In this update1
Full notes
Full ODDCORE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
ODDCORE changes
π Patch Notes β Item System Overhaul & Boss Update
π§© Revamped Item System
Tons of new items with varying usefulness, now tiered by rarity β better loot is harder to find.
Items and shrines can now appear at the end of or within missing variants.
βοΈ Combat & Balance
Enemy Rebalance: Fewer enemies per round, but each packs more HP.
Weapon Upgrades Reworked: Choose your upgrade path via 3 new vending machines in the shop.
π΄ Red Cards β Power buffs
π’ Green Cards β Sustainability buffs
π΅ Blue Cards β Utility buffs
π§ Weapons
Boomerang: Now pierces enemies. Hold to extend flight, release to recall.
Nailgun: Buffed.
Sniper: Nerfed.
π Bosses & Progression
5 New Bosses appear at set variant milestones | boss variants: 13/25/37/49/61
Face off against the final boss βcan you beat it?
π Leaderboards
Added new board for βFastest to Winβ (defeat the Variant 61 boss).
π§Ή QoL & Fixes
Tons of bug fixes and polish for smoother gameplay.
Source
Changelog.gg summarizes and formats this update. How we read updates.
