Full notes
Full ODDCORE update
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What changed
- Gameplay
- Balance
Greetings Runner!
Timmee here, I hope you guys are enjoying the recent upgrade of ODDCORE so far! Since the last upgrade, we got so much positive feedback on the newly implemented mechanics as well as some more voices on how we could make ODDCORE better.
While we were constantly jotting notes and absorbing feedback for our future update, we still managed to roll out one upgrade, an upgrade that probably most of the veteran runners kept asking for …… Yes, that's right fellas, SAVING mechanics!
Although this update might feel "small" compared to the previous update, it still has a significant impact on bringing a much better ODDCORE experience for all of y'all. Without further ado, let's jump in and see what's ahead in the ODDCORE!
Patch Note 0.3 | Saving Grace Update
New Features:
SAVING + autosave incase your potatoes cant handle the chaos
New Goo-re system :) Get it?
Holstered weapon auto-reload after x time (to encourage weapon swapping)
Vulkan launch option
REWORK:
Life steal % no longer scales with raw damage output, but instead with effective damage dealt. This prevents cases where overkill damage (damage exceeding an enemy’s remaining HP) would grant full healing.
Example: You have 10% lifesteal and deal 100 damage to an enemy with 50/100 HP
Before: You would receive 10 HP (10% of 100 damage)
Now: You receive 5 HP, since only 50 damage was actually dealt
Three Elements Effect has been reworked
Shock Effect
Old: Dealing up to 6 tick damage on single enemies
New: Create a small lightning chain across up to three enemies within a radius get hit with shock damage, and deliver 6 tick damage on each enemies
Fire Effect
Old: Inflicted 3 burn damage to a single enemy.
New: Explode on death AOE (1 frame) or a like the fire boot where it lingers.
Radioactive Effect
Old: passively inflicted 1 nuclear damage to enemy for 10 second
- NewPrevious effect + Healing tick (scales with radioactive elemental damage) added to every tick inflicted on enemies.
Changes and Balancing:
BALANCING::
HUB:
OddstroDiner now gives 3 item options before run for 250 tickets
Arcade slot jackpot’s ticket win: 500 > 2,000
ODDMART:
Cards required for each elemental infusion: 15 -> 10
Ice Effects hits take to freeze from 5 -> 8
Green vending machine now gives an addition flat 20 max HP
ENEMIES - Most of the feedback we’ve received is that 0.2 made the game a bit too hard, so we’re trying to find a better balance between the HP nerf and enemy scaling.
Overall Enemy HP scaling is halved
Difficulty should feel more progressive rather than a hard scale / big jump after every boss fight with the new HP scaling mechanics.
Death Rats are scaled up by 10% with added glowing eyes to increase visibility
To compensate for the nerf, bosses’ base max HP are increased:
OMEGA Crawler 1,300 HP > 2,000 HP
The Admin 2,000 HP > 3,500 HP
TV Cluster 3,000 HP > 5,000 HP
Overseer 3,000 HP > 5,000 HP
The Big Man 7,000 HP > 8,000 HP
BUG FIXES:
Fixed hub restart from watcher room clearing gadgets
force no souls on reload from save, remove +1 tax
fixed perma soul corrupt item not using armor/crit
fixed various enemies getting frozen in I frame state (tv dude, alien)
WHAT”S NEXT?
Rest assured, the bois are already cooking on the next big update with our tight-knit community. Here are some of the things you can look forward to in the near future. By near future, you might hear from us again by June… no promises, this is if Malcolm is locked in.
A butt load of new enemies to give you a good time
An entire new gang of bosses to give you not so good of a time
Museum (wants a place to see all your unlocks, achievements, and collectibles?)
More liminal spaces for you to purge in…
Timmee will come back with even more lines to keep you company during your time here in the ODDCORE
20 new cassettes? No way right?
More achievements for the over achievers?
And that wraps up another month of cooking. We’ve been loving the process! For our first game, it’s been so dope that we get to build this alongside all of you. It’s blessed. We definitely see 1.0 on the horizon, but we want to take our time to do right in getting there.
At the end of the day, we’re a couple peeps doing this part-time, so appreciate the patience as we keep refining things. For now, enjoy the update. There’s a lot more coming. If you haven’t joined the Discord, come through. And if you’ve played, leaving a Steam review will help a bunch - positive or negative, all feedback inspires us to keep plowing.
Love ya. Stay ODD 😀
EJECT!
TO CONTACT US:
Source
Changelog.gg summarizes and formats this update. How we read updates.
