In this update8
Full notes
Full Nuclear Option update
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What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Server
- Balance
Nuclear Option changes
Content
New flyable aircraft: A-19 Brawler (Close Air Support / Ground Attack)
New music track for the A-19 Brawler
New Weapons: 57mm Gunpod, 30mm Gunpod
New Weapon Mount: Triple AGM-68 rack
New vehicle : HLT Fire Control truck (networks radar SAM batteries to improve coordination and efficiency)
New truck family: MSV (MRAP, Radar, Ammo, Fuel, Stratolance, Fire Control, and TBM variants)
New emplacement: Static 23mm AAA emplacement
New emplacement: Static MANPADS emplacement
New Single Player mission for A-19 Brawler: "Reprisal"
- New map buildingLighthouse, added to several locations around Heartland
- Encyclopedianew environment, added info on unit weapons
Reworked "Convoy Attack" mission
Added Tactical Ballistic Missile trucks to Escalation and Terminal Control, which launch when Strategic threshold is reached
Added new gameplay hints to main menu and loading screen
Mission Editor
Multi-select unit edit and transform
Added spawnable missiles and bombs
Added spawnable ammo containers
Added spawnable dismounted pilots
New menus and UI tweaks
Map buildings can now be selected as target objectives
New objective outcomes
Camera can be moved up/down
Gameplay & Mechanics
Performance:
Optimized Main Menu initialization; assets now load asynchronously to prevent freezing during startup
Added support for DirectX 12 and Vulkan
Time & Environment:
- Dynamic TimeAdded options for x0 and x0.5 time speeds; fixed issue where time updated twice per frame
UI & Controls:
Radial Menu and Weapon Wheel: Many aircraft controls can now be accessed via the radial menus
Axis Modifier binding - can be held to turn throttle adjustments into Custom Axis 1 adjustments
Map Teleport: Select a spot on the map to move to that position (default middle mouse button)
- Target FiltersNow highlights laser targets; fixed issues when selecting filtered targets
New Camera chase view with pre-defined positions (accessible with numpad 0-9 keys)
New Camera controlled state, to set defined translation and rotation movements
New Camera Control UI, to access camera states and applicable parameters
Camera field of view is now the same in all views
Camera max field of view increased to 120° (clamped at 90° previously)
Multiplayer & Networking
Added Profanity Filter to Multiplayer Lobby chat
Added loading progress indicators for Dedicated Servers
Added verbose network logging option for Steam connections
Added get-player-list console command
Improved server command logic and ban functionality (kicking players immediately upon ban)
Validated network snapshots to prevent "NaN" errors
Visuals
Improved cloud visuals, cirrus cloud layer, skybox, stars, and night lighting
Ground support equipment visuals in aircraft selection menu
SAH-46 Chicane rotary cannon barrels now visually spin when active
Improved tracer ricochet visual effects
Balance
Blast damage refactor :
Bombs and gun blast damage vs all unit types and buildings has been refactored for greater consistency
Small guns now deal less blast damage to armored targets
IR Seeker & SAM Rework:
Refined seeker range factors and logic
Flare direction and distance now affect decoy efficiency
IR Missile Maximum Target Speeds: S1: Mach 2.0, S2: Mach 2.75, S3: Mach 3.5
All gun turrets now use a new interception calculation, for improved accuracy
Ground Units:
- Type 12 and Spearhead MBTadded collider between turret and hull
- AFV8Increased armour slightly
- LinebreakerIncreased armour slightly, updated unit cost values (APC/IFV/SAM)
Weapons:
Fixed missing projectile mass values
- Glide BombsAdjusted fire intervals based on size (80: 0.25s, 250: 0.30s, 500: 0.50s)
- PAB-80LRSize reduced to fit in internal bays
Aircraft :
- MedusaRadar coverage (without radome), reduced to 60° front arc
- ScimitarWarhead yield increased; boost thrust increased; reduced supersonic drag
- ALND4RCS reduced to 0.005
- TarantulaTuned damage model and joints; fixed propellers completely blocking blast damage to other parts
Fixed missing or excessive recoil animations for all aerial guns/turrets
Ships:
Rebalanced armor values for Annex/Hyperion
Reduced overperforming damage control effectiveness
Annex class : increase IR S2 SAM turret ammo counts up to 66 missiles
Hyperion, Dynamo class : reduce IR S3 SAM turret ammo counts down to 72 missiles
Ship CIWS now uses radar as primary target detector, with shorter optical fallback
Ship CIWS now fires continuously rather than in bursts
Bug Fixes
Fixed HLT target detectors not functioning correctly
Fixed missing collider on Ignus in Feldspar region
Fixed Vortex using the wrong mount type in the weapon bay
Fixed stretched texture on Maris airport taxiway
Fixed duplicate decal geometry at Dustbowl
Fixed auto-hover icon remaining stuck "on" after landing
Fixed building destruction effects playing unnecessarily when loading into a match with pre-destroyed buildings
Known Issues
(Existing) Throttle & Custom Axis 1 may respond poorly to analogue inputs when game is running at above 60 FPS
Missiles spawned in Mission Editor can't currently be assigned to an owner, target, or faction
Vehicle weapon sounds are sometimes silent until the vehicle is spectated
Rescuing a pilot via cargo hook currently embeds the hook in the pilot's skull
Network smoothing for cargo being transported by sling hook is not yet implemented
Dismounted pilots may appear in seated position when spectated as a client in Multiplayer
AI aircraft currently lack routines for airdropping cargo or using troops to capture airbases
Source
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