HomeGamesUpdatesPricingMethodology
Steam News9 April 20262mo ago

v0.11.0 Patch Notes

πŸ”§ NEW FEATURE: Gear System The biggest addition in this update. Gears are a brand-new collectible system that adds a layer of strategic depth to your land operations.

In this update11

Full notes

Full Nuice Industries update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes9 additions22 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Events
  • Fixes
  • Store
addedπŸ”§ NEW FEATURE: Gear SystemThe biggest addition in this update. Gears are a brand-new collectible system that adds a layer of strategic depth to your land operations. Steam post image
changedπŸ”§ NEW FEATURE: Gear SystemCollect Gears on the map β€” Gears now spawn during land map generation. Click to collect them into your inventory.
addedπŸ”§ NEW FEATURE: Gear SystemGear Inventory UI β€” New inventory panel lets you browse, select, and manage your gear collection.
changedπŸ”§ NEW FEATURE: Gear SystemVisual & Audio Polish β€” Gear rotation animations, particle effects, ticking audio, collection/equip sound effects.
added🌍 NEW FEATURE: Curved Land SystemUnderground Environment β€” New textures, materials, and assets for the subsurface layer beneath the curved terrain.
added⚑ IMPROVED: Lightning & Battery SystemBattery Discharge Effects β€” New visual lightning effects with particle waypoint generation, easing curves, and configurable ramp-up.
Meteor Count β€” Increased max meteors810Meteor Count β€” Increased max meteors increased, buff

Nuice Industries changes

addedThe biggest addition in this update. Gears are a brand-new collectible system that adds a layer of strategic depth to your land operations. Steam post image
changedCollect Gears on the map β€” Gears now spawn during land map generation. Click to collect them into your inventory.
addedGear Inventory UI β€” New inventory panel lets you browse, select, and manage your gear collection.
changedVisual & Audio Polish β€” Gear rotation animations, particle effects, ticking audio, collection/equip sound effects.
addedUnderground Environment β€” New textures, materials, and assets for the subsurface layer beneath the curved terrain.

πŸ”§ NEW FEATURE: Gear System

The biggest addition in this update. Gears are a brand-new collectible system that adds a layer of strategic depth to your land operations. Steam post image

  • Collect Gears on the map β€” Gears now spawn during land map generation. Click to collect them into your inventory.

  • Equip Gears on Pipe Valves β€” Attach gears to valves to boost resource extraction. Each gear has a rarity tier with different power levels.

  • Multiplies Amount β€” Gears provide bonuses: resource yield, scaling with rarity.

  • Gear Inventory UI β€” New inventory panel lets you browse, select, and manage your gear collection.

  • Visual & Audio Polish β€” Gear rotation animations, particle effects, ticking audio, collection/equip sound effects.

  • Smart Equip Validation β€” Can't equip gears on building-connected valves (shake + red flash rejection feedback).

  • Persistent Save/Load β€” Your gear inventory and equipped gears are saved and restored between sessions.

🌍 NEW FEATURE: Curved Land System

The foundations of planetary curvature are in. Land surfaces now curve to simulate the shape of small planetoids. Steam post image

  • Underground Environment β€” New textures, materials, and assets for the subsurface layer beneath the curved terrain.

⚑ IMPROVED: Lightning & Battery System

  • Battery Discharge Effects β€” New visual lightning effects with particle waypoint generation, easing curves, and configurable ramp-up.

  • Battery Charge UI Animation β€” Battery charge state now displays with a dedicated charge animation in the UI.

  • Balanced Lightning Pricing β€” Lightning power values, pricing, and hold durations tuned for a more satisfying risk/reward curve.

πŸ€– IMPROVED: AI System Overhaul

  • Utility AI for Attacks β€” AI opponents now use a utility-based decision system, making them smarter and more unpredictable.

  • Reactive Attack Response β€” AI retaliation system has been fixed and improved.

  • New AI Mechanics β€” Smarter targeting with grudge and forgiveness systems.

  • AI Land Bidding β€” Reworked bidding logic for AI competitors.

⬆️ IMPROVED: Upgrade System β€” Auto-Apply in Land

  • Town upgrades now auto-apply when entering land β€” No more manual re-purchasing.

  • Hidden redundant buttons β€” Upgrade buttons for auto-granted upgrades are now hidden.

πŸ’° IMPROVED: Loan Shark & Debt System

  • Accurate Total Debt Display β€” End-of-year debt projections including interest on existing loans.

  • Dynamic Debt Updates β€” Total debt label updates in real-time as you take or repay loans.

πŸ” IMPROVED: Scanner & Movement

  • Smoother Scanner Movement β€” Ground plane projection fallback and smooth lerp interpolation.

  • Better Mouse Scroll Handling β€” Refactored scroll input for more intuitive zoom.

  • New Scanner Mine Prefabs β€” Updated visuals with new materials and improved scaling.

πŸš› IMPROVED: Hovertruck System

Vehicles are now significantly smarter about where they go and when they go there.

  • New Vehicle Speed Upgrades β€” Additional speed upgrade tiers for Hovertrucks.

  • New Vehicle Capacity Levels β€” Added Capacity Level II for improved transport efficiency. Distance-Aware Routing β€” Vehicles choose the nearest profitable target instead of the first one found.

  • Predictive Dispatch β€” Vehicles estimate arrival times and pick drills that will have resources ready.

  • Stale Target Detection β€” Vehicles automatically redirect mid-route when targets are depleted.

  • Silo Pile-Up Prevention β€” Dispatch checks incoming capacity before sending more trucks.

βš–οΈ BALANCE CHANGES

  • Fuel Bidding β€” Adjusted for fairer economy pacing.

  • Company Sell Prices β€” Tweaked sell price ranges and gold extraction speed.

  • Bidding & Scanning Costs β€” Rebalanced for improved early/mid-game flow.

  • Silo Attack Duration β€” Updated for better gameplay feel.

  • Removed Price Deflator Attack β€” Simplified the attack roster.

  • Removed Thermal Upgrade β€” Cleaned up upgrade tree.

  • Meteor Count β€” Increased max meteors from 8 to 10.

  • Land Map Generation β€” Tuned generation parameters.

🎡 AUDIO & POLISH

  • Company Landing/Takeoff Audio β€” New sound effects and animations.

  • Vacuum Upgrade Descriptions β€” Updated for clarity and consistency.

  • Async/Await Refactors β€” Smoother animations and particle effects.

  • Speed-Up Button β€” Now uses press threshold for more reliable interaction.

  • Attack Tracker UI β€” Enhanced visuals for tracking active attacks.

πŸ› BUG FIXES

  • Fixed gear consumption when equipping on building-connected valves

  • Fixed total debt calculation not including interest on existing loans

  • Fixed land bidding issues

  • Fixed energy mine particle removal

  • Various bug fixes and stability improvements

Source

Steam News / 9 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.