Full notes
Full ODDCORE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Fixes
- Compatibility
ODDCORE changes
JUNE NEXT FEST ACHIEVEMENT UPDATE IS LIVE // DEMO v1.2.0
NEW FEATURES:
20 ACHIEVEMENTS exclusively for the demo version
NEW ENDING at variant 20 (you can eject to continue to play on endless hardmode)
NEW look for Special Shop variant
Shotgun 2.0 (alt fire can now be recast to activate sooner)
Katana 2.0 (hold alt fire into primary fire will perform a sword dash)
Tutorial overhaul (new voice over + variants + easter eggs 😉
9 new cassettes scattered across the Oddcore!
Teddy Bomb 2.0: bullets / sword explode teddy bomb early
🦆
QUALITY OF LIFE:
More balls in variant that has balls
New ambiences & sfx
You can honk Timee the train
Upgrade cards tracker (hold Tab)
New stickers!
Invert mouse setting
FOV slider
UI scale slider
Pixelated graphic toggle
bigger crosshair!
new resolutions supported
collider fixed
gadget overhaul buffed/nerfed
timer is paused in missing variants including break time shop
alot of big and small bugs SQUASHED!.. some remains as features :tear_laugh:
You will hear this alot but THANK YOU! Your contributions mean a whole world to our small little team.
We are rapidly approaching the June Next Fest deadline, and your continued support and feedbacks will be crucial as we move forward!
If you have not yet added our demo to your Wishlist or left us a review on Steam for some particular reasons... PLEASE DO IT OR MALCOLM (our lead dev) will exile me (owen).
Thank you once again for your unwavering support 🙂
Cheers, Owen and the team at Scarecrow Arts
⭐ If you want to join the closed beta testing, join our discord below!
Source
Changelog.gg summarizes and formats this update. How we read updates.
