HomeGamesUpdatesPricingMethodology
Steam News6 March 20264mo ago

NORSE: Oath of Blood Update 1.0.3

Save & Load Saving is now blocked while actions triggered by interactions is carried out to prevent issues that could occur if loading a save made during the activities Fixed wrong blocker in Borre when player save and

In this update15

Full notes

Full NORSE: Oath of Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

43 fixes14 additions21 changes2 removals
  • Fixes
  • Performance
  • Gameplay
  • Events
  • UI and audio
  • Balance
fixedSave & LoadFixed wrong blocker in Borre when player save and load during ability tutorials
fixedSave & LoadFixed issue where engagement indicators remain stuck after loading a save during combat with engaged units.
fixedSave & LoadFixed A Debt Of Blood bug when Volva's party is replaced with the main party after loading the first autosave made during the first mission cutscene
changedOptimizationReplaced all smoke effects with an optimized version in Borre
changedOptimizationCollision optimizations in Borre
changedOptimizationCollision optimizations in Stealing the Show
Death's kiss: Reduced damage200%150%Death's kiss: Reduced damage decreased, nerfUllr's arrow: Reduced damage400%300%Ullr's arrow: Reduced damage decreased, nerf

NORSE: Oath of Blood changes

fixedFixed wrong blocker in Borre when player save and load during ability tutorials
fixedFixed issue where engagement indicators remain stuck after loading a save during combat with engaged units.
fixedFixed A Debt Of Blood bug when Volva's party is replaced with the main party after loading the first autosave made during the first mission cutscene
changedReplaced all smoke effects with an optimized version in Borre
changedCollision optimizations in Borre

Save & Load

  • Saving is now blocked while actions triggered by interactions is carried out to prevent issues that could occur if loading a save made during the activities

  • Fixed wrong blocker in Borre when player save and load during ability tutorials

  • Fixed issue where engagement indicators remain stuck after loading a save during combat with engaged units.

  • Fixed A Debt Of Blood bug when Volva's party is replaced with the main party after loading the first autosave made during the first mission cutscene

Optimization

  • Replaced all smoke effects with an optimized version in Borre

  • Collision optimizations in Borre

  • Collision optimizations in Stealing the Show

  • LOD Bias updates on several assets

PLEASE NOTE: We are actively working on improving performance in the game and will continue this going forward.

Combat

  • Removed underutilized feature of deployment, where placing a Hirdman would block earlier available tiles used for deployment. You can now freely place Hirdmen in the deployment grid without any restrictions!

  • A character will now transition properly when leaping between different elevations

  • Fixed issue where game crashes when changing level while doing certain actions.

  • Fixed Second Wind ability not removing negative status effects

  • Added check during Ram ability that interrupts it if your unit is unable to move up to the target after pushing it backwards.

  • Fixed issue where Odin's Chosen ability did not display the deployment visuals

  • Fixed issue where you would be unable to move after ending Meat Shield ability by selecting the unit

  • Pushing a unit within an alert area now triggers attack of opportunity

  • Fixed issue where end turn triggered twice when using the keyboard shortcut which would skip your extra turn when using Trance ability.

  • Turn order entryFixed RMB (right mouse button) targeting not working
  • Added check during Ram ability that interrupts it if your unit is unable to move up to the target after pushing it backwards.

  • Added Bogmathr execution animation and fixed bow mesh UVs

Ability and Status Effects

  • Drunk: Now being applied correctly at the start of combat

  • Ran's Wave: Are now correctly set as a delayed ability

  • EngageAdded disengage and rotation before engaging to make sure the characters face each other
  • Engage animAdded EngageAttack_owner animation, with a unique variation of the spear attack to better fit other engage animation and fixed the spear engage animation not being timed correctly
  • GritChanged from being temporary armor to armor stat change and added "At the gates" to the list of trigger buffs
  • GjallarhornFixed heal amount adding the intended 25% heal.
  • Death's kissReduced damage from 200% to 150%
  • WrathFixed lifetime not accumulating
  • Ullr's arrowReduced damage from 400% to 300%
  • Cat's TailFixed so the "Swift" effect are not being removed immediately

Missions

Borre

  • Fixed an issue where under some circumstances the mission wouldn't end once you reached the boat.

  • Fixed an issue where the game would freeze if paused shortly after the longhouse video sequence.

