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Steam News11 January 20265mo ago

Expedition Content Update

Hello. We've arrived with the new 0.95.0 update as 2026 begins. This update is one of two content additions before the official release. The two content additions are "Expedition" and "Cooking".

In this update5

Full notes

Full Novice Dungeon Master update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix14 additions11 changes2 removals
  • Gameplay
  • UI and audio
  • Events
  • Balance
  • Fixes
addedHello. We've arrived with the new 0.95.0 update as 2026 begins.
added※For smooth gameplay, please start a new game rather than continuing an existing save
addedExpeditionA new content system that allows dungeon units to embark on expeditions to regions outside the dungeon.
addedExpeditionRegions may be added or removed based on specific conditions.
addedExpeditionMore will be added in future updates
addedExpeditionSelect idle units and press the right arrow button or double-click units to add them to the expedition party.

Novice Dungeon Master changes

addedHello. We've arrived with the new 0.95.0 update as 2026 begins.
added※For smooth gameplay, please start a new game rather than continuing an existing save
addedA new content system that allows dungeon units to embark on expeditions to regions outside the dungeon.
addedRegions may be added or removed based on specific conditions.
addedMore will be added in future updates

Hello. We've arrived with the new 0.95.0 update as 2026 begins.

This update is one of two content additions before the official release.

The two content additions are "Expedition" and "Cooking". This update features "Expedition".

※For smooth gameplay, please start a new game rather than continuing an existing save

Expedition

A new content system that allows dungeon units to embark on expeditions to regions outside the dungeon.

Based on the tutorial, it activates on day 10 / Available from day 1 on ★★ difficulty or higher.

Click the forest at the top or select Expedition on the right to activate.

Expeditions are limited to once per day.

  • Click empty space or activate the toggle in the upper left to highlight currently visitable regions.

  • Hover over visitable regions to view information.

  • Click a region you wish to visit to organize your expedition party.

  • Regions may be added or removed based on specific conditions.

  • Currently available regions are [Dia's Garden] [Abandoned Farm] [Dungeon of Trials] [Yoho's Cave] [Starting Village] [Bandit's Hideout] - total of 6 locations

  • More will be added in future updates

  • Select idle units and press the right arrow button or double-click units to add them to the expedition party.

  • Deployed units will be undeployed and can join the expedition party

  • Double-click expedition members or select and press the left arrow button to remove them

  • Strategy bonus is calculated from the total of expedition members

  • [Include] activates if at least one unit has the specified trait

  • [Exclude] activates only if no units have the specified trait

  • Check reward list in the lower right; conquest rate and rewards increase based on strategy bonus

  • After organizing at least 1 expedition unit, press the Depart button to start the expedition

  • Receive rewards and conquest rate after expedition based on strategy bonus

  • Units that participated in the expedition become Fatigued and cannot participate in combat that turn

  • Fatigued units recover to healthy status after one day

  • Units may suffer injuries instead of fatigue depending on the number of strategy conditions met

  • If all conditions are satisfied, injury chance is always 0

  • Achieving 100% conquest rate grants one-time conquest rewards

Traits

  • System Changes

    • Removed acquisition conditions for traits gained through combat, training, etc., allowing all units to learn action traits

    • Changed action trait notation from C,B,A,S to Roman numerals ⅠⅡⅢⅤ

    • Action traits must first acquire level 1, then upgrade tier by tier based on additional action count.

    • Only one action trait with the same name can be learned

  • New Traits

    • Noble / Lazy / Guardian / Pioneer

    • 4th tier for some action traits

Artifacts

  • As artifact variety increased, we determined that mana bonuses from artifacts without any risk made the game too easy. Instead, basic mana supply can now be obtained through existing artifacts and starting bonus artifacts

    • Removed - +50 mana per turn for each artifact owned

    • Added - +50 mana per turn to starting artifact effects

  • New Artifacts

    • Dungeon Management Records

      • Selectable as starting bonus

      • +100 mana per turn

    • Caladrius Feather

      • Infinite mode / Challenge boss - Strange Wizard clear reward

      • Defeated units can also gain EXP

      • Added to starting bonus once obtained

    • Demon Skull

      • Infinite mode / Challenge boss - Demon Hunter clear reward

      • Increases number of units deployable in dungeon

      • Added to starting bonus once obtained

    • 5 additional artifacts obtainable through expeditions

Content

  • Units

    • Foxy

      • Obtainable through expeditions

  • Infinite Mode

    • Challenge boss added: Strange Wizard

      • Infinite mode - Appears at specific intervals in guild after day 12

      • Special rewards upon victory

  • Events added to guild when dungeon rank increases

  • Facilities

    • Evercrystal (Mineral)

      • Installable at A-rank

      • Uses recover each turn if not completely depleted

    • Adamantite (Mineral)

      • Installable at A-rank

    • Silver Bell Flower (Herb)

      • Installable at A-rank

    • Slime Trap (Trap)

      • Installable at C-rank

      • Disappears one turn after installation

System

  • Relaxed dungeon rank-up conditions

  • Expanded dungeon floor B2 size by 2 horizontal / 1 vertical

  • Added mouse interaction to guild, dungeon, forest objects

  • Can visit guild by clicking guild object

  • Can embark on expeditions by clicking forest object

  • Added opening animations to most popup UIs

  • Limited tooltip UI size to prevent excessive length

  • Added explanation tooltips when selecting difficulty

  • Changed infinite mode to not show difficulty selection panel

  • Changed tutorial to activate on easiest difficulty

    • Same as first playthrough

  • Updated some achievement images

  • Updated some trait frame images

  • Fixed evolved unit stats to display properly

Please report translation omissions, typos, bugs, etc. through the Steam discussion board or official Discord.

Source

Steam News / 11 January 2026

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