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Steam News15 May 20251y ago

0.93 updates and notes

⚠️ Important Notice We recommend starting a new game after updating. Existing save files may experience issues.

In this update9

Full notes

Full Novice Dungeon Master update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition8 changes0 removals
  • Gameplay
  • Store
  • Events
  • UI and audio
  • Fixes
added⚠️ Important NoticeWe recommend starting a new game after updating. Existing save files may experience issues. If you encounter progression blocks, translation problems, or bugs, please report them via Discord, comments, or the discussion board.
changed🔄 Status Effect SystemEffects that directly impact character stats, with maximum stacking limits for each status Most status effects activate at the end of a turn and reset at the start of the player's turn Status and stat information can be viewed when hovering over units/adventurers Adventurers without action points will receive [Fatigue] status when performing additional actions/combat (prevents infinite combat) Detailed information about status effects can be found in the codex (graphics will be updated in future updates)
changed🔄 Trait System OverhaulTrait frames have been changed based on type Changed the mechanism of traits that provide additional attacks based on stats Before: Basic attack + Trait additional attack (2 attacks total) → After: Enhanced attack (1 attack) Example) Iron Skin+ trait: Before:
changed🔄 Trait System OverhaulBasic attack for 80% ~ 120% of ATK (reduced by target's DEF) Additional attack for 100% of DEF (not affected by target's DEF) After: ATK(base) + DEF(trait) for 80%~120% as one enhanced attack (reduced by target's DEF)
changed🌟 New Traits AddedConsecutive attacks: Double Strike, Triple Strike Debuff traits: Apply status to opponents at the start of combat Spores(Weakening), Acid(Corrosion), Thorny Vines(Slow), Golem(Misfortune) Buff traits: Apply status to self at the start of combat Succubus(Opportunity), Tough Skin(Protection), Wind(Acceleration), Assault(Sharpness) Support traits: Elemental(Grants Elemental Blessing to units on the same floor)
changed🏆 New ArtifactsFortune Teller's Orb - Predicts the next random event

Novice Dungeon Master changes

addedWe recommend starting a new game after updating. Existing save files may experience issues. If you encounter progression blocks, translation problems, or bugs, please report them via Discord, comments, or the discussion board.
changedEffects that directly impact character stats, with maximum stacking limits for each status Most status effects activate at the end of a turn and reset at the start of the player's turn Status and stat information can be viewed when hovering over units/adventurers Adventurers without action points will receive [Fatigue] status when performing additional actions/combat (prevents infinite combat) Detailed information about status effects can be found in the codex (graphics will be updated in future updates)
changedTrait frames have been changed based on type Changed the mechanism of traits that provide additional attacks based on stats Before: Basic attack + Trait additional attack (2 attacks total) → After: Enhanced attack (1 attack) Example) Iron Skin+ trait: Before:
changedBasic attack for 80% ~ 120% of ATK (reduced by target's DEF) Additional attack for 100% of DEF (not affected by target's DEF) After: ATK(base) + DEF(trait) for 80%~120% as one enhanced attack (reduced by target's DEF)
changedConsecutive attacks: Double Strike, Triple Strike Debuff traits: Apply status to opponents at the start of combat Spores(Weakening), Acid(Corrosion), Thorny Vines(Slow), Golem(Misfortune) Buff traits: Apply status to self at the start of combat Succubus(Opportunity), Tough Skin(Protection), Wind(Acceleration), Assault(Sharpness) Support traits: Elemental(Grants Elemental Blessing to units on the same floor)

⚠️ Important Notice

We recommend starting a new game after updating. Existing save files may experience issues. If you encounter progression blocks, translation problems, or bugs, please report them via Discord, comments, or the discussion board.

🆕 Major Updates

🔄 Status Effect System

Effects that directly impact character stats, with maximum stacking limits for each status Most status effects activate at the end of a turn and reset at the start of the player's turn Status and stat information can be viewed when hovering over units/adventurers Adventurers without action points will receive [Fatigue] status when performing additional actions/combat (prevents infinite combat) Detailed information about status effects can be found in the codex (graphics will be updated in future updates)

🔄 Trait System Overhaul

Trait frames have been changed based on type Changed the mechanism of traits that provide additional attacks based on stats Before: Basic attack + Trait additional attack (2 attacks total) → After: Enhanced attack (1 attack) Example) Iron Skin+ trait: Before:

Basic attack for 80% ~ 120% of ATK (reduced by target's DEF) Additional attack for 100% of DEF (not affected by target's DEF) After: ATK(base) + DEF(trait) for 80%~120% as one enhanced attack (reduced by target's DEF)

When multiple attack traits are present, all are combined into one powerful attack

🌟 New Traits Added

Consecutive attacks

Double Strike, Triple Strike Debuff traits: Apply status to opponents at the start of combat Spores(Weakening), Acid(Corrosion), Thorny Vines(Slow), Golem(Misfortune)

Buff traits

Apply status to self at the start of combat Succubus(Opportunity), Tough Skin(Protection), Wind(Acceleration), Assault(Sharpness)

Support traits

Elemental(Grants Elemental Blessing to units on the same floor)

🏆 New Artifacts

Fortune Teller's Orb - Predicts the next random event

🏗️ Other Effect Changes

Artifact - Hero's Token: Grants [Hero's Blessing] status to the player Artifact - Touch of Decay: Grants [Curse] status to adventurers Artifact - The 10th Treasures: Grants various statuses to allied units Special Facility - Healing Facility: Grants [Robustness x 2] status to allied units each turn Special Facility - Training Facility: Grants [Enhancement x 2] status to allied units each turn Orb - Combat Crystal: Changed from +10% to all unit stats → Grants [Vigor] status to allied units

🖼️ Quest UI Changes

Renamed from Quest to Dungeon Journal Date display method has been improved for better readability For specific date events, remaining days are displayed as D-number For ongoing events, ○ and ● are used for display ○: Remaining days ●: Past days

Guild quests that previously occurred on fixed dates now occur on random dates Events will now trigger even without dialogue interaction Detailed information is recorded in the journal when you have conversations or gather information at the guild Several new guild events have been added

📜 Other Changes

Fixed display errors for artifact information at game start Adjusted some playthrough bonus points Adjusted stats for some units

Source

Steam News / 15 May 2025

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