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Steam News1 April 20224y ago

0.4.0 The Visual Update

A whole new look. Rewrote big chunks of the rendering code to make game look better while optimizing rendering performance for budget/older video cards.

In this update3

Full notes

Full Nurose update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes1 addition5 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
fixedA whole new look. Rewrote big chunks of the rendering code to make game look better while optimizing rendering performance for budget/older video cards. Fixed some bugs reported by players and made some minor gameplay changes. Full changelog:
addedAddedAdded birds that fly in the background. (has no effect on gameplay)
changedChangesModified visuals of pretty much everything except for UI.
changedChangesRemade the lighting and particle system to be more performant. So should be more playable for budget/older GPUs.
changedChangesAdjusted the cost of splitting spellshots, wizards, and totems to discourage lag machines without limiting spell possibilities.
changedChangesIncreased selftarget wand cooldown to 3 seconds (was 2 seconds).
selftarget wand cooldown2seconds3secondsselftarget wand cooldown increased, nerf

Nurose changes

fixedA whole new look. Rewrote big chunks of the rendering code to make game look better while optimizing rendering performance for budget/older video cards. Fixed some bugs reported by players and made some minor gameplay changes. Full changelog:
addedAdded birds that fly in the background. (has no effect on gameplay)
changedModified visuals of pretty much everything except for UI.
changedRemade the lighting and particle system to be more performant. So should be more playable for budget/older GPUs.
changedAdjusted the cost of splitting spellshots, wizards, and totems to discourage lag machines without limiting spell possibilities.

A whole new look. Rewrote big chunks of the rendering code to make game look better while optimizing rendering performance for budget/older video cards. Fixed some bugs reported by players and made some minor gameplay changes. Full changelog:

Added

  • Added birds that fly in the background. (has no effect on gameplay)

Changes

  • Modified visuals of pretty much everything except for UI.

  • Remade the lighting and particle system to be more performant. So should be more playable for budget/older GPUs.

  • Adjusted the cost of splitting spellshots, wizards, and totems to discourage lag machines without limiting spell possibilities.

  • Lowered mana cost of harden tether ‘pull’ force to be more competitive.

  • Renamed staffs to wands. Existing loadouts will be automatically migrated and should work as expected.

  • Renamed group directions category to split directions.

  • Increased selftarget wand cooldown to 3 seconds (was 2 seconds).

Bug fixes

  • Fixed issue that caused spellshots with low health to do more damage than allowed.

  • Fixed loadout dropdown not rendering correctly when there are more than ~10 loadouts.

  • Fixed camera offset. It had different behavior per resolution.

  • Fixed an issue with the camera offset which occurred when a popup window was open while the editor window was closed.

  • Fixed the crash that occurred when a hardentetherglyph tries to harden with a dead or removed entity.

  • Fixed shot canceling behavior/animation.

  • Fixed a rare crash that occurred when spawning totems.

  • Fixed text hard edges issue which should improve text readability for 1920x1080 and smaller screens.

  • Fixed robe rendering bug that occurred when splitting a wizard while holding a wand in hand.

  • Accidently adding extra whitespaces while copying loadout will now be detected and work properly.

  • Fixed 4th wand refresh particle trigger to work with totem wands.

Source

Steam News / 1 April 2022

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