Full notes
Full Nova Genetics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Workshop
- Fixes
New features
Crafting items at player inventory, awards with Survival Exp.
Keys system Some entrances require Key items to be accessed. Example: Outpost doors may require a keycard. Cave walls may require artifacts. If an item exists in the inventory, the area can be accessed.. When a key is lost inside an area which requires a key, there is a panel button, which opens that door again.
Added interactable keyboards, which may open up secret storages or access locations.
Added light boxes, which react to player movement. Used to light up glass boxes.
Added Ancient Asteroidium axe
Added Ancient Asteroidium hammer
Changes
Added bloody textures for bones.
Changed metallic floor textures aren't that reflective any more.
Created new animation for axe attack
Changed Inventory interface design.
Fixes
Small Leather pouch Uncommon/Common/Rare had T3 backpack grids.
Fixed Pouches cell vertical calculation. Inventory Grids should be rendered correctly now
Source
Changelog.gg summarizes and formats this update. How we read updates.
