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Steam News13 May 20224y ago

0.6.0 Audio, loading screen, and balance update

This month I have reworked the audio engine to allow for spatial and higher quality audio. New sound effects have been added and existing ones modified.

In this update3

Full notes

Full Nurose update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes11 additions14 changes3 removals
  • UI and audio
  • Gameplay
  • Performance
  • Maps
  • Fixes
addedThis month I have reworked the audio engine to allow for spatial and higher quality audio. New sound effects have been added and existing ones modified. The game now has a loading screen on startup and many bug fixes and balance changes.
addedAdded:Added a loading screen on startup.
addedAdded:Added background birds singing audio.
addedAdded:Added campfire sound effect.
addedAdded:Added explosion sound effect.
addedAdded:Added powerup pickup sound effect.

Nurose changes

addedThis month I have reworked the audio engine to allow for spatial and higher quality audio. New sound effects have been added and existing ones modified. The game now has a loading screen on startup and many bug fixes and balance changes.
addedAdded a loading screen on startup.
addedAdded background birds singing audio.
addedAdded campfire sound effect.
addedAdded explosion sound effect.

This month I have reworked the audio engine to allow for spatial and higher quality audio. New sound effects have been added and existing ones modified. The game now has a loading screen on startup and many bug fixes and balance changes.

Added:

  • Added a loading screen on startup.

  • Added background birds singing audio.

  • Added campfire sound effect.

  • Added explosion sound effect.

  • Added powerup pickup sound effect.

  • Added totem spawn sound effect.

  • Added a hit sound effect when damaging wizards.

  • Added collision sound effect.

  • Made sound effects spatial. Sound effects are now louder/quiter depending on the distance from the audio source.

  • Made sound effects directional. Sound effect volume in left/right speaker volume now depends on direction of the audio source.

  • Added environment volume and directional audio setting. This will reset the current settings but perserve all loadouts.

Changes:

  • Decreased minimum spellshot size.

  • Changed splitting result size calculation to be more accurate.

  • Changed spellshot particle emission to leave more of a particle trail.

  • Changed powerup station positions to discorage hugging the corners.

  • Decreased powerup spawn rate for both stations and water/nature elements and increased their effectiveness.

  • Removed collision from the non

  • player spawned powerups.

  • Decreased input delay by 1 frame.

  • Reworked cloth system for improved performance.

  • Improved performance for online games a bit.

  • Reduced Air element brightness.

  • Changed music.

  • Removed unnused resource files.

  • Made sure that spellshots and totems can't get out of the map bounds.

  • Removed player name/rank rendering from the home world.

  • Increased spellshot lighting.

  • Having too many consistent force glyphs used to use up mana without adding additonal force. Now it won't use more mana than force added.

Bug fixes:

  • Fixed crash when 'pasting loadout from clipboard' fails. Now it shows up an error message instead of crashing the game.

  • Fixed crash that occured when splitting wizard clones.

  • Fixed crash when starting certain online matches. Was caused by Steam sometimes not being able to estimate ping between players.

  • Fixed the crash that occurred when Steam API was not able to find a leaderboard rank.

  • Fixed hand rendering direction issue when using the quickfire key.

  • Fixed some spelling mistakes.

  • Fixed audio issue that casued certain sound effects to randomly stop playing.

  • Smoothed spellshot direction rendering to decrease spellshot render jitter artifacts.

Source

Steam News / 13 May 2022

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