Update log
Full Nuclear Option update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
• Fixed range indicator not working for glide bombs at speeds below 200m/s • Fixed cases of bombs and glide bombs detonating when colliding with each other • Fixed cases of buddy lasing not working when original designator loses line of sight • Laser guided rockets will now automatically lock onto a lased target within field of view if launched with no target, or on an unlased target • Improved drag compensation for all gun turrets • Added additional hints to main menu and loading screen • Added transonic drag effects for cruise missiles • Fixed cases of cargo vehicles not activating and sliding when VL-49 Tarantula is disabled or removed during deployment • Fixed cases of cargo disappearing when deploying from a VL-49 Tarantula while it is being rearmed • Reduced ability for optical and laser missile seekers to track laterally fast moving targets, increased effectiveness for front or rear aspect shots • Added some new AI-traversable roads to Heartland map and cleaned up some existing AI paths • Fixed instances of AI using incorrect loadouts in Escalation • Removed outdated loadouts from custom-spawned AI aircraft in various missions • Fixed CI-22 Cricket default loadout missing fuselage pylon mounts (now has 3x AGM-48 as default)
Source
