Full notes
Full Nova Genetics update
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What changed
- Gameplay
- Maps
- Performance
- Balance
- UI and audio
- Fixes
New features
Friendly AI faces now players if they are close by.
Basic swimming system.
Hardened Wood upgrade tier added.
Farming system. Plants require sky light and water.
Seed vendor added.
Locations display notifications to users, regarding where they are.
Fuel items return leftovers.
New AI Spawn system. Can earn extra level Exp if the whole area is cleared.
Third person FOV slider.
Map displays Point of interest.
Changes
Refactored sky logic, 7x more stars in sky material, without performance changes.
Re-wrote existing water planes, to support swimming.
Modified Movement logic. Running and stamina have more uses now.
Regular wood house build parts cost 2x less resources & are crafted 2x faster at inventory
Dynamic AI speed. AI decides now itself if they will run or walk based on their stamina.
Dead AI will emit particles, making it easier to find corpses in the grass.
Harvesting zombies fully, dismembers it now.
Crafting menus are now grid based, a bit faster to find required items.
Jumping requires stamina now.
Disabled first person view currently, until first person hit logic is unified.
Selecting place option for build parts, closes inventory.
Performance
New core AI logic, all AI controller logic is now executed only if they are rendered, reducing CPU usage.
Optimized terrain logic, reduces CPU usage.
Optimized terrain materials, less draw calls, reduces CPU usage.
previously CPU load was 85% now 45%. - tested on i7 6700k
Fixes
2nd foliage was destroyed if it was too close to the one, which was harvested.
Campfire wasn't saved correctly.
Was possible to break ADS if the sprint was spammed.
Gun fire was not stopped, when the player died, until the clip was empty.
Item Equip sounds were not always played.
Weapon slots were not loaded correctly from save game.
Directional light caused water shading artifacts.
On death AI widgets remained on screen
Equipping weapons directly which was taken from the corpse, didn't add correct exp and damage information was not shown.
Some trees were also removed when grass density was changed under graphic settings.
Was possible to complete kill quests with a single kill if the player shot dead body multiple times.
AI Got stuck after target was out of LOS
AI got stuck when it tried to climb or jump down And many more fixes.
Networking
Changed AI behavior, AI now searches for the closest target. Required change for multiplayer.
Multiplayer mission sharing was fixed, previously all objects were shared between players, now objects have their own interaction database.
Source
Changelog.gg summarizes and formats this update. How we read updates.
