Full notes
Full NovaMundi update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
- UI and audio
- Maps
NovaMundi changes
Alright, so it's been super quiet lately but that doesn't mean we haven't been working on the project!
We are doing a lot of design work and planning for the last phase of Early Access development of the game. I wanted to share with you a little bit of that plan so you know what's going to be coming up very soon for the game!
Improvements in the combat system: Adding 3 equipment slots per unit (melee/ranged/armor), damage types based on the weapon, and special effects (poison/sleep).
Improving and completing the existing animal unit types: Puma, Jaguar, Rabid Ocelot, Spectacled Bear, adapting them to changes in the combat system, improving their AI and visuals.
Adding new "fantastical" animal unit types: Giant Spider, Giant Scorpion, Giant Snake, Rabid Bat Swam
Adding "mythical creature" unit types: Blackbirds of Chiminigagua, Envoy of Huitaca, Victim of Tomagata, Mohan, Cucacuy
Adding equipable weapons: Sword, Pike, Lance, Arquebus, Warhammer, Halberd, Club, Blowgun, Spear, Sling, Bow, Stone Axe, Spear Thrower
Adding equipable armor: Hard leather, lamellar, quilted jacket, golden plastron, wooden armor, layered cotton.
Allow making offerings at special places, or to special portable items (tunjos) to obtain advantages or heal the units.
Deeper effects of fatigue
- Improved Camping SystemPrepare camp based on available resources, Ambushes, Camping activities: Crafting, Cooking, Curing wounds, Telling stories
Improved predesigned first-time experience embedded in the systems of the game with a plot to make the player feel more involved into the game while he learns how to play.
Add sidequests for the player to achieve small victories for the player to keep them motivated through the gameplay, supplement the rewards given elsewhere, and make the game world feel more alive.
Illustrated cutscenes with parallax animations narrated in Muisca language (with subtitles for Spanish and English).
Replace the current outdated voices in Muisca for the commands, with the latest more accurate ones.
Add more roaming small animals
Wandering merchants and caravans
Permanent enemy groups in the overworld
Add activities to the map like chopping wood to sell or craft equipment (like better bows and arrows) and getting gold from the rivers.
Improve the procedural generation and inhabitation of the caverns with the fantastical/mythological animals, and rewards for exploration (these will be the "dungeons" of the game)
Add more discoveries that the player can make (animals, plants, wonders of nature), including drawings of them.
So, what do you think? let me know in the comments if you are excited about the changes or if there's anything else you think we should include in the list to complete the NovaMundi experience!
Source
Changelog.gg summarizes and formats this update. How we read updates.
