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Steam News1 December 20257mo ago

0.94.1.0 Update

Notice ※After the update, clear records may be reset for old save files Bug Fixes Fixed game freezing bug when playing opening in Traditional Chinese Combat System Changes Changed to allow multiple allied units to fight

Full notes

Full Novice Dungeon Master update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions6 changes0 removals
  • Fixes
  • Gameplay
  • Balance
  • Events
fixedFixed game freezing bug when playing opening in Traditional Chinese
changedChanged to allow multiple allied units to fight one adventurer simultaneously
changedMinimum evasion chance from LUK stat difference: 5% → 10%
changedMaximum evasion value from LUK stat difference: 20 → 30 Example: 90% evasion chance when LUK difference between combatants is 30
changedDifficulty increase: Increased adventurer stat growth per day
addedChallenge Boss added Specific NPC appears in guild every 4 days after day 12 Special rewards on victory Not affected by difficulty/day-based stats Status effect immunity
Minimum evasion chance from LUK stat difference:5%10%Minimum evasion chance from LUK stat difference: increased, buffMaximum evasion value from LUK stat difference:2030Maximum evasion value from LUK stat difference: increased, buff

Novice Dungeon Master changes

fixedFixed game freezing bug when playing opening in Traditional Chinese
changedChanged to allow multiple allied units to fight one adventurer simultaneously
changedMinimum evasion chance from LUK stat difference: 5% → 10%
changedMaximum evasion value from LUK stat difference: 20 → 30 Example: 90% evasion chance when LUK difference between combatants is 30
changedDifficulty increase: Increased adventurer stat growth per day

Notice

※After the update, clear records may be reset for old save files

Bug Fixes

  • Fixed game freezing bug when playing opening in Traditional Chinese

Combat System Changes

  • Changed to allow multiple allied units to fight one adventurer simultaneously

  • Minimum evasion chance from LUK stat difference: 5% → 10%

  • Maximum evasion value from LUK stat difference: 20 → 30

    • Example: 90% evasion chance when LUK difference between combatants is 30

Infinite Mode Update

  • Difficulty increaseIncreased adventurer stat growth per day
  • Challenge Boss added

    • Specific NPC appears in guild every 4 days after day 12

    • Special rewards on victory

    • Not affected by difficulty/day-based stats

    • Status effect immunity

New Content

  • Added adventurer starting point 'Forest'

  • New unit added: Wiz/Ghost Wiz

    • Summonable at D-rank

    • Evolution condition: Place various herbs in dungeon

    • Unique traits: Poison, Druid

Unit and NPC Adjustments

  • Rabi: Maximum HP limited to 25

  • Special adventurers: Not affected by difficulty/day-based stats

Orb System Changes

  • Adjusted resources required for orb activation

  • Combat orb can now be upgraded to level 5

Facility Effect Changes

  • Temple

    • Mana consumption increases with prayer count

    • Popularity gain on prayerFixed 50 → Increases with count
    • Added status message on left panel

    • All units' HP increases at turn end based on prayer count

  • Golden Temple (New)

    • Buildable at A-rank

    • Permanently increases unit stats based on prayer count

    • Required gold and stat increase grow with count

  • Demon Statue

    • Danger increase: 1020 → 510

    • All units on same floor gain ATK +1 at turn end

    • Application timing: Turn start → Turn end

  • Sealing Barrier

    • Added all units DEF +1 at turn end

    • Removed danger/popularity increase effect

    • Application timing: Turn start → Turn end

System Changes

  • A-rank dungeon promotion condition: Prerequisite quest → Popularity/danger total value

Source

Steam News / 1 December 2025

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