In this update11
Full notes
Full Nuice Industries update
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What changed
- UI and audio
- Gameplay
- Server
- Fixes
- Maps
- Balance
Nuice Industries changes
π NEW: Meteor System on the Land HUD
Live meteor counter now displayed on the Land Map screen β shows remaining/total meteors for the current land at all times.
Updates in real time as meteors are consumed.
π NEW: Speed-Up Radial Blur
Brand-new fullscreen post-process effect that triggers when you crank the time scale. Bound to Xβ instant, smooth, and shareable.
πΈ Multiplayer Bidding Soft-Lock β FIXED
Squashed a long-standing soft-lock where players could get permanently stuck on the "complete fuel bidding" tooltip across lands in multiplayer. Root cause: stray bidding broadcasts from previous lands during result-screen transitions left stale data on the client.
Fix: Stale bidding entries stamped for a different land are now dropped, and the matching "ended" broadcast can recover from the previous-land race condition.
πͺ Planet Map QoL
Lands completed by other players now hide automatically from your planet map -no more clicking dead entries. Clicking a bidding land entry now properly deselects, instead of locking your map to it.
Land entries no longer become un-interactable when selected - you can change your mind freely.
ποΈ Town Flow Highlight Order Fixed
After completing a land, the highlight now correctly steers you to Fuel Bidding first, then Land Bidding. This fixes the "where do I go next?" confusion many players hit between lands.
π° Economy Rebalance β Cost Increases
The economy has been retuned for longer, more meaningful upgrade arcs: Pipe Extraction Upgrades:
Level 0: 1,250 β 1,500 Level 1: 2,500 β 3,000 Level 2: 3,750 β 5,000 Level 3: 5,000 β 7,500 Level 4: 6,250 β 10,000
Refinery Vacuum Upgrades:
Level 1
15,000 β 25,000 (+67%)
Level 2
30,000 β 50,000 (+67%)
Level 3
50,000 β 75,000 (+50%)
π Vehicle Buffs β Pickup & Dump
Vehicle capacity multipliers all bumped up, so the rebalanced costs above hit harder if you go wide on logistics:
Level 2: 1.4Γ β 1.6Γ Level 3: 1.6Γ β 1.8Γ Level 4: 1.8Γ β 2.0Γ Level 5: 2.0Γ β 2.5Γ
βοΈ Attack Tuning
Silo Lock duration
20 β 15 days (less oppressive against rivals)
Sonic Bomb duration
20 β 10 days (halved β vehicles bounce back faster)
π’οΈ Drill Storage Tightened
Drill nuice cap reduced (1.2 β 1.0) -pushes players toward more frequent vehicle pickups and faster logistics chains.
π More Loot Per Land
Singleplayer planet generation: lootbox count per land increased from 3 β 5. More rewards, more often.
π§Ή Removed: Scanner Mine
The Scanner Mine upgrade tree has been retired
Source
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