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Steam News12 June 202620d ago

ODDCORE - Early Access 0.4 | UNSTABLE HORDE Update

Greetings, Runner! It's Timmee again! Hope you've been enjoying the last Resort update and all the new possibilities that came with the save system. But enough of that—we've got something exciting to announce!

Full notes

Full ODDCORE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix17 additions21 changes3 removals
  • Gameplay
  • Maps
  • Balance
  • Store
  • Performance
  • UI and audio
addedGreetings, Runner!It's Timmee again! Hope you've been enjoying the last Resort update and all the new possibilities that came with the save system. But enough of that—we've got something exciting to announce!
addedThat's right: the Entity & Boss Update is here!Lots of y'all asked for it, and now you've got it! We've got a new Boss Pool packed with New Bosses; multiple boss levels to spice things up a little; a New Entity, plus some "makeup" for the existing Entities. Not only that — this update also brings new lore maps and mysterious cassettes just waiting for you to explore, along with tons of QoL updates and balancing. Here's the sneak peek for those who haven't saw it yet
changedWith so many upgrades to Entities and bosses, ODDCORE is getting a fresh start. The leaderboard will be reset , so it's time to jump back in and fight for the top spot!And hey — if any of you (you are a legend if you don’t have ODDCORE but are still reading this) or your friends haven't stepped into ODDCORE yet, there's going to be a 20% discount to celebrate this update ! We'll also be adjusting the price to $12.99, starting from July 11 — so grab this opportunity and drag your friends into ODDCORE while you can! Without further ado, let's dive into everything coming in ODDCORE!
addedPatch Note 0.4 | Unstable Horde UpdateNEW FEATURE
addedPatch Note 0.4 | Unstable Horde UpdateLore Maps: 4 New lore Maps/Songs Explore them and find the 4 new songs
addedPatch Note 0.4 | Unstable Horde UpdateNew Bosses: Stone Guard The protector of the fallen Cupmace Here for a good spinning time, not a long time Void Devourer The source the carries corruption throughout the ODDCORE Unidentified Flying Eyeball (U.F.E) The eye of ODDCORE Maintenance Guy He got a light Principal The judge and executioner of the ODDCORE Hivemind The ears and intel of the Big Man
PISTOL: Base dmg711PISTOL: Base dmg increased, buffPISTOL: Base dmg 7 -> 11 Alt dmg2530PISTOL: Base dmg 7 -> 11 Alt dmg increased, buff100% to start -> 80% after you have160%100% to start -> 80% after you have increased, buff

Greetings, Runner!

It's Timmee again! Hope you've been enjoying the last Resort update and all the new possibilities that came with the save system. But enough of that—we've got something exciting to announce!

That's right: the Entity & Boss Update is here!

Lots of y'all asked for it, and now you've got it! We've got a new Boss Pool packed with New Bosses; multiple boss levels to spice things up a little; a New Entity, plus some "makeup" for the existing Entities. Not only that — this update also brings new lore maps and mysterious cassettes just waiting for you to explore, along with tons of QoL updates and balancing. Here's the sneak peek for those who haven't saw it yet

↓ Entities concept before they flooded the ODDCORE this update...

With so many upgrades to Entities and bosses, ODDCORE is getting a fresh start. The leaderboard will be reset, so it's time to jump back in and fight for the top spot!

And hey — if any of you (you are a legend if you don’t have ODDCORE but are still reading this) or your friends haven't stepped into ODDCORE yet, there's going to be a 20% discount to celebrate this update! We'll also be adjusting the price to $12.99, starting from July 11 — so grab this opportunity and drag your friends into ODDCORE while you can! Without further ado, let's dive into everything coming in ODDCORE!

