Full notes
Full Novice Dungeon Master update
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What changed
- Fixes
- Gameplay
- Balance
- Events
Novice Dungeon Master changes
Notice
※After the update, clear records may be reset for old save files
Bug Fixes
Fixed game freezing bug when playing opening in Traditional Chinese
Combat System Changes
Changed to allow multiple allied units to fight one adventurer simultaneously
Minimum evasion chance from LUK stat difference: 5% → 10%
Maximum evasion value from LUK stat difference: 20 → 30
Example: 90% evasion chance when LUK difference between combatants is 30
Infinite Mode Update
- Difficulty increaseIncreased adventurer stat growth per day
Challenge Boss added
Specific NPC appears in guild every 4 days after day 12
Special rewards on victory
Not affected by difficulty/day-based stats
Status effect immunity
New Content
Added adventurer starting point 'Forest'
New unit added: Wiz/Ghost Wiz
Summonable at D-rank
Evolution condition: Place various herbs in dungeon
Unique traits: Poison, Druid
Unit and NPC Adjustments
Rabi: Maximum HP limited to 25
Special adventurers: Not affected by difficulty/day-based stats
Orb System Changes
Adjusted resources required for orb activation
Combat orb can now be upgraded to level 5
Facility Effect Changes
Temple
Mana consumption increases with prayer count
- Popularity gain on prayerFixed 50 → Increases with count
Added status message on left panel
All units' HP increases at turn end based on prayer count
Golden Temple (New)
Buildable at A-rank
Permanently increases unit stats based on prayer count
Required gold and stat increase grow with count
Demon Statue
Danger increase: 1020 → 510
All units on same floor gain ATK +1 at turn end
Application timing: Turn start → Turn end
Sealing Barrier
Added all units DEF +1 at turn end
Removed danger/popularity increase effect
Application timing: Turn start → Turn end
System Changes
A-rank dungeon promotion condition: Prerequisite quest → Popularity/danger total value
Source
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