Repeated intro
Hello everyone! My name is Stoltverd, and I’m one of the developers here at Slashware. Today, I’ll be taking Slashie’s place to tell you about an upcoming update on Novamundi’s combat. And let me tell you… It’s big.
What changed
0 fixes2 additions4 changes0 removals
- Gameplay
- Balance
- Maps
- UI and audio
- Compatibility
changedWe’ll finally allow characters to change/equip weapons: no more will characters be limited in their weapon selection to what they were carrying at the moment of their recruitment. Archers will use spears and clubs if you need them to do so! That doesn’t mean they should… but they can. No more will you be screwed if your frontline is destroyed. And talking about ranged weapon users, all of them will now carry a knife to defend themselves when enemies get too close.
addedIn regard to weapons, new types will be included. All are unique in how they work and look and the damage they inflict. Some inflict piercing damage, others slashing or blunt; and all of them interact in different ways with the new armors that are coming.
addedBut that’s not all! Equipment pieces can now have many different modifiers. Quality, special effects, and magical blessings, all can modify how a weapon is used and works.
changedEquipment and how combat works are not the only things we touched. We transformed every aspect surrounding them too, including how to acquire equipment, how enemies get it assigned, and how they use them, how the leveling system works, how much experience is awarded to characters, how to keep track of units and their effects during combat, consequences of combat outside of the battlefield, and a long ETC…
changedThis update is really going to be huge, you can expect a changelog several pages long. It involves reworks of many different systems, UI, and more… It’s been a true labor of love from all of us here at Slashware, and we can’t wait for you to get your hands on it!
changedThis beta will be available for players on the beta testing group of our discord who have already acquired the Early Access version during next week. We hope to see you there!
NovaMundi changes
changedWe’ll finally allow characters to change/equip weapons: no more will characters be limited in their weapon selection to what they were carrying at the moment of their recruitment. Archers will use spears and clubs if you need them to do so! That doesn’t mean they should… but they can. No more will you be screwed if your frontline is destroyed. And talking about ranged weapon users, all of them will now carry a knife to defend themselves when enemies get too close.
addedIn regard to weapons, new types will be included. All are unique in how they work and look and the damage they inflict. Some inflict piercing damage, others slashing or blunt; and all of them interact in different ways with the new armors that are coming.
addedBut that’s not all! Equipment pieces can now have many different modifiers. Quality, special effects, and magical blessings, all can modify how a weapon is used and works.
changedEquipment and how combat works are not the only things we touched. We transformed every aspect surrounding them too, including how to acquire equipment, how enemies get it assigned, and how they use them, how the leveling system works, how much experience is awarded to characters, how to keep track of units and their effects during combat, consequences of combat outside of the battlefield, and a long ETC…
changedThis update is really going to be huge, you can expect a changelog several pages long. It involves reworks of many different systems, UI, and more… It’s been a true labor of love from all of us here at Slashware, and we can’t wait for you to get your hands on it!
We’ll finally allow characters to change/equip weapons: no more will characters be limited in their weapon selection to what they were carrying at the moment of their recruitment. Archers will use spears and clubs if you need them to do so! That doesn’t mean they should… but they can. No more will you be screwed if your frontline is destroyed. And talking about ranged weapon users, all of them will now carry a knife to defend themselves when enemies get too close.
In regard to weapons, new types will be included. All are unique in how they work and look and the damage they inflict. Some inflict piercing damage, others slashing or blunt; and all of them interact in different ways with the new armors that are coming.
But that’s not all! Equipment pieces can now have many different modifiers. Quality, special effects, and magical blessings, all can modify how a weapon is used and works.
Watch out though… Some equipment pieces may very well be cursed!
Equipment and how combat works are not the only things we touched. We transformed every aspect surrounding them too, including how to acquire equipment, how enemies get it assigned, and how they use them, how the leveling system works, how much experience is awarded to characters, how to keep track of units and their effects during combat, consequences of combat outside of the battlefield, and a long ETC…
This update is really going to be huge, you can expect a changelog several pages long. It involves reworks of many different systems, UI, and more… It’s been a true labor of love from all of us here at Slashware, and we can’t wait for you to get your hands on it!
This beta will be available for players on the beta testing group of our discord who have already acquired the Early Access version during next week. We hope to see you there!