Patch Note 0.4 | Unstable Horde Update

NEW FEATURE

  • Lore Maps:

    • 4 New lore Maps/Songs

    • Explore them and find the 4 new songs

  • New Bosses:

    • Stone Guard

      • The protector of the fallen

    • Cupmace

      • Here for a good spinning time, not a long time

    • Void Devourer

      • The source the carries corruption throughout the ODDCORE

    • Unidentified Flying Eyeball (U.F.E)

      • The eye of ODDCORE

    • Maintenance Guy

      • He got a light

    • Principal

      • The judge and executioner of the ODDCORE

    • Hivemind

      • The ears and intel of the Big Man

  • Updated Boss Pool after Variant 50:

    • Stone Guard

    • Cupmace

    • Void Devourer

    • Unidentified Flying Eye (U.F.E)

    • Rigger

    • The Principal

    • Hivemind

    • Omega Crawler

    • Admin

    • TV Boss

    • Overseer

    • Maintenance Guy

    • Hivemind

  • Multi-Bosses Variant in post 50 Variant:

    • 2 bosses (including elite) can now appear post variant 50

    • 3 bosses (including elite) can appear post variant 100

    • Some (non elite) bosses can appear on normal variants at late rounds.

  • Rework:

    • Shockwave from bosses now scale as a projectile

    • Omega Crawler

      • Attack 1: runs at you and fire a huge projectile

      • Attack 2: spins and fire a spiraling wave of projectiles

      • Attack 3: leap with an incredible hang time and big body slam creating the shockwave

  • Updated ENTITIES List:

    • Phantom

      • Possess any entities and buffing them

    • Rigger

      • Pink variant: Slams on the ground creating a ring of projectiles

    • Clump

      • A Charger with huge HP that B-line toward you with murderous intent

    • Sawboi

      • Run around with no clear directions

    • Kite

      • Float and charge at you

      • Harder variant that bounces around walls and dive bombs to you over and over

    • Aranea Membri

      • Wall Crawler that fire projectiles

      • Acid variant that does sprinkler projectiles.

    • Trotting Snail

      • Jump around, create obstacles and make the arena a living hell

    • Void Worm

      • A vile mass that barrel through time and space spreading corruption

    • Hound

      • Humanoid dog that will launch themselves at you for an easy snack

      • Zombie hound variant that lunges 3 times before landing.

    • Hazmat

      • Wanderers that have let the CORE corrupt their minds.

  • REWORK:

    • Acid Dog

      • Attack 1: now vomit 3 slow moving projectiles

    • Hugger Reskin

    • Skuller

      • Changed to only call down meteors and updated visuals.

    • Small Tube reskinned into a Medium sized Caterpillar

    • Eyeball

      • Acid variant: Sprinkle projectile in waves

      • Void variant: Shoot multiple larger projectiles

    • Rats significantly bigger to show better.

  • REMOVED:

    • Big Tube

BALANCING:

  • PISTOL:

    • Base dmg 7 -> 11

    • Alt dmg 25 -> 30 per bullet

    • Pistol Mod 2 adding 1 more effect: t+1 burst shot

  • SMG

    • Fixed the Alt dmg to proper tick damage inside the orb. (Previously was only when they first touch / engaged with the orb)

    • Alt dmg 20 -> 14 because of changing to tick damage .

    • Shortened the Black hole mod range but scales with +alt size mod. Visual updates too when you have the item.

  • All bosses and enemies’ HP scaling reduced early game

  • Enemy dmg improved to better reflect their base damage. (Ie. Early game heavy hitters remain late game heavy hitters.)

  • Freeze effects will no longer freeze -> Freeze effects is now a stack that can amplify all damage by 1% per hit. Resets when the freeze goes away.

    • Added shock x ice combo (requires 3 freezes). This insta freezes enemies like it did.

  • All fire and radioactive effects scale with your primary weapon damage, including combos.

  • Chain damage from shock effect -> (10% of primary weapon damage)

  • Golden credit card (extra shop) item capped at max 1.

