Full notes
Full Nova Genetics update
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What changed
- Performance
- Gameplay
- Balance
This patch focuses mostly on optimization. Currently it's planned to release at least one patch which focuses on optimization at least once in a 60 days time frame.
Changes
Revamped Ore Mine starting location.
Revamped Sapphirium/Silver cave mine.
Fixes
was possible to 'Hold' items directly from workbench storage.
One energy powered warp gate didn't teleport the player to the destination.
Trees blocked sometimes player capsule movement.
AI Skeletal hitboxes had invalid mapping. Hitting the head, causes body, not head damage.
Optimization
Grass Debris triangels/ vertices improvement, should have no visible changes.
Grass Fern got triangels/ vertices improvement, should have no visible changes.
Mountains got triangels/ vertices improvement, should have no visible changes.
All outposts props got triangels/ vertices improvement, should have no visible changes.
Small rocks got shadows and triangels/ vertices improvement, should have no visible changes.
Small trees got triangels/ vertices improvement, if mesh pop-in happens, will revert it back.
Grass Debris got shadows rendering improvement.
Small rocks got shadows rendering improvement.
Small rocks collision channels were removed as there is no need to calculate collision on such a small object.
Starting large temple draw calls were reduced by 40%
Source
Changelog.gg summarizes and formats this update. How we read updates.
