In this update15
Full notes
Full NORSE: Oath of Blood update
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What changed
- Performance
- Gameplay
- Events
- Fixes
- Balance
- UI and audio
NORSE: Oath of Blood changes
Optimization
With patch 1.0.5 comes some significant optimizations (Up to 38% performance improvements under certain conditions) for both gameplay, combat and cinematics. Players can expect a lot less hitching/stuttering overall, along with frame rate increases across the board. This of course comes from data from internal testing on various hardware configurations, so the team will continue to monitor player feedback to ensure the community is seeing similar results. Optimization work will continue with future updates, as needed.
Optimized animations during cinematics and gameplay
Optimized movement calculations during combat
Optimized the facial animation system
Fixed stalls that happened when switching between units during combat which got worse the more units had been moving
View distance optimizations are now more aggressively applied to dead enemies
Disabled facial animations for characters looking away from the camera
Made adjustments to AI calculations to minimize framerate impact
Saving & Loading
Animations are now synchronized when loading a save
Pre-mission autosaves are no longer made for missions that automatically start which made saves that, when loaded, would leave the game in a bad state
Combat
Fixed a crash that could occur during combat. Players experiencing this would receive a ‘Fatal Error’ message.
Fixed a crash at the beginning of deployment on some maps after the first encounter
Fixed issue where alert would fail to trigger
Fixed alert indicator marking tiles outside the actual range diagonally, leading to ineffective tiles being indicated
Fixed alert range sometimes not taking passive abilities into account
Units using the Meat Shield ability now turn towards approaching enemies
Death animations from the meat shield ability are no longer played twice
Fixed attack animations not playing when performed right after a missed attack or an execution animation
Status effects now get checked for condition changes after performing actions as well as during movement
Added fail safe when reinforcement fails to move into position, it will teleport to destination if not making any progress
Ability and Status Effects
Fixed Piercing Shot ability sometimes failing to damage all units in its path and not applying bleed like it should
Missions
Night Terrors
Removed Shield Slam ability from allied Drengr in the first encounter
Battle Of The Borg
Made changes to the level to improve character pathfinding
Optimized collision in the level
Set up a fade effect for all buildings that the camera may intersect with while exploring the environment
Longshot for a Longship
Fixed Baldur model breaking when loading a game save made during mission
Stealing the show
Fixed bad spawn point placement on the reinforcement group entering the gate at final encounter
Tides of War
Fixed so intro sequence doesn't play when loading a save made during the mission
Fixed navigation being allowed too close to the climbable stone building in the final encounter
Village
There is now a camera pan sequence shown after completing village expansion projects
Game Options
Save Issues Fixes (Many of the in-game options would not save properly. These have been addressed):
The ‘Upscaler Type’ Intel XeSS is now saved correctly when selected
The chosen ‘Upscaler Quality’ option is now saved correctly
The chosen ‘Motion Blur’ option is now saved correctly
The chosen ‘Cover Indicator’ option is now saved correctly
The chosen ‘Play Audio in Background’ option is now saved correctly
The ‘Frame Rate Limiter’ option is now saved correctly
Fixed an issue where the selected ‘Upscaler Quality’ option would not appear in the selection box
Fixed the ‘Full Screen’ option not working correctly at game startup when disabled
The ‘Combat Animation Speed’ option has been removed, as it was never functional. The development team is reviewing whether this will make a return in a future update
We have removed the ‘Hardware’ Ray Tracing setting for the moment as it was a source of crashes. For now, the game will utilize ‘Software’ Ray Tracing by default
User Interface
Item listings no longer gets reduced when out of action points
Fixed unassigned skills notifier. Now, it is correctly shown on the village from the start
Fixed an issue where highlighted ability rank would sometimes display incorrectly when switching between units on the Hirdmen screen
Controller
Added support for scrolling while hovering over clickable items inside the scroll area
The cursor now appears while the ‘Unit Details’ screen is open when using a controller
The ‘Unit Details’ screen now allows for turning the character around using the right analog stick
Cinematics
Tides of War
Removed vignette from post-process
Debt of Blood
Added missing background elements to final cutscene
Sword Brothers
Fixed issue where there were two sets of faces on the village workers, causing issues
General
Fixed an issue where characters in cutscenes could sometimes jitter
Localization
Added missing cutscene translations and various small fixes to translations for several languages
Source
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