  • Armor capped at max 80%

  • Late game enemies scale in hp slightly faster (post variant70)

  • Life steal now also applies to damage over time. Capped at 100 hp/sec. The rest is put in a queue that fills until HP fully refilled or the queue fully consumed. It also ignores passives, I.e. only applies from weapons, gadgets, or soul damage.

  • Stun (not shock elemental, actual stun) only works from weapons

CHANGES:

  • Global fire rates timeout removed and changed to unique. Each weapon has their own “firerate cooldown” so you won’t have to wait to fire your weapon after swapping

  • Fan can now suck in all physic bullets (BFF, Bomba, Bat, e.t.c)

  • Slo mo Gadget will no longer delay sniper zoom in

  • Certain items have a hard cap now, or reduce in chance for each stack. (Ie. 100% to start -> 80% after you have 1 -> 60% after 2, etc). Removes at 0% (including the clone machine).

  • Teddy bomb now ignores passives, only destroys from your bullets.

  • Minimum alt time (the max reduction in alt cooldown) now unique to each gun, ie the fastest alt for smg is now 2 seconds

QUALITY OF LIFE:

  • Custom Music

    • Custom music will now be streaming so your game won’t crash with 200+ songs in the custom music folder

    • Custom music now comes with unique stats based on the file. You need to enable this feature in the juke menu.

  • UI

    • All stats in the tab display now display as gold if it's maxed out.

    • Icon to show what items are stackable.

    • New enemy hp bar that dynamically appears on top of everything.

    • Enemy indicators only appear on the last 4 enemies of purge rounds to avoid UI clutter. You can change it back to the way it was in the settings.

Other Quality of Life update

  • Leaderboards Reset

  • Overlays won’t freak out when you hover multiple items

  • Screen space reflections (named “SSR” under graphics) now exposed as a setting. 5 tiers of quality.

  • The Camera Shake setting moved to “Access” tab.

  • Emission now cuts through fog so you can see it better.

  • Now you might encounter nightmare (or any other hub-lockout level) even after visiting the shop

  • Toggle fade to black globally

  • MAPS:

    • Pool’s tiles on certain map are down rez

    • A lot of materials upgraded to use normals and/or subtle triplaner roughness to look good with SSR.

    • New water

    • Add more jumppads to some maps

  • New Language support (and Shout out to the team that make it happen!):

    • Arabic - Play in Arabic Team

    • Serbian - Radoš "rammba" Milićev

Upcoming Price Adjustment

Since we launched back in January, ODDCORE has come a long way — and that's thanks to y'all. Across previous updates we've added new mods, new maps, and new mechanics — with more to come in our fourth major update. The game today is a long way from where it started, and the price has held the same the whole time.

To reflect everything that's been added, we'll be adjusting the price to $12.99 on July 11, 2026.

A couple of important things:

  • If you already own ODDCORE, nothing changes for you. This only affects new purchases from July 11 onward.

  • If you've got friends on the fence, there's still about a month to grab it at the current price.

What’s coming for 0.5?

That could be anything, there’s few ideas already spinning in my mind while writing:

  • New place to discover like Potato Room, as we’ve got lots of feedback from y’all saying it’s hard to find potato)

  • New game mechanics maybe? Like a Slot machine that can Yolo all your existed item and cards for something (could also be some debuff :] you are welcome )

  • Some QoL update like a Bartender serving you drinks in the Diner

  • And more to come!

Disclaimer: ODDCORE reserves all rights, including the right to ship the things described herein, and the equal right to be entirely uncooperative about doing so, with respect to any and all forward-looking statements. Any decision to place trust in Timmee is made at your sole discretion and entirely at your own risk. Should you elect to believe these statements in full, and should none of them ultimately come to pass, any resulting emotional damage arising from their being pure fluff shall remain solely your own concern and is expressly none of our business.

In summary: it could be something we actually ship, or it could be fluff. Who knows. =)

Until then, go explore those new maps, have fun with those new Bosses and Entity, I’ll see y’all in ODDCORE!

EJECT!

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Steam News / 12 June 2026

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