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Steam News12 December 20256mo ago

Steam Deck Support Update

When I first sent the game to testers, we were having major performance problems. I had tried to do some optimizations, sight unseen, but some testers did some profiling for me and I hadn't made much progress.

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What changed

0 fixes2 additions2 changes0 removals
  • Performance
  • Compatibility
changedWhen I first sent the game to testers, we were having major performance problems. I had tried to do some optimizations, sight unseen, but some testers did some profiling for me and I hadn't made much progress. Eventually I bought a steam myself, and wow it's a really fun device, and it showed me that I had a bunch of post-processing effects on that made basically no visual difference lol. We were struggling to hit 45fps, and now compfortably hit 60fps with time to spare, and GPU utilisation is much better now. And in the 'fast' mode the game can probably run a lot longer on batteries (not sure exactly how much).
changedSteam post image Here's the stats for medium quality (77% GPU usage): Steam post image
addedHere's the stats for low quality, showing a 38% GPU usage: Steam post image(high quality just adds some anti-aliasing right now, no big difference - and my goal is that the game should look nice whatever quality setting you select) ( I'm not sure what to do about the level editor - it's kind of made for mouse-use - I can jimmy in controller support and see how it feels... )
addedAlso today I just finished adding in the last touches of UI support for the steam deck: popping up a virtual keyboard for text-entry in the multiplayer menus. So, fingers crossed we'll get official stamp of steam compatibility at some point, but either way, rest assured : the game will work very well on your very lovely Steam Deck!

When I first sent the game to testers, we were having major performance problems. I had tried to do some optimizations, sight unseen, but some testers did some profiling for me and I hadn't made much progress. Eventually I bought a steam myself, and wow it's a really fun device, and it showed me that I had a bunch of post-processing effects on that made basically no visual difference lol. We were struggling to hit 45fps, and now compfortably hit 60fps with time to spare, and GPU utilisation is much better now. And in the 'fast' mode the game can probably run a lot longer on batteries (not sure exactly how much).

Steam post image Here's the stats for medium quality (77% GPU usage): Steam post image

Here's the stats for low quality, showing a 38% GPU usage: Steam post image(high quality just adds some anti-aliasing right now, no big difference - and my goal is that the game should look nice whatever quality setting you select) ( I'm not sure what to do about the level editor - it's kind of made for mouse-use - I can jimmy in controller support and see how it feels... )

Also today I just finished adding in the last touches of UI support for the steam deck: popping up a virtual keyboard for text-entry in the multiplayer menus. So, fingers crossed we'll get official stamp of steam compatibility at some point, but either way, rest assured : the game will work very well on your very lovely Steam Deck!

Source

Steam News / 12 December 2025

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