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Steam News30 April 20262mo ago

v0.14.0 Patch Notes -πŸ’¨ Speedup Just Got a Glow-Up

🌠 NEW: Meteor System on the Land HUD Live meteor counter now displayed on the Land Map screen β€” shows remaining/total meteors for the current land at all times. Updates in real time as meteors are consumed.

In this update11

Full notes

Full Nuice Industries update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition13 changes2 removals
  • UI and audio
  • Gameplay
  • Server
  • Fixes
  • Maps
  • Balance
changed🌠 NEW: Meteor System on the Land HUDLive meteor counter now displayed on the Land Map screen β€” shows remaining/total meteors for the current land at all times.
changed🌠 NEW: Meteor System on the Land HUDUpdates in real time as meteors are consumed.
addedπŸŒ€ NEW: Speed-Up Radial BlurBrand-new fullscreen post-process effect that triggers when you crank the time scale. Bound to Xβ€” instant, smooth, and shareable.
changedπŸ’Έ Multiplayer Bidding Soft-Lock β€” FIXEDSquashed a long-standing soft-lock where players could get permanently stuck on the "complete fuel bidding" tooltip across lands in multiplayer. Root cause: stray bidding broadcasts from previous lands during result-screen transitions left stale data on the client.
fixedπŸ’Έ Multiplayer Bidding Soft-Lock β€” FIXEDFix: Stale bidding entries stamped for a different land are now dropped, and the matching "ended" broadcast can recover from the previous-land race condition.
changedπŸͺ Planet Map QoLLands completed by other players now hide automatically from your planet map -no more clicking dead entries. Clicking a bidding land entry now properly deselects, instead of locking your map to it.
Level 0: 1,2501Level 0: 1, decreased, nerfLevel 0: 1,250 β†’ 1,500 Level 1: 2,5003Level 0: 1,250 β†’ 1,500 Level 1: 2, decreased, nerf3,75053, decreased, nerf5,00075, increased, buff

Nuice Industries changes

changedLive meteor counter now displayed on the Land Map screen β€” shows remaining/total meteors for the current land at all times.
changedUpdates in real time as meteors are consumed.
addedBrand-new fullscreen post-process effect that triggers when you crank the time scale. Bound to Xβ€” instant, smooth, and shareable.
changedSquashed a long-standing soft-lock where players could get permanently stuck on the "complete fuel bidding" tooltip across lands in multiplayer. Root cause: stray bidding broadcasts from previous lands during result-screen transitions left stale data on the client.
fixedFix: Stale bidding entries stamped for a different land are now dropped, and the matching "ended" broadcast can recover from the previous-land race condition.

🌠 NEW: Meteor System on the Land HUD

Live meteor counter now displayed on the Land Map screen β€” shows remaining/total meteors for the current land at all times.

Updates in real time as meteors are consumed.

πŸŒ€ NEW: Speed-Up Radial Blur

Brand-new fullscreen post-process effect that triggers when you crank the time scale. Bound to Xβ€” instant, smooth, and shareable.

πŸ’Έ Multiplayer Bidding Soft-Lock β€” FIXED

Squashed a long-standing soft-lock where players could get permanently stuck on the "complete fuel bidding" tooltip across lands in multiplayer. Root cause: stray bidding broadcasts from previous lands during result-screen transitions left stale data on the client.

Fix: Stale bidding entries stamped for a different land are now dropped, and the matching "ended" broadcast can recover from the previous-land race condition.

πŸͺ Planet Map QoL

Lands completed by other players now hide automatically from your planet map -no more clicking dead entries. Clicking a bidding land entry now properly deselects, instead of locking your map to it.

Land entries no longer become un-interactable when selected - you can change your mind freely.

πŸ™οΈ Town Flow Highlight Order Fixed

After completing a land, the highlight now correctly steers you to Fuel Bidding first, then Land Bidding. This fixes the "where do I go next?" confusion many players hit between lands.

πŸ’° Economy Rebalance β€” Cost Increases

The economy has been retuned for longer, more meaningful upgrade arcs: Pipe Extraction Upgrades:

Level 0: 1,250 β†’ 1,500 Level 1: 2,500 β†’ 3,000 Level 2: 3,750 β†’ 5,000 Level 3: 5,000 β†’ 7,500 Level 4: 6,250 β†’ 10,000

Refinery Vacuum Upgrades:

Level 1

15,000 β†’ 25,000 (+67%)

Level 2

30,000 β†’ 50,000 (+67%)

Level 3

50,000 β†’ 75,000 (+50%)

πŸš› Vehicle Buffs β€” Pickup & Dump

Vehicle capacity multipliers all bumped up, so the rebalanced costs above hit harder if you go wide on logistics:

Level 2: 1.4Γ— β†’ 1.6Γ— Level 3: 1.6Γ— β†’ 1.8Γ— Level 4: 1.8Γ— β†’ 2.0Γ— Level 5: 2.0Γ— β†’ 2.5Γ—

βš”οΈ Attack Tuning

Silo Lock duration

20 β†’ 15 days (less oppressive against rivals)

Sonic Bomb duration

20 β†’ 10 days (halved β€” vehicles bounce back faster)

πŸ›’οΈ Drill Storage Tightened

Drill nuice cap reduced (1.2 β†’ 1.0) -pushes players toward more frequent vehicle pickups and faster logistics chains.

🎁 More Loot Per Land

Singleplayer planet generation: lootbox count per land increased from 3 β†’ 5. More rewards, more often.

🧹 Removed: Scanner Mine

The Scanner Mine upgrade tree has been retired

Source

Steam News / 30 April 2026

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