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Steam News23 December 20256mo ago

New in Oeuf: safety and world tweaks!

Hello, hope everyone's feeling appropriately festive. Here's what's been changed in the game this week (just uploaded a build): === MAKING THE UNDERGROUND TOWER NICER === Then I went and tried to revisit some areas I ha

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Repeated intro

Hello, hope everyone's feeling appropriately festive. Here's what's been changed in the game this week (just uploaded a build): === MAKING THE UNDERGROUND TOWER NICER ===

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Security
  • UI and audio
changedHello, hope everyone's feeling appropriately festive. Here's what's been changed in the game this week (just uploaded a build): === MAKING THE UNDERGROUND TOWER NICER ===
addedSteam post imageThe distribution of buildings is a bit random, and you never have the feeling of being in a village, surrounded by houses. So, I moved things around a bit and added another route up on a new building to the left, which makes everything feel a bit cosier/villagey: Steam post image the random wooden pen in the middle may not convince, but I think it's better! === SAFETY === So I had to implement code for loading/saving files, because of an unfortunately security hole in godot functionality for saving to text (the game allows sharing levels, but I don't want this to let you run arbitrary code on other people's computers lol). However, this immediately payed off because I can now easily compare different versions of files and see what the changes are:
addedSteam post image === OTHER STUFF === Other changes in the past week: - new bonfire graphics - some new sfx - lots of work preparing the demo version: Steam post image- lots of other small world tweaks

Oeuf changes

changedHello, hope everyone's feeling appropriately festive. Here's what's been changed in the game this week (just uploaded a build): === MAKING THE UNDERGROUND TOWER NICER ===
addedSteam post imageThe distribution of buildings is a bit random, and you never have the feeling of being in a village, surrounded by houses. So, I moved things around a bit and added another route up on a new building to the left, which makes everything feel a bit cosier/villagey: Steam post image the random wooden pen in the middle may not convince, but I think it's better! === SAFETY === So I had to implement code for loading/saving files, because of an unfortunately security hole in godot functionality for saving to text (the game allows sharing levels, but I don't want this to let you run arbitrary code on other people's computers lol). However, this immediately payed off because I can now easily compare different versions of files and see what the changes are:
addedSteam post image === OTHER STUFF === Other changes in the past week: - new bonfire graphics - some new sfx - lots of work preparing the demo version: Steam post image- lots of other small world tweaks

Then I went and tried to revisit some areas I had been meaning to touch up. The initial house/basement seems to resist improvement, but I an idea for the crypt under the chapel that I think works quite well - it had been quite dark/featureless: Steam post imageYou might think that, being underground, there isn't any point to windows - however that is underestimating how much lighting in the game is just fog. The underground is a giant cavity, and so cutting some unreachable windows looking into it works quite well I think: Steam post image(here's what it looks like without fog/fancy lighting - you can see the underside of the world aboveSteam post image) === MAKING THE HIDDEN VILLAGE NICER === There was another level that I'm quite happy with generally, the hidden village, but the bottom didn't feel very like a village :

Steam post imageThe distribution of buildings is a bit random, and you never have the feeling of being in a village, surrounded by houses. So, I moved things around a bit and added another route up on a new building to the left, which makes everything feel a bit cosier/villagey: Steam post image the random wooden pen in the middle may not convince, but I think it's better! === SAFETY === So I had to implement code for loading/saving files, because of an unfortunately security hole in godot functionality for saving to text (the game allows sharing levels, but I don't want this to let you run arbitrary code on other people's computers lol). However, this immediately payed off because I can now easily compare different versions of files and see what the changes are:

Steam post image === OTHER STUFF === Other changes in the past week:

  • new bonfire graphics
  • some new sfx

lots of work preparing the demo version: Steam post image- lots of other small world tweaks

  • working on the trailer! It's fun!

Source

Steam News / 23 December 2025

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