In this update12
Full notes
Full NORSE: Oath of Blood update
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What changed
- Performance
- Gameplay
- Events
- Fixes
- UI and audio
- Workshop
NORSE: Oath of Blood changes
Optimization
Decreased hitching when enemies spawn
AI Improvements
Enemy AI no longer move away when using an ability other than attacking
Enemy AI units will now avoid moving into bog tiles
Enemy AI for defensive archers are now much less defensive and won’t just move away
Combat
Enemies that start with alert enabled now have the affected tiles marked when you enter combat
When hovering alert tiles, all enemies that are targeting that tile now get highlighted
Disabled feature that would sometimes block unit placement based on where other units were already placed
Fixed an issue where combat encounters got additional empty slots when an allied team was the active team
Fixed an issue that would sometimes cause auto-deployment to fail
Fixed a crash that could sometimes happen when a status effect ends and the unit changes idle animation
Fixed issue where the unit orientation was not updated during deployment initialization, which lead to various elements displaying incorrectly
Loading
Fixed a rare crash that could occur during loading of missions
Graphics
Fixed Steinarr Warrior enemy type sometimes missing a head model
User Interface
Fixed an issue where a previously highlighted unit would remain highlighted when changing to hover a different unit
Improved the layout on Mission end screen, so the height of graphical element stays consistent when earning medals or losing hirdmen
Medals now display a tooltip when hovered over
Version number is now displayed on save slots created in version 1.0.7 or newer
Localization
Fixed spelling errors (The Little Magpie message and Hammer Time mission objectives)
Removed <> from Utlagi Camp title in french translation
Removed from Map tutorial text
Removed duplicated words in Utlagi Camp message
Fixed “under attack” dialog in No Lamb for Lazy Wolf mission not being translated
The Runestone tooltip in Hammer Time mission now displays the correct translated description
Missions
A Karl Comes Begging
Increased deployment area size
Debt of Blood
The enemies in tower encounter no longer remain passive during their first turn
You can no longer see dead bodies on the ground during the a late game cinematic
No Lamb for the Lazy Wolf
Updated the cinematic sequence to better match the final deploy locations
Tides of War
Made Svala Short-Tongue wait until next turn before escaping the second encounter to better communicate what is happening As always, thanks for your continued support!
Source
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