  • Fixed minor navigation issues

  • Replaced all smoke effects with an optimized versions in Borre (Also listed under Optimization)

  • Collision optimizations in Borre (Also listed under Optimization)

  • Lighting pass

Wild Hunt

  • Fixed boar boss starting out the fight too passively

A Karl Comes Begging

  • made sure the reinforcement archer keeps their position

Ullr’s Arrow

  • Fixed positions of some ground decals that were projecting on characters

  • Fixed Sigrid's duplicate bow in a cutscene

  • Ulfhedinn reinforcement now skips his first turn as intended

Hammer Time

  • It is no longer possible to deploy on the high ground area in the first encounter

  • Fixed reinforcements not joining if you kill all the enemies before reinforcements arrive

Woodcarver’s Chisel

  • Collision optimization

  • Fixed some navigation issues.

Battle of the Borg

  • Fixed softlock when reinforcements arrived in last encounter

  • Fixed some ground decals

  • Fixed unit that was mistakenly lootable despite not having any loot

  • Fixed a unit that dropped the wrong item

  • Added additional invisible walls on the sides of the bridge so enemies don't walk, charge or get pushed off it.

  • Fixed cutscene not appearing after loading a save

The Little Magpie

  • Fixed so the intro camera pan don’t block input and it can now be skipped

Into The Lair Of The Beast

  • Fixed navigation issues

  • Fixed minor bugs with foliage

  • Eliminated more hidden underground navmesh areas that caused issues when playing with controller

Debt of Blood

  • Turn order disappearing in some instances is now fixed

  • Polished transitions when switching teams and areas throughout the mission

  • Changed transitions at the gate after the second and fourth encounter

  • Fixed a bug when Steinarr uses enrage on Hardsteinn

Longshot for a Longship

  • Changed the turn order insertion method on second encounter from "Deployment" to "Every turn"

Stealing the Show

  • Fixed positions of some NPCs that were misplaced

  • Collision optimization (Also listed under Optimization)

Tides Of War

  • Fixed some collisions that were blocking a pass to healing resources near the final encounter

Night Terrors

  • Fixed some errors on some units in 2nd and 3rd encounters.

Village

  • Fixed a blocker after completing Large Dock project

  • Modified the events for Volva's Den so the project starts automatically after the Lair of the Beast mission, granted that you have created the project before the cutscene where Gunnar visits the Volva

  • Uncraftable items will no longer appear in the itemlist

  • When acquiring Masterwork items via trade that can't be unlocked you are able to craft them

  • Drakkrship is now added as "New Village Standing", not "New Project" as intended

  • Added lighting to Blacksmith 1 Upgrade phase when in process of building Master Smithy

  • Removed a Blacksmith light from Village correctly placed it in Master Smithy

  • Fixed issue where camera clips through Shipbuilder building

General

  • Fixed an issue where the game would crash when retrying a mission, returning to the title screen or loading a save while certain actions are taking place

Items

  • Boar HornFixed wrong icon on effect for
  • Rune-etched drinking hornFixed knockback effect not being applied consistently
  • Fenrir TunicFixed graphical issues

User Interface

  • Armor DisplayAdded an update event for buff change to compensate for "armor changed" not being called in every instance
  • Ability preview: Hit chance is now hidden when target is invalid

  • Action Point Tooltip: Made it more visually in-line with the rest of the tooltips

  • Fixed issue where the pause logic in Tutorial was running even when the tutorial window wasn't open, resulting in time being slowed down leading to practical soft locks when time (almost) stops. Now it only runs the logic while the tutorial is visible so this doesn't happen anymore.

Options

  • HelpFixed empty entries (they were gathering description from the wrong place)
  • VideoAdded gamma slider
  • VideoAdded gamma name and description

Hirdmen

  • Hirdman presentationAdded fade out for "New Hirdman Text"

Audio

  • Added relevant soundscapes for the weather early in the level of a Longshot for a Longship

  • Made the weather audio in the covered section attenuate more consistently when the camera moves under cover.

  • Several audio tweaks within the village

Cinematics

Sword Brothers

  • Adjusted level visibility tracks in Sequencer to stop incorrect levels being show

A Promise Of Slaughter

  • Lighting pass

Source

Steam News / 6 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.