8 pixel ray marching maintained for performance reasons).
fixedNaval Unit Spawning & Movement Fixed (Naval combat in-development).
fixedI'm publishing this update despite the changes being minor since I believe the visuals introduced by Alpha 1.0.4 were less appealing than Alpha 1.0.3 (now fixed).
changedI can reimplement options for ray marching (Alpha 1.0.3's fade-in effects), but generally, the performance costs of per-frame ray marching are so high that the vast majority of players would set the variables to 8-direction, 8-pixel anyways.
Of Crowns & Chains changes
changedAnother Graphical Overhaul to make the game look better (not too different from Alpha 1.0.3 - 8 direction, 8 pixel ray marching maintained for performance reasons).
fixedNaval Unit Spawning & Movement Fixed (Naval combat in-development).
fixedI'm publishing this update despite the changes being minor since I believe the visuals introduced by Alpha 1.0.4 were less appealing than Alpha 1.0.3 (now fixed).
changedI can reimplement options for ray marching (Alpha 1.0.3's fade-in effects), but generally, the performance costs of per-frame ray marching are so high that the vast majority of players would set the variables to 8-direction, 8-pixel anyways.
Changes:
Another Graphical Overhaul to make the game look better (not too different from Alpha 1.0.3 - 8 direction, 8 pixel ray marching maintained for performance reasons).
Naval Unit Spawning & Movement Fixed (Naval combat in-development).
I'm publishing this update despite the changes being minor since I believe the visuals introduced by Alpha 1.0.4 were less appealing than Alpha 1.0.3 (now fixed).
I can reimplement options for ray marching (Alpha 1.0.3's fade-in effects), but generally, the performance costs of per-frame ray marching are so high that the vast majority of players would set the variables to 8-direction, 8-pixel anyways.