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Full ODYSSEY: Starship Pinball update
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Repeated intro
Hey everyone, we're excited to be releasing ODYSSEY: Starship Pinball, our debut game as Clip Through TODAY on Steam in Early Access.
What changed
- Compatibility
- Gameplay
- Maps
- UI and audio
ODYSSEY: Starship Pinball changes
We want to send a huge thank-you out to our Discord community over at clipthru.gg, and to our pre-release playtesters who have given feedback, helped us strengthen level design, improve visibility across levels, and help make sure this release is stable and endlessly playable as we dreamed it.
Since this is our first game, it's especially helpful for us if you leave a review or share the game link with a friend. If you're on the fence about dropping 5 buckeroos on a chaotic roguelite pinball game, check out the livestream we'll be running all day, or come visit our booth in Vancouver, Canada TOMORROW, November 29th, at the VGX Conference. If you're not out here on the west coast, I'd still encourage you to try the game here on Steam anyway or check out our social medias for updates as we move through Early Access.
At Launch, we've included the following features:
Endless pinball gameplay
Procedural roguelite progression
Zany physics comedy
Over 30 handcrafted levels
4 unique biomes
Idle mode
We expect to exit Early Access in Early 2026 with the following new features (and more?):
Boss battles
Achievements and Community Items
Mac support
If you have feedback or bugs, make sure to leave them here on Steam, or visit us at clipthru.gg to post in our Discord forums. Much love to anyone who tries the game out and thanks for supporting us at a crazy time in videogame history.
The Clip Through Team
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A NOTE ON EARLY ACCESS:
Early Access allows us to get the game into your hands sooner, and to make choices about the direction of future updates with help from our community. It also allows us a bit more time to polish art, audio, and bug fix while the game is still fully playable. Let us know in the comments if you prefer any of our scoped feature additions, or if there are other features you'd like to see that we haven't thought of yet!
STEAM DECK SUPPORT:
Starship is designed for mobile and gamepad, and we want it to be great on Steam Deck. At launch, Steam Deck is fully playable with a Gamepad configuration and we plan to further optimize the game for Steam Deck's wide screen and touch in a similar fashion to Downwell and other mobile-first games.
HISTORY:
Starship began as a very different solo Jam project (available free on Itch.io) with the concept of minimalist touch-capable controls and an endless physics-driven gameloop. We took it on as a team in the first half of 2025, established the Pinball theme, and built the foundation for a procedural progression system. From there, we worked with a student artist to design and develop visuals, created dozens of levels inspired by real pinball tables, and optimized the project for mid-spec computers, gamepad, and mobile.
Our team members have been prolific in the VR space since 2016, with over 10 VR credits including the DICE VR GOTY winner, Pistol Whip. Now, Clip Through is exploring new modes of play with Starship Pinball while we cook up the next big VR thing...
If you'd like to support us outside of Steam, please find us on socials (likes and follows are always helpful), or connect with us on discord at clipthru.gg.
Source
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