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Steam News25 October 20258mo ago

Alpha 1.0.3 (Tile Density Modes, Optimizations, Bug Fixes, and QoL)

Optimizations: Merged Country Selection scene with Game scene (now it's much more seamless).

Full notes

Full Of Crowns & Chains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions5 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
changedOptimizations:
changedReplaced Main Menu real-time rendering with a pre-rendered background video to decrease lag and battery life strain on laptop devices.
changedGeneral optimizations were made with how tiles are handled to decrease load times.
addedAdded Tile Density Modes:
changedLow (~7,000 tiles, 8192x4096 tile index map; 4096x2048 terrain map and ocean map).
changedMedium (~22,000 tiles, 8192x4096 tile index map, terrain map, and ocean map).
Added Pathfinding Threads Slider (150Added Pathfinding Threads Slider ( increased, buff

Of Crowns & Chains changes

changedOptimizations:
changedReplaced Main Menu real-time rendering with a pre-rendered background video to decrease lag and battery life strain on laptop devices.
changedGeneral optimizations were made with how tiles are handled to decrease load times.
addedAdded Tile Density Modes:
changedLow (~7,000 tiles, 8192x4096 tile index map; 4096x2048 terrain map and ocean map).

Optimizations:

  • Merged Country Selection scene with Game scene (now it's much more seamless).

  • Replaced Main Menu real-time rendering with a pre-rendered background video to decrease lag and battery life strain on laptop devices.

  • General optimizations were made with how tiles are handled to decrease load times.

Added Tile Density Modes:

  1. Low (~7,000 tiles, 8192x4096 tile index map; 4096x2048 terrain map and ocean map).

  2. Medium (~22,000 tiles, 8192x4096 tile index map, terrain map, and ocean map).

  3. High (~42,000 tiles, 16384x8192 tile index map, terrain map, and ocean map).

    The Low tile density mode does not use a 4096x2048 tile index map because that would make tiles too low-resolution (my budget laptop can run this mode at 720p resolution, so I don't think further downgrading is necessary). I can add another mode (Very Low) in the future.

Bug Fixes:

  • Fixed bugs that appeared after returning to main menu and starting a new game (e.g. units getting permanently assigned on frontlines).

  • Fixed Zoom and Orbit Settings not properly updating values.

  • Fixed the issue with the window flickering upon scene change.

QoL Changes:

  • Added Language Selection button in Main Menu (top-left Globe icon). Language Selection scene no longer appears on application start if language is already set.

  • Added Pathfinding Threads Slider (1 to 50 threads) to Graphics Menu. Adjust this to make the game go faster (at the cost of higher CPU/GPU load per frame) since pathfinding is the bottleneck for game tick speed at Game Speed 10 (I haven't changed the A* pathfinding algorithm yet; so there's room for further optimization).

  • Main Menu is easier to navigate now.

Source

Steam News / 25 October 2025

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