In this update3
Full notes
Full Nothing Beyond This Point update
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What changed
- Server
- Gameplay
- Balance
- Performance
Nothing Beyond This Point changes
Gday!
As the game progresses, less and less bugs are found, so it's time to make some balance changes. Some more impactful ones. The ones you can feel. Please send your correspondence to my Discord server. Cheers!
Important changes
I am tired of nobody figuring out the very, very obvious Trick fight. Seriously, it's not that hard people, there's an entire area leading up to it! So - I made some changes, out of pure spite.
If you have either Easy Saves or Easy Directions on, the game will now give a very, VERY obvious hint in the room before the fight.
Also, if you take longer than 10 minutes in the fight, you instantly lose. Good luck!
The first Gem Pile will now always show both Secondary upgrades (if available).
This is to give you an extra reason to learn to use it, and to immediately teach you that each ability has two upgrade "paths".
Added new setting in main menu: Save on Teleport. Useful if you're into that sort of thing.
Balancing
Several bosses have received significant buffs if you take too long to kill them. They are not as extreme as the Trick, but still.
The Flare fight's storms will now last 2 seconds longer for each activation. Interrupt him!
The Collapse summons more traps after 1 minute, and even more after 2 minutes of fighting.
The Ebb's walls now last 2 seconds longer for every minute the fight has been going.
The Gaze now summons slightly more enemies every time he does so.
Buffed: Flame Crusher cone size 2 -> 2.5
Buffed: Frost Farmer circle attack delay 1.5 -> 1 second
Buffed: End Spider movement speed 1.2 -> 1.6
Buffed: Blessed Cleaver projectile speed 3 -> 3.5, duration 2 -> 4 seconds
Buffed: ALL statues now have +5 base health. Summons do not use base health, so they are exempt.
Nerfed: Plasma and Fusion creation bullets/explosions 5 -> 4 per volley
Nerfed: Crushed Driller cooldown 3 -> 5 seconds
Nerfed: Blind Driller cooldown 3 -> 4 seconds
Nerfed: Grown Thornstruck spikes 4-6 -> 3-4
Nerfed: End Thornstruck spikes 5-7 -> 3-5, angle 180 -> 240 degrees
Nerfed: Cursed Spider's on-death bullet speed 4 -> 3
Nerfed: Grown Tangler health 28 -> 20
Nerfed: Undead Tangler health 35 -> 25
Buffed: Transfixed Sigil Overgrown spawn chance 5% -> 10%
Compared to double Burn damage, insane Frozen value, or improved Rot utility, this one was admittedly a bit underwhelming.
Also, clarified that these enemies are permanently overgrown. (Burn breaks Overgrown, though.) And yes, enemies spawning in Void Locuses can be affected, too.
Don't make me regret this.
Nerfed: Ice block icicle projectiles 4 -> 3. Breaking them completely is unaffected.
REQUEST: I want to rework Extraction (25% more carbon from enemies) and the Ruby Amulet (more carbon overall), as they aren't very interesting and there's enough basegame Carbon available anyway. I don't know what to do with them, though. If you have suggestions, create a Steam discussion post and I'll gladly have a look.
Fixes
You can no longer use "Teleport to Obelisk" setting in combat
Dying while using an item would carry over the animation
Your Special would sometimes keep charging when opening the Steam Overlay
Trying to talk to Raimor after Gyrinus would give an outdated message
Burning Echo now marks locked one-way passages distinctly
Skipping quickly through Sigil Swapping would lock the camera in that room
The Cult Sword can no longer be "thrown" out of the room bounds
The Flicker in Boss Rush would move the player after the fight
Source
Changelog.gg summarizes and formats this update. How we read updates.
