Update history
Latest NovaMundi updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- NovaMundi
NovaMundi – Battlegrounds [0.43]
It’s been over seven months since the last version of NovaMundi, I did a preview post back on May 31 of what was coming, but the new version is finally out! I will try to summarize what we are shipping here: Combat Area…
Store15 changesGameplayMaps - NovaMundi
NovaMundi - Icons of Status [0.42.3]
Version 0.42.3 has been in the works for a long time now, however it’s still a minor version because it's focused in a small but long requested UI improvement, as well as balancing the start game experience. There’s som…
Announcement5 changesUI/audioBalance - NovaMundi
v0.42.2 with small fixes
- Anxious Perk has been added - Throw in a couple of raiders at the player at the beginning for fun - When combat starts, pause after a little bit so that units don't look like statues - Special and Magical modifiers sh…
Announcement1 changeBalance - NovaMundi
NovaMundi – Clash on the Highlands [0.42.1]
NovaMundi is a procedural exploration game with tactical combat in which you lead a group of indigenous warriors and explorers to traverse the vast and dangerous territories of the Andean mountains seeking to unite the…
Store10 changesUI/audioBalance - NovaMundi
The Combat System Open Beta is on! (v0.40.0)
IT IS TIME! Time for what you say? TIME TO BETA TEST! The combat system is now feature-complete! At least mathematically speaking… We’re still missing some models, UI elements, and sound effects. Some adjacent systems a…
Announcement11 changesCompatibilityUI/audio - NovaMundi
Combat system improvements info, Beta is coming soon!
Hello everyone! My name is Stoltverd, and I’m one of the developers here at Slashware. Today, I’ll be taking Slashie’s place to tell you about an upcoming update on Novamundi’s combat. And let me tell you… It’s big. We’…
Announcement5 changesGameplayBalance - NovaMundi
v0.41.1 - Small hotfix
This patch fixes an issue with ambushes and adds a popup to preview the guards of the encampments.
Announcement1 changeGameplay - NovaMundi
NovaMundi – Towns of the Muisca [0.41]
NovaMundi is a procedural exploration game with tactical combat in which you lead a group of indigenous warriors and explorers to traverse the vast and dangerous territories of the Andean mountains seeking to unite the…
Announcement4 changesGameplayBalance - NovaMundi
Full Release Plans
Alright, so it's been super quiet lately but that doesn't mean we haven't been working on the project! We are doing a lot of design work and planning for the last phase of Early Access development of the game. I wanted…
Store10 changesBalanceGameplay - NovaMundi
NovaMundi 0.35 - Trailblazer
Let’s talk about the new version, 0.35 – Trailblazer, here are the major changes but as always there were smaller bugs fixed along the way. A new combat unit, the Spanish Trailblazer, has replaced all other Spanish unit…
Announcement5 changesFixGameplay - NovaMundi
Early Access Report # 11
It has been five weeks since the last update. A new version, v0.33.0, was published. Audio Gecko continues working on improving the audio of the game; the UI effects are almost completely covered, and we began experimen…
Announcement6 changesGameplayUI/audio - NovaMundi
Week 130 - Roaming raider groups
Wandering expeditions We are now spawning packs of Puma in the overworld (instead of a single one). This involved creating a sort of “hivemind” coordinated AI for the individual actors. We went ahead and decouple this f…
Announcement5 changesMapsGameplay - NovaMundi
Early Access Report #8
For the past two weeks, we produced two versions, v0.31 and v0.32. Wandering mobs At long last, I started tackling one big thing that is going to change the player experience greatly: groups of people (or animals) movin…
Announcement7 changesMapsGameplay - NovaMundi
v0.31.0
UI SFX additions and tweaks SFX fixes for condor and parrots Add pumas Place habitats based on biome map Spawn puma based on habitats Don't remove duplicate directions, instead merge smartly. Add back hints to animal ha…
Announcement1 changeMaps - NovaMundi
v0.30.1 - Historical names, Condor, improved combat and more portrait variety.
Historical names for towns and people. Make quest towns bigger Added Andean Condor Integrate combat sounds for conquistador Work in UI sounds New layout for buttons Fix issue with minimap label text size Improve click a…
Announcement4 changesGameplayUI/audio - NovaMundi
Hotfix - Forest Map not drawn
This version fixes an issue with the forest maps not being drawn. Yup, just that :D
Announcement1 changeMaps

