Full notes
Full Oeuf update
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What changed
- Workshop
- Events
Oeuf changes
Long time no see! There's actually a lot happening behind the scenes rn - I'm preparing a \ big update (should be out the weekend after this one, you can find out more about it on the Discord if you're curious), but in the meanwhile I'd like to spend more time bigging up some of the great things that I've been playing, and making it easier for curious people to get started playing workshop levels.
Workshop Game Tags
I've started tagging games with difficulty in the Steam Workshop so that people can easily browse them (v1.4 will also see a workshop browser built into Oeuf). And I've also started tagging levels as "Increpare's Picks" as recommendations that people casually browsing through might enjoy. Right now only I can set tags, but I might expose it later in the editor. I love playing workshop levels, so I should get around to tagging everything that isn't just a 'test' level eventually. If I have overlooked your level, HMU :)
A PRIZE?!?!
As a thank-you to testers and translators I had made a small sticker goodie bag for Oeuf. I have a bunch left over, so as a small token of recognition everyone* who I post as an "Increpare's Pick" wins an Oeuf sticker pack :)
( photo by https://bsky.app/profile/torcado.com/post/3mgq5aqub5s2b)
*who didn't already receive one. I will also be going back through the archives and posting about other levels as we go. If I've tagged your level already, I'll definitely make a post about it at some point. :)
Now, to get on to my Pick of the week: Lighthouse!
Increpare's Pick: Lighthouse (Toddsnegh)
So, I was very immediately taken by this level when I played it earlier this week
Difficulty wise it goes from easy -> hard over the course of the level. The final bit was properly hard, but by that point I was so into the level I was very happy to spend a couple of hours with a friend figuring out the right technique. It's such a joy to have something that's both hard and also good enough that you enjoy the challenge.
Getting into more detail - my praise for the first section was that the level had these little islands that were like micro-platforms that, unlikey many such sections, aren't about building up momentum as you hop through them, but can be approached one-at-a-time - cute mini precision platformers. However, as you ascend further up the tower momentum plays more of a role. Not in a 'aah everything needs a running jump and super fast reaction speed' - it's a bit more delicate than that. It's impressive that it seems to play with momentum in so many ways - one can't reduce the level to just being about momentum, it's broader than that, , but for me that's the through-line.
Anyway, that's my pick! Try it out! It's a good 'un! Even if you just try the start I and nope out when the platforming gets tricky, I think you can have some fun with it!
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