In this update15
Full notes
Full NORSE: Oath of Blood update
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What changed
- Performance
- Gameplay
- Events
- UI and audio
- Fixes
- Maps
NORSE: Oath of Blood changes
Steam post image Optimization
Reduced hitching during deployment
Reduced hitching when loading combat idle animations
Reduced hitching during AI calculations
Reduced hitching when unit reaches its destination when moving during combat
Reduced hitching when changing hovered grid tile
Reduced hitching when hovering units during combat
Combat
Fixed an issue where triggering the ‘Frustration’ status effect ability from Frida's Club would crash the game
Recovering AP/MP on executions is now limited to once per turn via Adrenaline Rush Status effect to prevent endless execution chains
Enabled alert attacks during charge abilities
Removed Shield Slam from all AI units. This is a temporary measure until AI fixes allow them to use it more intelligently
Abilities
War Cry
Increased range from 1 to 2 and now get extended range (+3) when on high ground
Sound of Death
Increased range from 2 to 3
Strong as Oaks
Increased range from 1 to 3
Graphics
Fixed bald player units after loading saves in missions that use default clothing, such as "Ullr's Arrow" and "No Lamb For The Lazy Wolf”
Fixed issue where player units would wear helmets during some cutscenes
User Interface
Fixed high ground tooltip showing incorrect numbers and missing a letter
Localization
Updated all languages to reflect changes applied to the game since release
Village
Equipment worn by hirdmen who fall in battle is now returned to the village
Ulfsgap settlement no longer appears on the map until after Into the Lair of the Beast has been completed.
Removed Sacrifice requirement from Freysblot project
Missions
Hammer Time
Fixed an issue that prevented saving the game in this mission
Debt of Blood
Buffed allied Sons of the Wolf units across the board
Longshot for a Longship
Fixed issue where you could end up stuck on the roof if leaping inside the warehouse
Reduced mission party size from 6 to 5 as the mission only uses 5 units from the village
Reinforcements for warehouse encounter is no longer standing outside before the fight
Baldur now joins your village if freed in the mission
Settling In
Removed a horn from held by one of the nithing warriors in the pre-boss cutscene as it caused the character to be offset from the tile center
Woodcarver's Chisel
Removed passive behavior from reinforcement axemen
Credits
The credits section has been updated As always, thanks for your continued support!
Source
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