Full notes
Full Nova Genetics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
NB: Existing save games may be broken, cause previously Max stats information wasn't saved down.
New features
AI kill statistics is counted and displayed under stats interface.
Survival and Combat perks system. Player level isn't tied with perk level. Perks system is opened with K (Default) Key, key information is also displayed at right bottom corner.
User can level currently 2 perk classes, Survival and Combat.
Combat experience is obtained through killing AI-s.
Survival experience is obtained through harvesting resources.
Changes
Roamer attack types are executed at random order.
Players on default will pick up now 1 resource, pickup amount can be increased with skill level
First 5 Exp notifications are rendered on screen.
Fixes
Was possible to place beds on top of each other.
Sometimes dropped container inventory broke and cells weren't rendered.
Items loading stopped from loading the game after 99th save.
Was not possible to see build grids at night.
Optimization
Improved build part placement performance.
Textures optimization, to reduce package overall size
Source
Changelog.gg summarizes and formats this update. How we read updates.
