Full notes
Full Nova Genetics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Workshop
- Fixes
- Server
Changes
New game day and night time calculation logic refactored. Now New game starts with a certain daytime between 8 am - 5 pm.
Improved AI reaction timings
New save game logic, Steam user Id is used for save files now on. Will have an impact on previous save games.
Fixes
AI always focused on lost targets, while searching
Crash when AI combat ended and re-spawn was triggered instantly.
AI audio and animations played after death sometimes.
Hellfire females had male death sounds
Item un-hold wasn't triggered, when selecting an empty quick slot.
Hammer won't hit objects any more, if upgrading them.
Changing mouse sensitivity, didn't modify up/down axis speed.
The Crafting list was not cleared on death.
Bed respawn points were not saved.
Cull distance fix for starting temple. It had a huge mesh pop-in.
Networking
Fixed Mission interaction in multiplayer - correct player is rewarded now with mission progression
Fixed skill exp gain in multiplayer - correct player is rewarded with survival exp now.
Out of ammo sound wasn't played on the client side.
Moved AI sounds to the server side.
Source
Changelog.gg summarizes and formats this update. How we read updates.
