Full notes
Full ODDCORE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Events
- UI and audio
Greetings Runners!
Quick summary?
65+ NEW Items including new weapon and gadget mods, along with plenty of items catering to healing builds, melee builds, and elemental builds... Wait what? elemental builds are in the game?
Yes.
ELEMENTAL BUILDS ARE HERE!
It’s been a while since we last spoke. We hope you’ve been enjoying your time in ODDCORE. We’ve seen many of you ejecting across variants, riding the train, hanging with your BFF, grinding the arcade, and relaxing in the diner with your favorite cassettes.
But we’re not done improving the park just yet. After carefully reviewing all your completely normal surveys, we’re excited to roll out a brand new facility update.
There’s plenty of ODDNESS waiting for you. Jump in and explore.
If you have a few more minutes, check out the full patch notes below to see everything that’s new. :D
🖤 NEW FEATURES
Elemental System + Combos
Four primary elements are now live:
❄️ Ice - slow enemies, on the 5th hit, enemies will be frozen for 4 seconds
🔥 Fire - passively inflicted 3 burn damage / sec unto target for 5 seconds`
⚡ Shock - inflict a quick burst shock of 6 damage unto target
🧪 Nuclear - passively inflicted 1 nuclear damage / sec unto target for 10 seconds
Elemental Combos
❄️Ice + ⚡Shock → Chain lightning
❄️Ice + Fire → Instant vaporize under 25% HP (non-boss)
🧪Nuclear + ⚡Shock → AOE explosion
🔥Fire + 🧪Nuclear → Toxic cloud zone
Status Effects
Frozen → Stunned + Weakened
Weakened → All hits guarantee crits
Stunned → Cannot move or attack
Knocked → Ragdolled
🛒 Shop Overhaul
Shop has been upgraded to ODDMART
Added New Card Spending Mechanics - Infuser
Each will cost 15 card in exchange to infuse an elemental effect to your on hands weapon.
⭐ New Random Shop Encounter: Cloner ⭐
10% chance of spawning in Shop Variant.
Allow to Duplicate ONE chosen item per appearance.
Each visit you can choose 1 out of 3 item Timmee randomly give it to you (Previously, you were assigned two random items)
This change gives you more control over your build and encourages deeper experimentation with specific synergies and playstyles
Yellow Vending Machine cost from ‘increase per each use’ to a static cost of 2 cards
⚔️ NEW ITEMS, WEAPON & GADGET MODS:
New Items, Weapon and Gadget Mods can be unlocked in the new gashapon machine that is located outside the Diner that cost 500 tokens per dispense.
NEW ITEMS:
Alternator
Alt damage +20%
Cactus
+1 HP/sec regen while standing still if time is ticking
Calculator
7% chance of not counting a soul whenever you use it
Feather
+1 wall jump
Taped up Wrench
-10% alt cooldown
Rotten Cheese
Passively cause enemies to fart and damage themselves with radioactive damage
Boxing Glove
+50% Melee Damage
Explosive Knuckles
Melee primary has a 10% chance to stick a bomb on the target
Big Bacc Burger
+30 Max HP
+20% movespeed
MOG-azine
+50% ammo
+20% Fire Rate
Hourglass
+0.5 second to timer per enemy kill
Brocollie
Heal based on distance traveled if time is ticking
Pufferfish
+Fish
Breastplate of Righteousness
+20% elemental effects
+50 Max HP
Camera
+5 heal on inspect
Shield of Faith
+0.5HP/sec regen if time is ticking
+10% alt cooldown
Spike Collar
Convert 10% of health lost as damage within 2 meters
Fire Augment
infuse both gadgets with burn damage
+10% burn damage
Ice Augment
infuse both gadgets with frost damage
+10% frost damage
Radioactive Augment
infuse both gadgets with nuclear damage
+10% nuclear damage
Voltaic Augment
infuse both gadgets with shock damage
+10% shock damage
Belt of Truth
+5 armor
+10% movespeed
Electric Shield
taking damage applies shock to nearby enemies
+10% shock damage
Ice Gauntlet
frost crit damage +20%
Unstable Matter
nuclear damage +10%, passively shoot out nuclear orb that applies nuclear damage
Molten Daggers
fire burn damage +10%
+1 second burn rate
a single Pom Pom
Add 10% crit chance whenever you jump and 20% if you wall jump
Sponge Daddy
Deal 10% damage of the HP you lose
Polish Wax
+100 damage of next attack after weapon inspection
Hasty Heels
20% of movespeed is converted into extra damage +20% movespeed
Nimble smitten
+20% Melee Damage
+20% Fire Rate
Aura Syringe
Healing you do cause you to deal 50% of that damage to nearby enemies
Earth Shaker
Add 50% of HP as base damage
Lil Skull
+1% Lifesteal
Sword of the Spirit
+10% crit chance
+20% crit damage
Trinity Augments
+25 Max HP
+25% damage
+20% elemental effect
Soulful Playlist
Your trusted ODDMAN is all you'll ever need in this run.
NEW WEAPON MODS
Bat Mod 2
More damage per ball
Bat Mod 3
Balls freeze in place after knocking back to you
Bomba Mod 2
+2 Alt Projectiles
Bomba Mod 3
Primary fire bounces do +50% damage each bounce.
