In this update3
Full notes
Full ODDCORE update
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Repeated intro
Greetings Oddies
What changed
- Compatibility
- Gameplay
- Maps
- UI and audio
- Fixes
- Performance
ODDCORE changes
3 weeks of BETA TEST went by swiftly with multiple patches. We are now pushing all those updates into DEMO v1.1.0
WHAT'S NEW IN DEMO v1.1.0!
FEATURES:
2 new entities added: shroomheads, sunbois
5 new variant objectives added: RUN, INFECTION, COLLECT, CAPTURE, PURGE
3 new platforming maps
new TAX system for HUB: increase 1 soul for every card purchases each time you return to HUB
TAX RELIEF: your tax will reduce 50% when you complete CORRUPTION, WATCHER, or NIGHTMARE variants.
NEW BLACK HOLE MECHANIC added: portal + Soul Gun to activate
new HUB (still under construction)
tutorial: Revamped
wall jump: Revamped
lore drop 1.0
localization support for RUSSIAN, SWEDISH, VIETNAMESE, and SPANISH (WIP)
QUALITY OF LIFE CHANGES:
cheater features: You can choose starting variant now! (this will not be recorded on leaderboards)
GADGET: PULL now has a movement pause mechanic if at least one entity/object is caught
WEAPON: katana now will gap close on primary attack if entities are within range
new models for TUBE entities
overhauled vfx and sfx on entities/weapons/interaction/ambiences
music will muffle when you completed an objective
vsync toggle added
speed lines added for DASH, THRUST, SLIDES, and SPEED BOOST
speed increases slightly when kill during SPEED BOOST effect
FIXES:
fixed white screen on higher variants for corruption stacking
small bug fixes and optimization for PC
optimizations for STEAMDECK
We want to end this first patch notes out of the many to come by thanking our supporters! Thank you @DEMORUNNERS for being so involved in the development process with all your invaluable feedbacks. We truly treasure y'all and we can't be here without you. Till next time! ENJOY THE DEMO!
Owen and the bois from SCARECROW ARTS :)
NEXT FEST HERE WE COME!
Source
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