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Steam News1 April 20263mo ago

NORSE: Oath of Blood Update 1.0.5 Notes

Optimization With patch 1.0.5 comes some significant optimizations (Up to 38% performance improvements under certain conditions) for both gameplay, combat and cinematics.

In this update15

Full notes

Full NORSE: Oath of Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

19 fixes4 additions9 changes8 removals
  • Performance
  • Gameplay
  • Events
  • Fixes
  • Balance
  • UI and audio
changedOptimizationWith patch 1.0.5 comes some significant optimizations ( Up to 38% performance improvements under certain conditions ) for both gameplay, combat and cinematics. Players can expect a lot less hitching/stuttering overall, along with frame rate increases across the board . This of course comes from data from internal testing on various hardware configurations, so the team will continue to monitor player feedback to ensure the community is seeing similar results. Optimization work will continue with future updates, as needed.
changedOptimizationOptimized animations during cinematics and gameplay
changedOptimizationOptimized movement calculations during combat
changedOptimizationOptimized the facial animation system
fixedOptimizationFixed stalls that happened when switching between units during combat which got worse the more units had been moving
changedOptimizationView distance optimizations are now more aggressively applied to dead enemies

NORSE: Oath of Blood changes

changedWith patch 1.0.5 comes some significant optimizations ( Up to 38% performance improvements under certain conditions ) for both gameplay, combat and cinematics. Players can expect a lot less hitching/stuttering overall, along with frame rate increases across the board . This of course comes from data from internal testing on various hardware configurations, so the team will continue to monitor player feedback to ensure the community is seeing similar results. Optimization work will continue with future updates, as needed.
changedOptimized animations during cinematics and gameplay
changedOptimized movement calculations during combat
changedOptimized the facial animation system
fixedFixed stalls that happened when switching between units during combat which got worse the more units had been moving

Optimization

With patch 1.0.5 comes some significant optimizations (Up to 38% performance improvements under certain conditions) for both gameplay, combat and cinematics. Players can expect a lot less hitching/stuttering overall, along with frame rate increases across the board. This of course comes from data from internal testing on various hardware configurations, so the team will continue to monitor player feedback to ensure the community is seeing similar results. Optimization work will continue with future updates, as needed.

  • Optimized animations during cinematics and gameplay

  • Optimized movement calculations during combat

  • Optimized the facial animation system

  • Fixed stalls that happened when switching between units during combat which got worse the more units had been moving

  • View distance optimizations are now more aggressively applied to dead enemies

  • Disabled facial animations for characters looking away from the camera

  • Made adjustments to AI calculations to minimize framerate impact

Saving & Loading

  • Animations are now synchronized when loading a save

  • Pre-mission autosaves are no longer made for missions that automatically start which made saves that, when loaded, would leave the game in a bad state

Combat

  • Fixed a crash that could occur during combat. Players experiencing this would receive a ‘Fatal Error’ message.

  • Fixed a crash at the beginning of deployment on some maps after the first encounter

  • Fixed issue where alert would fail to trigger

  • Fixed alert indicator marking tiles outside the actual range diagonally, leading to ineffective tiles being indicated

  • Fixed alert range sometimes not taking passive abilities into account

  • Units using the Meat Shield ability now turn towards approaching enemies

  • Death animations from the meat shield ability are no longer played twice

  • Fixed attack animations not playing when performed right after a missed attack or an execution animation

  • Status effects now get checked for condition changes after performing actions as well as during movement

  • Added fail safe when reinforcement fails to move into position, it will teleport to destination if not making any progress

Ability and Status Effects

  • Fixed Piercing Shot ability sometimes failing to damage all units in its path and not applying bleed like it should

Missions

Night Terrors

  • Removed Shield Slam ability from allied Drengr in the first encounter

Battle Of The Borg

  • Made changes to the level to improve character pathfinding

  • Optimized collision in the level

  • Set up a fade effect for all buildings that the camera may intersect with while exploring the environment

Longshot for a Longship

  • Fixed Baldur model breaking when loading a game save made during mission

Stealing the show

  • Fixed bad spawn point placement on the reinforcement group entering the gate at final encounter

Tides of War

  • Fixed so intro sequence doesn't play when loading a save made during the mission

  • Fixed navigation being allowed too close to the climbable stone building in the final encounter

Village

  • There is now a camera pan sequence shown after completing village expansion projects

Game Options

  • Save Issues Fixes (Many of the in-game options would not save properly. These have been addressed):

    • The ‘Upscaler Type’ Intel XeSS is now saved correctly when selected

    • The chosen ‘Upscaler Quality’ option is now saved correctly

    • The chosen ‘Motion Blur’ option is now saved correctly

    • The chosen ‘Cover Indicator’ option is now saved correctly

    • The chosen ‘Play Audio in Background’ option is now saved correctly

    • The ‘Frame Rate Limiter’ option is now saved correctly

  • Fixed an issue where the selected ‘Upscaler Quality’ option would not appear in the selection box

  • Fixed the ‘Full Screen’ option not working correctly at game startup when disabled

  • The ‘Combat Animation Speed’ option has been removed, as it was never functional. The development team is reviewing whether this will make a return in a future update

  • We have removed the ‘Hardware’ Ray Tracing setting for the moment as it was a source of crashes. For now, the game will utilize ‘Software’ Ray Tracing by default

User Interface

  • Item listings no longer gets reduced when out of action points

  • Fixed unassigned skills notifier. Now, it is correctly shown on the village from the start

  • Fixed an issue where highlighted ability rank would sometimes display incorrectly when switching between units on the Hirdmen screen

Controller

  • Added support for scrolling while hovering over clickable items inside the scroll area

  • The cursor now appears while the ‘Unit Details’ screen is open when using a controller

  • The ‘Unit Details’ screen now allows for turning the character around using the right analog stick

Cinematics

Tides of War

  • Removed vignette from post-process

Debt of Blood

  • Added missing background elements to final cutscene

Sword Brothers

  • Fixed issue where there were two sets of faces on the village workers, causing issues

General

  • Fixed an issue where characters in cutscenes could sometimes jitter

Localization

  • Added missing cutscene translations and various small fixes to translations for several languages

Source

Steam News / 1 April 2026

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