Full notes
Full Nova Genetics update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
New features
Added dust particles into large ruin areas.
Added Asteroid particles.
Added Blood toxicity survival stat.
Blood toxicity is increased if you consume items (water, food etc..).
Some items may decrease blood toxicity.
When your blood toxicity reaches 10,000 , you will die. Drinking from a muddy water plane gives you more blood toxicity than a clean water plane, therefore you must check which textured water it is, before you drink. Overall blood toxicity level can be monitored under the stats page.
Changes
Added actual night length at new game HUD.
Revamped World item info display,
Removed World item green / red colors, was hard to see them on some item grades. Items at inventory still display colors based on if those stats are good (green) or bad (red)
Items display now at front of value - or + depending if they increase or decrease that stat.
Mutant hunters have more human-like textures now.
Cooked meat decreases thirst value now.
Increased Apples length till decay.
Removed silver requirement from healium berries drink
Healium berries require a bottle of water.
Harvesting epic berries may also return plant fiber now.
Junk bandages can be stacked now, up to 3 per stack.
Fixes If player died through consumable items, Exp and level wasn't saved If player died through consumable items, death sound wasn't played. Eating raw meat didn't play a consuming sound.
Optimization
Refactored inventory item details display logic.
Moved Dust FX over Niagara system.
Moved Asteroids FX over Niagara system.
Added max texture resolution parameters for scrap metal weapons. (may impact visuals).
Source
Changelog.gg summarizes and formats this update. How we read updates.
