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Steam News4 May 20262mo ago

NORSE: Oath of Blood Update 1.0.7 is Live!

Optimization Decreased hitching when enemies spawn AI Improvements Enemy AI no longer move away when using an ability other than attacking Enemy AI units will now avoid moving into bog tiles Enemy AI for defensive arche

In this update12

Full notes

Full NORSE: Oath of Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition9 changes7 removals
  • Performance
  • Gameplay
  • Events
  • Fixes
  • UI and audio
  • Workshop
changedOptimizationDecreased hitching when enemies spawn
removedAI ImprovementsEnemy AI no longer move away when using an ability other than attacking
changedAI ImprovementsEnemy AI units will now avoid moving into bog tiles
addedCombatEnemies that start with alert enabled now have the affected tiles marked when you enter combat
changedCombatWhen hovering alert tiles, all enemies that are targeting that tile now get highlighted
removedCombatDisabled feature that would sometimes block unit placement based on where other units were already placed

NORSE: Oath of Blood changes

changedDecreased hitching when enemies spawn
removedEnemy AI no longer move away when using an ability other than attacking
changedEnemy AI units will now avoid moving into bog tiles
addedEnemies that start with alert enabled now have the affected tiles marked when you enter combat
changedWhen hovering alert tiles, all enemies that are targeting that tile now get highlighted

Optimization

  • Decreased hitching when enemies spawn

AI Improvements

  • Enemy AI no longer move away when using an ability other than attacking

  • Enemy AI units will now avoid moving into bog tiles

  • Enemy AI for defensive archers are now much less defensive and won’t just move away

Combat

  • Enemies that start with alert enabled now have the affected tiles marked when you enter combat

  • When hovering alert tiles, all enemies that are targeting that tile now get highlighted

  • Disabled feature that would sometimes block unit placement based on where other units were already placed

  • Fixed an issue where combat encounters got additional empty slots when an allied team was the active team

  • Fixed an issue that would sometimes cause auto-deployment to fail

  • Fixed a crash that could sometimes happen when a status effect ends and the unit changes idle animation

  • Fixed issue where the unit orientation was not updated during deployment initialization, which lead to various elements displaying incorrectly

Loading

  • Fixed a rare crash that could occur during loading of missions

Graphics

  • Fixed Steinarr Warrior enemy type sometimes missing a head model

User Interface

  • Fixed an issue where a previously highlighted unit would remain highlighted when changing to hover a different unit

  • Improved the layout on Mission end screen, so the height of graphical element stays consistent when earning medals or losing hirdmen

  • Medals now display a tooltip when hovered over

  • Version number is now displayed on save slots created in version 1.0.7 or newer

Localization

  • Fixed spelling errors (The Little Magpie message and Hammer Time mission objectives)

  • Removed <> from Utlagi Camp title in french translation

  • Removed from Map tutorial text

  • Removed duplicated words in Utlagi Camp message

  • Fixed “under attack” dialog in No Lamb for Lazy Wolf mission not being translated

  • The Runestone tooltip in Hammer Time mission now displays the correct translated description

Missions

A Karl Comes Begging

  • Increased deployment area size

Debt of Blood

  • The enemies in tower encounter no longer remain passive during their first turn

  • You can no longer see dead bodies on the ground during the a late game cinematic

No Lamb for the Lazy Wolf

  • Updated the cinematic sequence to better match the final deploy locations

Tides of War

  • Made Svala Short-Tongue wait until next turn before escaping the second encounter to better communicate what is happening As always, thanks for your continued support!

Source

Steam News / 4 May 2026

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