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Steam News23 April 20262mo ago

NORSE: Oath of Blood Update 1.0.6 is Live!

Steam post image Optimization Reduced hitching during deployment Reduced hitching when loading combat idle animations Reduced hitching during AI calculations Reduced hitching when unit reaches its destination when movin

In this update15

Full notes

Full NORSE: Oath of Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition12 changes6 removals
  • Performance
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Maps
changedSteam post image OptimizationReduced hitching during deployment
changedSteam post image OptimizationReduced hitching when loading combat idle animations
changedSteam post image OptimizationReduced hitching during AI calculations
changedSteam post image OptimizationReduced hitching when unit reaches its destination when moving during combat
changedSteam post image OptimizationReduced hitching when changing hovered grid tile
changedSteam post image OptimizationReduced hitching when hovering units during combat
range12range increased, buffrange23range increased, buffrange13range increased, buffmission party size65mission party size decreased, nerf

NORSE: Oath of Blood changes

changedReduced hitching during deployment
changedReduced hitching when loading combat idle animations
changedReduced hitching during AI calculations
changedReduced hitching when unit reaches its destination when moving during combat
changedReduced hitching when changing hovered grid tile

Steam post image Optimization

  • Reduced hitching during deployment

  • Reduced hitching when loading combat idle animations

  • Reduced hitching during AI calculations

  • Reduced hitching when unit reaches its destination when moving during combat

  • Reduced hitching when changing hovered grid tile

  • Reduced hitching when hovering units during combat

Combat

  • Fixed an issue where triggering the ‘Frustration’ status effect ability from Frida's Club would crash the game

  • Recovering AP/MP on executions is now limited to once per turn via Adrenaline Rush Status effect to prevent endless execution chains

  • Enabled alert attacks during charge abilities

  • Removed Shield Slam from all AI units. This is a temporary measure until AI fixes allow them to use it more intelligently

Abilities

War Cry

  • Increased range from 1 to 2 and now get extended range (+3) when on high ground

Sound of Death

  • Increased range from 2 to 3

Strong as Oaks

  • Increased range from 1 to 3

Graphics

  • Fixed bald player units after loading saves in missions that use default clothing, such as "Ullr's Arrow" and "No Lamb For The Lazy Wolf”

  • Fixed issue where player units would wear helmets during some cutscenes

User Interface

  • Fixed high ground tooltip showing incorrect numbers and missing a letter

Localization

  • Updated all languages to reflect changes applied to the game since release

Village

  • Equipment worn by hirdmen who fall in battle is now returned to the village

  • Ulfsgap settlement no longer appears on the map until after Into the Lair of the Beast has been completed.

  • Removed Sacrifice requirement from Freysblot project

Missions

Hammer Time

  • Fixed an issue that prevented saving the game in this mission

Debt of Blood

  • Buffed allied Sons of the Wolf units across the board

Longshot for a Longship

  • Fixed issue where you could end up stuck on the roof if leaping inside the warehouse

  • Reduced mission party size from 6 to 5 as the mission only uses 5 units from the village

  • Reinforcements for warehouse encounter is no longer standing outside before the fight

  • Baldur now joins your village if freed in the mission

Settling In

  • Removed a horn from held by one of the nithing warriors in the pre-boss cutscene as it caused the character to be offset from the tile center

Woodcarver's Chisel

  • Removed passive behavior from reinforcement axemen

Credits

  • The credits section has been updated As always, thanks for your continued support!

Source

Steam News / 23 April 2026

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