Full notes
Full Nothing Beyond This Point update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
Infernoes!!
More people are picking up the game. I could not be happier. Yet, the game could be better. Here is a patch to address some common issues I'm seeing.
General
Added more functionality to Easy Directions and Easy Saves. As a reminder, if you have trouble navigating or if you die often, turn these on at the Obelisk!
Easy Directions now lets you see your own location even in unmapped areas.
Easy Saves now lets you teleport from the Obelisk, any time after getting your first Sigil.
Getting your abilities in the tutorial now plays a sound effect.
When getting into A Vision Of Fire, you will not be able to leave until you've talked to Raimor. There is no puzzle there, literally just shoot fireballs at the pillars. Please do not resist.
Changed the hint quality of the post-Design direction. Basically, I want players to be more directed towards the Trench rather than the Hideout. Hideout is more difficult and not part of the story just yet.
Dionae and the Voidlog now give an obvious hint of how to get past the icy lock.
Increased difficulty of the eastern Hideout Void Locus.
The difficulty will now be mentioned again if you dare to go in anyway.
Added 1 hint sign to the Trench. No wait - added 2 hints signs to the Trench.
Changed the color of World Fragments. For flavor!
Added a secret room, [[Entropy]]. Something with arrows...
Added a secret room. [[Fire]]. Something with fire?
Balancing
Reduced difficulty of some rune patterns. Most notably, Lore and Inferno Statue.
Reduced difficulty of both Decay Void Locuses.
Spikes now disappear around you when you enter a new room.
Rebalanced some earlygame things to encourage learning to use Fireball. As a reminder, Nothing Beyond This Point is meant to be played with keyboard and mouse. If you play with a controller, I strongly recommend cranking up Autoaim so fireballs are aimed properly.
Quartz Slash and Tailstruck range 25 -> 20, cooldown -25% -> -20%
Decayed Farmers now blow "wind" much harder when you're nearby, but less hard when you're far away
Decayed Blacksmiths have slightly longer ring attack duration, making it very difficult to Slash them
Decayed Mason move speed 2.2 -> 2.5
Flame Images can aim projectiles from up close, and charge explosions faster if you stand near them
Flame/End/Undead Overlords now walk away from you
Lost Infernites will teleport away when you get near them before exploding (similar to Lost Casters)
Decayed Farmers health lowered 32 -> 24
Decayed Mason health lowered 20 -> 16
Lost Infernites health lowered 18 -> 16
Improved Voidlog functionality:
After getting new Rods for the first time, or getting any Sigil, your next inventory open will go to the Stats automatically.
After getting a new Voidlog entry, your next inventory open will go to the Voidlog automatically.
Whenever you get a new Voidlog main quest, it is now indicated, similar to side quests.
Improved inventory description of The Edge Of Chaos.
Bugfixes
Game would crash occasionally when saving/loading often within a session
Runes would sometimes let previous rune bits linger when tracing
After getting the Black Lux upgrade, the original Fire Hex would be obtainable again
After getting Fire Hex, the nearest book no longer also points towards it
Imprint on-death rods would trigger with non-enemies
The "Machine" would be invisible with the Resentment Sigil
The [ERR: Patch notes missing. Plea] no [se replace with appropriate Scroll entry] Sigil. Huh?
Source
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