Full notes
Full Nova Genetics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
New features
Minimap marker is automatically removed if the user is closer than 5m to the target which was set.
Added Sap into tree loot list.
Changes
Balancing changes to all crafting recipes. Previously to survive horde waves, players were forced to rush build and know where static resource locations were.
New crafting time calculation logic. Item crafting time is calculated based on the amount of items used in the recipe.
New light profile created for wooden lamp, Unreal engine default lights logic, caused shadow artifacts.
Optimized small lights, should be available to place more lights at the same location without performance drop.
Small canteen crafting requires metal scrap now.
Improved Minimap waypoint targeting.
Minimap is now automatically zoomed in at player location.
Fixes
Female walkers didn't have physical material.
Wood foundation stairs didn't have physical material.
The Wood lamp had shadow artifacts.
Fixed item stacking issue, when dragging items from dead bodies.
Typo on trees code, re-spawned trees too fast.
The Minimap waypoint wasn't rendered on ground level.
Attack Wave warning ambient is playing now until wave attacks.
Double harvesting messages were shown sometimes.
Wasn't possible to craft Reinforced Leather Shoulder Guard.
Consumable item grade colors and statuses were invalid.
Source
Changelog.gg summarizes and formats this update. How we read updates.