YOYO mod 2
Electric yoyo string bzzzz
BFF Mod 2
+1 second freeze time on alt
BFF Mod 3
Bigger goo blobs!
Fan Mod 2
Bubbles have a +10% chance to carry a bomb!
Lightning mod 2
Create a double lightning strike that follows your inverted aim.
Lightning mod 3
Create a passive lightning strike that orbits you.
Nail Gun mod 2
+1% chance to create a decoy nail that attracts enemies.
Pistol Mod 2
The alt no longer uses ammo.
Shotgun Mod 2
Shotgun alt bigger, does more damage, and moves slower.
SMG mod 2
Alt orbs create black holes on impact.
Sniper Mod 2
Soul hit AOE explosion 25% bigger
Katana Mod 2
Throwing your katana creates a lightning strike on impact.
Katana Mod 3
+10% chance to create a shockwave on primary fire.
NEW GADGET MODS
Big Hands Mod 1
3rd weapon +50% damage and -50% alt cooldown
Dash Mod 1
Freeze Enemies on dash
Dash Mod 2
+1 Dash before cooldown
Downthrust Mod 1
The downthrust pushes enemies.
Grapple Mod 1
Freeze Enemies at impact of grapple
Pull Mod 1
Pull knocked time +1 second
Push Mod 1
Enemies do contact damage when pushed
Rocket Boots Mod 1
Rocket Impact does shockwave.
Slide Mod 1
Slide in the air to dive.
SlowMo Mod 1
Crit Chance +10% on slowmo
Teddy Mod 1
All Enemies follow the teddy no matter distance. He also sticks around a little longer.
⚖️ CHANGES & BALANCING
CHANGES:
Sniper Rework
Primary fire now shoots a shockwave that can knock both you and enemy back
Alt Fire now has a cooldown and will detonate an AOE explosion if the shot hits target’s soul
Sniper Mod
Previous Mod effect -> The Sniper always shows souls. No zoom in required.
New Mod effect ->The sniper does extra +10% damage each consecutive soul hit you do.
Nail Gun mod
Previous Mod effect -> Enemies hit by the nail gun slow the more nails they have stuck to them.
New Mod effect -> Nails further down the chain do +1% damage based on their index.
BFF Mod
Previous Mod effect -> BFF Puddles Stun Enemies in place
New Mod effect -> Do damage while sliding on goo
Regen Mechanics
Health Regeneration now will only be in effect when Oddmeter (Time shown on ODDMAN) is ticking.
BALANCINGS:
Weapon
Nailgun
Base damage change from 1 -> 2.5 (Yes we buffed it up for a better early game experience)
And for all those dirty nailgun mains out there, the new Nailgun mods are designed to bring it back to its glory days — where you can 1 shot bosses.
Items
Apple
Max HP +50 -> +20
Bat Plush
+1 HP per kill -> +0.25% Lifesteal
Stun <3
Soul bullet +2 second stun time and damage -> Soul bullet infused with shock effect and +2 Stun time
Broom with a sword
+Damage % Based on Current Speed -> 10% of movespeed is converted into extra damage
Big Bandaid
Max HP +200 -> +75
Acid <3
Soul bullet +3 Second Acid Time and damage -> Soul bullet infused with radioactivity and more damage
Fire <3
Soul bullet +3 Second burn time and damage -> Soul bullet infused with burn and more damage
Tri Hard Arrows
Crits do 3x Damage instead of 2x -> Crit Damage +100%
Dragon Fruit
Max HP + 400 -> +100
Sunflower
Regen when Time is ticking -> +1HP/sec regen when time is ticking
Others
Removed items:
Nail Gun mod slow
Ice Cube Mod
Pause Button
Chilli Pepper
Green Vending Machine Upgrade
Armor +5% -> +2%
Regen -> +0.2HP/sec regen if time is ticking
Blue Vending Machine Upgrade
Gadget Cooldown -20% -> -15%
Gadget Range +20 -> +10%
Gadget Damage +5 (Unchange)
Alt Cooldown -20% (Unchange)
BIG SLOT MACHINE in Timee Room
Each colour type card now shares the same drop rate . You should notice a consistent drop for red and green cards during the run now.
🌍 LOCALIZATION (EXPERIMENTAL)
NEWLY ADDED:
Turkish (thanks to the duo EnesKa and Asid from the community)
Ukrainian (thanks to our discord member @Disk0t YKS)
Once again, this feature is still being marinated — expect jank but there will be much more improvements coming!
Another call to the community! If you didn’t see your language shown as supported in the steam page then please do reach out, we want to spread the ODDNESS across the nations.
❓ WHAT IS NEXT?
The stove is still on, the ingredients are there, the boys are still in the kitchen. Expect more ODDNESS to come very very soon in regards to:
NEW weapon
Cosmetics
Companions
NEW enemies
Variant Objectives
SAVING (yes we heard y'all, its coming fairly soon)
MUSEUM for all your collectibles : )
We will be hosting another poll in our DISCORD to help narrowing down our focus for the next update!
For a limited time, dive into the ODDCORE with 15% OFF — now’s the perfect moment to join the chaos :)
EJECT!
Steam post image
TO CONTACT US:
Source
Changelog.gg summarizes and formats this update. How we read updates.
