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Steam News28 September 20241y ago

0.13.0 The SpellCrafting Update

It has been a while. This update improves spellcrafting in various ways. Most notably: Custom glyphs: Spells are no longer confined to a single grid, increasing spell customizability.

In this update3

Full notes

Full Nurose update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes12 additions24 changes1 removal
  • Gameplay
  • Workshop
  • Performance
  • UI and audio
  • Maps
  • Balance
removedCustom glyphs: Spells are no longer confined to a single grid, increasing spell customizability.
addedLoadout Workshop support: Loadouts can now be shared within the game through Steam Workshop.
addedElement changes: Rock element added and several elemental buffs reworked, allowing for more tactical spells per element.
changedLoop glyphs reworked: Replaced the loop glyphs with start, reset, invert, and end block glyphs, which should be more intuitive.
changedPerformance: Recoded the entire spell execution system to allow for more glyphs with less online lag.
addedAdded:Added Workshop support with in-game browsing and preview editor.
input delay21sinput delay decreased, buff

Nurose changes

removedCustom glyphs: Spells are no longer confined to a single grid, increasing spell customizability.
addedLoadout Workshop support: Loadouts can now be shared within the game through Steam Workshop.
addedElement changes: Rock element added and several elemental buffs reworked, allowing for more tactical spells per element.
changedLoop glyphs reworked: Replaced the loop glyphs with start, reset, invert, and end block glyphs, which should be more intuitive.
changedPerformance: Recoded the entire spell execution system to allow for more glyphs with less online lag.

It has been a while. This update improves spellcrafting in various ways. Most notably:

  • Custom glyphs: Spells are no longer confined to a single grid, increasing spell customizability.

  • Loadout Workshop support: Loadouts can now be shared within the game through Steam Workshop.

  • Element changesRock element added and several elemental buffs reworked, allowing for more tactical spells per element.
  • Loop glyphs reworked: Replaced the loop glyphs with start, reset, invert, and end block glyphs, which should be more intuitive.

  • Performance: Recoded the entire spell execution system to allow for more glyphs with less online lag.

Added:

  • Added Workshop support with in-game browsing and preview editor.

  • Added custom glyphs with icon editor.

  • Added rock element.

  • Added bounce glyph.

  • Added different pathing glyphs.

  • Added tether direction glyph.

  • Added control tether.

  • Added a screen shake on/off option.

  • Added a new large map with powerups.

  • Added back the original empty pre-0.12.0 map to the rotation.

Changes:

  • Reworked and optimized the entire glyph execution system. This will introduce timing differences compared to previous versions but should be minimal.

  • Glyph count limit is set to 255 per wand to allow for complex interplay with custom glyphs, with a cap for performance.

  • Reduced ambient mana decay of shots.

  • Increased knockback scaling with wand instability.

  • Increased directional explosion radius by 75% compared to the normal explosion radius.

  • Increased rounds from best of 5 to best of 7 (first to win 4 rounds).

  • Reduced input delay from 2 to 1 step.

  • Changed Nature Element effect to "lifesteal." A portion of damage dealt is given back as health.

  • Changed Air Element effect to allow walking through spellshots.

  • Changed Water Element mana powerup drops to follow the player around.

  • Buffed the strong mana powerup effect.

  • Scaled harden tether force with mass to reduce random self-acceleration issues.

  • Changed hand animation.

  • Healing amount is now shown, similar to how damage is displayed.

  • Increased map size for several maps.

  • Changed Fire Edge map crate layout.

  • Changed all icons to uniform size for the custom glyph icon editor.

  • Homing performance optimizations.

  • Moving while shooting now reduces movement speed.

  • Window border is now black instead of white on Windows 11.

  • Moved target glyphs to the Utilities tab as it has more space.

  • Increased fire ground effect damage.

  • Changed loadout file naming structure.

Bug Fixes:

  • Fixed an OpenGL texture issue causing crashes at startup for specific hardware.

  • Fixed window start visibility issue.

  • Fixed large spellshot collision issue.

  • Air reduced damage multiplier was not applied to arrow damage.

  • Fixed hand animation bug.

  • Fixed out-of-map bounds check.

  • Fixed animation bug when shooting in a different direction than movement.

  • Fixed leaderboard menu crash if 0 matches have been played.

  • Improved networking lag distribution so that both players experience similar levels of jitter.

Source

Steam News / 28 September 2024

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