Full notes
Full Nuice Industries update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
π― NEW FEATURE: Bidding Button System
A reworked bidding flow with visual highlights that guide players toward available actions.
Bidding Buttons on Town Main Screen β New dedicated buttons for Fuel Bidding and Land Bidding, directly accessible from the town screen.
Shiny Button Highlighter β Available bidding buttons now pulse with a shimmer effect to draw attention when an action is possible.
Smart Fuel Bidding Visibility β The fuel bidding button automatically hides after the last bidding round completes, reducing UI clutter.
New Play Button Assets β Updated play button visuals with active, hovered, and deactivated states.
π NEW FEATURE: Global Fleet Dispatcher
A major upgrade to vehicle coordination β trucks now think as a fleet, not individually.
Coordinated Vehicle Assignment β New [c]FleetDispatcher[/c] service assigns vehicles to drills using global scoring, preventing overlap and wasted trips.
Fleet Scoring System β Vehicles are scored by distance, silo lock state, and predicted extraction rate to find the optimal match.
Parked Vehicle Wake-Up β Idle vehicles now automatically wake when a silo becomes available, eliminating stale downtime.
Silo Lock Detection Fix β FleetScoring now correctly detects locked silos via [c]SiloBuildingView[/c] casting.
π LOCALIZATION
Simplified Land Selection Messages β Cleaner, shorter text across all 15 languages.
Simplified Fuel Bidding Messages β Improved clarity across all 15 languages.
Source
Changelog.gg summarizes and formats this update. How we read updates.
