In this update15
Full notes
Full NORSE: Oath of Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Performance
- Gameplay
- Events
- Store
NORSE: Oath of Blood changes
Steam post image Save & Load System
Fixed an issue where saving the game would be blocked after interacting with a health interactable
Fixed wrong amount of attack hits after loading a game during a mission - the bug was present only when a unit had identical weapons in both hands
Optimization
Removed hitching when targeting enemies
PLEASE NOTE: We are actively working on improving performance in the game and will continue this going forward
Combat
Ranged AI units now knows it has additional skill and range while in high ground and attacking targets not in high ground
Fixed an issue where AI would not get all valid options when targeting specific targets
Fixed an issue where AI would fail to use push abilities
Hirdmen that join during a mission can now be injured during that same mission
Hirdmen that join during a mission will now gain experience during that same mission
All abilities that don't require selecting a target can now be used by double clicking the ability
Pushing a unit within an alert area now triggers an attack of opportunity
Ability and Status Effects
Guardian - This ability sometimes did not negate incoming damage correctly, this is now fixed
Odin's Chosen - This now allows you to redeploy units correctly
Whirlwind - AP cost in description of ability now reflect its correct cost
Shield Wall - Added filter to shield wall ability so it can't affect units already affected by meat shield
Missions
Battle of the Borg
Fixed some tiles being inaccessible during the battle on the bridge
Blood in the Water
Moved boss shield wall ability to start of encounter
Iron Will
The party will no longer automatically heal after finishing encounters
Night Terrors
Blocked area between bridges that should be possible to walk in
Woodcarver's Chisel
Fixed rare bug with wrong behavior of Woodcarver Chisel deployment, where it sometimes started a manual deployment instead of the intended auto deployment
Village
Fixed an issue where some items that were crafted by the Seamstress, Blacksmith, and Huntsman were duplicated
Added the completion sequences for Northern, Western, and Eastern Reach
Items
Fixed a small gap on Gunnar's armor caused by wrong armor mask settings
Trade
Fixed a bug with the resource list occasionally getting filled with items instead of resources
User Interface
Added support for different keyboard layouts (Azerty, Dvorak, etc.). The keyboard layout is detected automatically
Mission count and kill count now apply for hirdmen. These counts will not update retroactively
Resolved an issue where you were unable to confirm an untargeted ability using a controller while the cursor was positioned on a different tile than the selected unit was located in
Options
Fixed a problem with the Overall Quality setting in the video options menu, when clicking very fast made a button caption desync from the actual game setting
Fixed problems with changing resolution and Full Screen in the video option menu. Now when switching the screen mode the game selects the closest resolution to current scale or it will scale to current resolution
Cinematics
A Land of Men and Gods - Fixed lighting glitches
Source
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