Full notes
Full Nova Genetics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
New features
Items crafted at player inventory, display now messages when crafting is completed.
Added support for missions which require item equipping.
New mission added which introduces players into graded items and provides a weapon.
Possible to find Rib cage at ruin areas. Rib cages can be broken into smaller bones when right clicking on it.
Added bones, rib cage into random resource spawner list.
Added Wood torch, Large wood torch crafting.
Regular Torch can be crafted at player inventory, where a Large wood torch will require workbench.
Added inventory keybind at HUD.
Changes
Increased Common Wooden spiked club crafting %.
Reduced regular wood and stone drop rate from random item spawner.
Changed inventory HUD buttons layout.
Added some extra brain cells for decaying roamers, previously they often just stared at players, without knowing what to do.
Fixes
Mission keybind wasn't updated at hud after keybind change.
It Was not possible to Hold Junk quality wooden spiked clubs directly from inventory.
Source
Changelog.gg summarizes and formats this update. How we read updates.
