In this update3
Full notes
Full Nurose update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Performance
- UI and audio
- Maps
- Balance
Nurose changes
It has been a while. This update improves spellcrafting in various ways. Most notably:
Custom glyphs: Spells are no longer confined to a single grid, increasing spell customizability.
Loadout Workshop support: Loadouts can now be shared within the game through Steam Workshop.
- Element changesRock element added and several elemental buffs reworked, allowing for more tactical spells per element.
Loop glyphs reworked: Replaced the loop glyphs with start, reset, invert, and end block glyphs, which should be more intuitive.
Performance: Recoded the entire spell execution system to allow for more glyphs with less online lag.
Added:
Added Workshop support with in-game browsing and preview editor.
Added custom glyphs with icon editor.
Added rock element.
Added bounce glyph.
Added different pathing glyphs.
Added tether direction glyph.
Added control tether.
Added a screen shake on/off option.
Added a new large map with powerups.
Added back the original empty pre-0.12.0 map to the rotation.
Changes:
Reworked and optimized the entire glyph execution system. This will introduce timing differences compared to previous versions but should be minimal.
Glyph count limit is set to 255 per wand to allow for complex interplay with custom glyphs, with a cap for performance.
Reduced ambient mana decay of shots.
Increased knockback scaling with wand instability.
Increased directional explosion radius by 75% compared to the normal explosion radius.
Increased rounds from best of 5 to best of 7 (first to win 4 rounds).
Reduced input delay from 2 to 1 step.
Changed Nature Element effect to "lifesteal." A portion of damage dealt is given back as health.
Changed Air Element effect to allow walking through spellshots.
Changed Water Element mana powerup drops to follow the player around.
Buffed the strong mana powerup effect.
Scaled harden tether force with mass to reduce random self-acceleration issues.
Changed hand animation.
Healing amount is now shown, similar to how damage is displayed.
Increased map size for several maps.
Changed Fire Edge map crate layout.
Changed all icons to uniform size for the custom glyph icon editor.
Homing performance optimizations.
Moving while shooting now reduces movement speed.
Window border is now black instead of white on Windows 11.
Moved target glyphs to the Utilities tab as it has more space.
Increased fire ground effect damage.
Changed loadout file naming structure.
Bug Fixes:
Fixed an OpenGL texture issue causing crashes at startup for specific hardware.
Fixed window start visibility issue.
Fixed large spellshot collision issue.
Air reduced damage multiplier was not applied to arrow damage.
Fixed hand animation bug.
Fixed out-of-map bounds check.
Fixed animation bug when shooting in a different direction than movement.
Fixed leaderboard menu crash if 0 matches have been played.
Improved networking lag distribution so that both players experience similar levels of jitter.
Source
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