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Steam News17 March 20263mo ago

NORSE - Update 1.0.4 is Live!

Steam post image Save & Load System Fixed an issue where saving the game would be blocked after interacting with a health interactable Fixed wrong amount of attack hits after loading a game during a mission - the bug wa

In this update15

Full notes

Full NORSE: Oath of Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes5 additions6 changes2 removals
  • Balance
  • Fixes
  • Performance
  • Gameplay
  • Events
  • Store
fixedSteam post image Save & Load SystemFixed an issue where saving the game would be blocked after interacting with a health interactable
fixedSteam post image Save & Load SystemFixed wrong amount of attack hits after loading a game during a mission - the bug was present only when a unit had identical weapons in both hands
removedOptimizationRemoved hitching when targeting enemies
changedOptimizationPLEASE NOTE : We are actively working on improving performance in the game and will continue this going forward
changedCombatRanged AI units now knows it has additional skill and range while in high ground and attacking targets not in high ground
fixedCombatFixed an issue where AI would not get all valid options when targeting specific targets

NORSE: Oath of Blood changes

fixedFixed an issue where saving the game would be blocked after interacting with a health interactable
fixedFixed wrong amount of attack hits after loading a game during a mission - the bug was present only when a unit had identical weapons in both hands
removedRemoved hitching when targeting enemies
changedPLEASE NOTE : We are actively working on improving performance in the game and will continue this going forward
changedRanged AI units now knows it has additional skill and range while in high ground and attacking targets not in high ground

Steam post image Save & Load System

  • Fixed an issue where saving the game would be blocked after interacting with a health interactable

  • Fixed wrong amount of attack hits after loading a game during a mission - the bug was present only when a unit had identical weapons in both hands

Optimization

  • Removed hitching when targeting enemies

PLEASE NOTE: We are actively working on improving performance in the game and will continue this going forward

Combat

  • Ranged AI units now knows it has additional skill and range while in high ground and attacking targets not in high ground

  • Fixed an issue where AI would not get all valid options when targeting specific targets

  • Fixed an issue where AI would fail to use push abilities

  • Hirdmen that join during a mission can now be injured during that same mission

  • Hirdmen that join during a mission will now gain experience during that same mission

  • All abilities that don't require selecting a target can now be used by double clicking the ability

  • Pushing a unit within an alert area now triggers an attack of opportunity

Ability and Status Effects

Guardian - This ability sometimes did not negate incoming damage correctly, this is now fixed

Odin's Chosen - This now allows you to redeploy units correctly

Whirlwind - AP cost in description of ability now reflect its correct cost

Shield Wall - Added filter to shield wall ability so it can't affect units already affected by meat shield

Missions

Battle of the Borg

  • Fixed some tiles being inaccessible during the battle on the bridge

Blood in the Water

  • Moved boss shield wall ability to start of encounter

Iron Will

  • The party will no longer automatically heal after finishing encounters

Night Terrors

  • Blocked area between bridges that should be possible to walk in

Woodcarver's Chisel

  • Fixed rare bug with wrong behavior of Woodcarver Chisel deployment, where it sometimes started a manual deployment instead of the intended auto deployment

Village

  • Fixed an issue where some items that were crafted by the Seamstress, Blacksmith, and Huntsman were duplicated

  • Added the completion sequences for Northern, Western, and Eastern Reach

Items

  • Fixed a small gap on Gunnar's armor caused by wrong armor mask settings

Trade

  • Fixed a bug with the resource list occasionally getting filled with items instead of resources

User Interface

  • Added support for different keyboard layouts (Azerty, Dvorak, etc.). The keyboard layout is detected automatically

  • Mission count and kill count now apply for hirdmen. These counts will not update retroactively

  • Resolved an issue where you were unable to confirm an untargeted ability using a controller while the cursor was positioned on a different tile than the selected unit was located in

Options

  • Fixed a problem with the Overall Quality setting in the video options menu, when clicking very fast made a button caption desync from the actual game setting

  • Fixed problems with changing resolution and Full Screen in the video option menu. Now when switching the screen mode the game selects the closest resolution to current scale or it will scale to current resolution

Cinematics

  • A Land of Men and Gods - Fixed lighting glitches

Source

Steam News / 17 March 2026

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