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Steam News19 October 20223y ago

Full Release Plans

Alright, so it's been super quiet lately but that doesn't mean we haven't been working on the project! We are doing a lot of design work and planning for the last phase of Early Access development of the game.

Full notes

Full NovaMundi update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions4 changes0 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Maps
addedImprovements in the combat system: Adding 3 equipment slots per unit (melee/ranged/armor), damage types based on the weapon, and special effects (poison/sleep).
addedAdding new "fantastical" animal unit types: Giant Spider, Giant Scorpion, Giant Snake, Rabid Bat Swam
addedAdding "mythical creature" unit types: Blackbirds of Chiminigagua, Envoy of Huitaca, Victim of Tomagata, Mohan, Cucacuy
addedAdding equipable weapons: Sword, Pike, Lance, Arquebus, Warhammer, Halberd, Club, Blowgun, Spear, Sling, Bow, Stone Axe, Spear Thrower
addedAdding equipable armor: Hard leather, lamellar, quilted jacket, golden plastron, wooden armor, layered cotton.
changedImproved Camping System: Prepare camp based on available resources, Ambushes, Camping activities: Crafting, Cooking, Curing wounds, Telling stories

NovaMundi changes

addedImprovements in the combat system: Adding 3 equipment slots per unit (melee/ranged/armor), damage types based on the weapon, and special effects (poison/sleep).
addedAdding new "fantastical" animal unit types: Giant Spider, Giant Scorpion, Giant Snake, Rabid Bat Swam
addedAdding "mythical creature" unit types: Blackbirds of Chiminigagua, Envoy of Huitaca, Victim of Tomagata, Mohan, Cucacuy
addedAdding equipable weapons: Sword, Pike, Lance, Arquebus, Warhammer, Halberd, Club, Blowgun, Spear, Sling, Bow, Stone Axe, Spear Thrower
addedAdding equipable armor: Hard leather, lamellar, quilted jacket, golden plastron, wooden armor, layered cotton.

Alright, so it's been super quiet lately but that doesn't mean we haven't been working on the project!

We are doing a lot of design work and planning for the last phase of Early Access development of the game. I wanted to share with you a little bit of that plan so you know what's going to be coming up very soon for the game!

  • Improvements in the combat system: Adding 3 equipment slots per unit (melee/ranged/armor), damage types based on the weapon, and special effects (poison/sleep).

  • Improving and completing the existing animal unit types: Puma, Jaguar, Rabid Ocelot, Spectacled Bear, adapting them to changes in the combat system, improving their AI and visuals.

  • Adding new "fantastical" animal unit types: Giant Spider, Giant Scorpion, Giant Snake, Rabid Bat Swam

  • Adding "mythical creature" unit types: Blackbirds of Chiminigagua, Envoy of Huitaca, Victim of Tomagata, Mohan, Cucacuy

  • Adding equipable weapons: Sword, Pike, Lance, Arquebus, Warhammer, Halberd, Club, Blowgun, Spear, Sling, Bow, Stone Axe, Spear Thrower

  • Adding equipable armor: Hard leather, lamellar, quilted jacket, golden plastron, wooden armor, layered cotton.

  • Allow making offerings at special places, or to special portable items (tunjos) to obtain advantages or heal the units.

  • Deeper effects of fatigue

  • Improved Camping SystemPrepare camp based on available resources, Ambushes, Camping activities: Crafting, Cooking, Curing wounds, Telling stories
  • Improved predesigned first-time experience embedded in the systems of the game with a plot to make the player feel more involved into the game while he learns how to play.

  • Add sidequests for the player to achieve small victories for the player to keep them motivated through the gameplay, supplement the rewards given elsewhere, and make the game world feel more alive.

  • Illustrated cutscenes with parallax animations narrated in Muisca language (with subtitles for Spanish and English).

  • Replace the current outdated voices in Muisca for the commands, with the latest more accurate ones.

  • Add more roaming small animals

  • Wandering merchants and caravans

  • Permanent enemy groups in the overworld

  • Add activities to the map like chopping wood to sell or craft equipment (like better bows and arrows) and getting gold from the rivers.

  • Improve the procedural generation and inhabitation of the caverns with the fantastical/mythological animals, and rewards for exploration (these will be the "dungeons" of the game)

  • Add more discoveries that the player can make (animals, plants, wonders of nature), including drawings of them.

So, what do you think? let me know in the comments if you are excited about the changes or if there's anything else you think we should include in the list to complete the NovaMundi experience!

Source

Steam News / 19 October 2022

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