Nuclear Option
Steam News 15 December 20255mo ago

Update 0.32: Brrrrrt of Prey

Content New flyable aircraft: A-19 Brawler (Close Air Support / Ground Attack) New music track for the A-19 Brawler New Weapons: 57mm Gunpod, 30mm Gunpod New Weapon Mount: Triple AGM-68 rack New vehicle : HLT Fire Contr…

Update log

Full Nuclear Option update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes25 additions9 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Performance
  • Server
  • Balance
addedContentNew flyable aircraft: A-19 Brawler (Close Air Support / Ground Attack)
addedContentNew music track for the A-19 Brawler
addedContentNew Weapons: 57mm Gunpod, 30mm Gunpod
addedContentNew Weapon Mount: Triple AGM-68 rack
addedContentNew vehicle : HLT Fire Control truck (networks radar SAM batteries to improve coordination and efficiency)
addedContentNew truck family: MSV (MRAP, Radar, Ammo, Fuel, Stratolance, Fire Control, and TBM variants)

Content

  • New flyable aircraft: A-19 Brawler (Close Air Support / Ground Attack)

  • New music track for the A-19 Brawler

  • New Weapons: 57mm Gunpod, 30mm Gunpod

  • New Weapon Mount: Triple AGM-68 rack

  • New vehicle : HLT Fire Control truck (networks radar SAM batteries to improve coordination and efficiency)

  • New truck family: MSV (MRAP, Radar, Ammo, Fuel, Stratolance, Fire Control, and TBM variants)

  • New emplacement: Static 23mm AAA emplacement

  • New emplacement: Static MANPADS emplacement

  • New Single Player mission for A-19 Brawler: "Reprisal"

  • New map buildingLighthouse, added to several locations around Heartland
  • Encyclopedianew environment, added info on unit weapons
  • Reworked "Convoy Attack" mission

  • Added Tactical Ballistic Missile trucks to Escalation and Terminal Control, which launch when Strategic threshold is reached

  • Added new gameplay hints to main menu and loading screen

Mission Editor

  • Multi-select unit edit and transform

  • Added spawnable missiles and bombs

  • Added spawnable ammo containers

  • Added spawnable dismounted pilots

  • New menus and UI tweaks

  • Map buildings can now be selected as target objectives

  • New objective outcomes

  • Camera can be moved up/down

Gameplay & Mechanics

  • Performance:

    • Optimized Main Menu initialization; assets now load asynchronously to prevent freezing during startup

    • Added support for DirectX 12 and Vulkan

  • Time & Environment:

    • Dynamic TimeAdded options for x0 and x0.5 time speeds; fixed issue where time updated twice per frame
  • UI & Controls:

    • Radial Menu and Weapon Wheel: Many aircraft controls can now be accessed via the radial menus

    • CosmeticAxis Modifier bindingcan be held to turn throttle adjustments into Custom Axis 1 adjustments
    • Map Teleport: Select a spot on the map to move to that position (default middle mouse button)

    • Target FiltersNow highlights laser targets; fixed issues when selecting filtered targets
    • New Camera chase view with pre-defined positions (accessible with numpad 0-9 keys)

    • New Camera controlled state, to set defined translation and rotation movements

    • New Camera Control UI, to access camera states and applicable parameters

    • Camera field of view is now the same in all views

    • Camera max field of view increased to 120° (clamped at 90° previously)

Multiplayer & Networking

  • Added Profanity Filter to Multiplayer Lobby chat

  • Added loading progress indicators for Dedicated Servers

  • Added verbose network logging option for Steam connections

  • Added get-player-list console command

  • Improved server command logic and ban functionality (kicking players immediately upon ban)

  • Validated network snapshots to prevent "NaN" errors

Visuals

  • Improved cloud visuals, cirrus cloud layer, skybox, stars, and night lighting

  • Ground support equipment visuals in aircraft selection menu

  • SAH-46 Chicane rotary cannon barrels now visually spin when active

  • Improved tracer ricochet visual effects

Balance

  • Blast damage refactor :

    • Bombs and gun blast damage vs all unit types and buildings has been refactored for greater consistency

    • Small guns now deal less blast damage to armored targets

  • IR Seeker & SAM Rework:

    • Refined seeker range factors and logic

    • Flare direction and distance now affect decoy efficiency

    • IR Missile Maximum Target Speeds: S1: Mach 2.0, S2: Mach 2.75, S3: Mach 3.5

    • All gun turrets now use a new interception calculation, for improved accuracy

  • Ground Units:

    • Type 12 and Spearhead MBTadded collider between turret and hull
    • AFV8Increased armour slightly
    • LinebreakerIncreased armour slightly, updated unit cost values (APC/IFV/SAM)
  • Weapons:

    • Fixed missing projectile mass values

    • Glide BombsAdjusted fire intervals based on size (80: 0.25s, 250: 0.30s, 500: 0.50s)
    • PAB-80LRSize reduced to fit in internal bays
  • Aircraft :

    • MedusaRadar coverage (without radome), reduced to 60° front arc
    • ScimitarWarhead yield increased; boost thrust increased; reduced supersonic drag
    • ALND4RCS reduced to 0.005
    • Tarantula: Tuned damage model and joints;

Source

Steam News / 15 December 2025

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