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Steam News27 February 20264mo ago

NORSE: Oath of Blood Update is live! Patch notes for 1.0.2

Performance Fixed an issue where Dual Shock controller detection caused major hitches in-game PLEASE NOTE: We continue to actively work on improving performance in the game and appreciate everyone’s continued feedback o

In this update3

Full notes

Full NORSE: Oath of Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes4 additions4 changes3 removals
  • Performance
  • Store
  • Gameplay
  • Fixes
  • UI and audio
  • Events
fixedPerformanceFixed an issue where Dual Shock controller detection caused major hitches in-game
changedPerformancePLEASE NOTE : We continue to actively work on improving performance in the game and appreciate everyone’s continued feedback on this topic
fixedSteam & GOGFixed detection of DLC. Now, the game is able to detect whether or not it is enabled in store settings
addedLoading and SavingAdded further changes to increase the robustness of the loading system
changedLoading and SavingPlayers experiencing loading into ‘black screens’ has been greatly reduced based on internal testing. The team will continue to monitor community feedback on this topic
fixedLoading and SavingFixed an issue where the loading screen showed that it had completed immediately and wouldn't start the game

NORSE: Oath of Blood changes

fixedFixed an issue where Dual Shock controller detection caused major hitches in-game
changedPLEASE NOTE : We continue to actively work on improving performance in the game and appreciate everyone’s continued feedback on this topic
fixedFixed detection of DLC. Now, the game is able to detect whether or not it is enabled in store settings
addedAdded further changes to increase the robustness of the loading system
changedPlayers experiencing loading into ‘black screens’ has been greatly reduced based on internal testing. The team will continue to monitor community feedback on this topic

Performance

Fixed an issue where Dual Shock controller detection caused major hitches in-game

PLEASE NOTE: We continue to actively work on improving performance in the game and appreciate everyone’s continued feedback on this topic

Steam & GOG

  • Fixed detection of DLC. Now, the game is able to detect whether or not it is enabled in store settings

Loading and Saving

  • Added further changes to increase the robustness of the loading system

  • Players experiencing loading into ‘black screens’ has been greatly reduced based on internal testing. The team will continue to monitor community feedback on this topic

  • Fixed an issue where the loading screen showed that it had completed immediately and wouldn't start the game

  • Loading screens have seen improvements where it won’t end prematurely allowing the player to begin interacting with the game before it is ready and potentially causing issues

  • Fixed an issue where the save button wasn't blocked during events when saving isn't supported, such as during cutscenes and combat moves. Saves made during these kinds of events are likely to run into issues when loaded and it is therefore important to be prevented from being made

  • Fixed an issue where sometimes characters end up invisible after loading a save during a mission

  • Fixed an issue where movement events failed to trigger when loading a save during a mission

  • Fixed an issue where the game would start without any unit placeable if loading a save made during deployment with no unit placed

  • Fixed an issue where multiple copies of units where visible when loading a save made during deployment

Combat

  • Added a ‘Reset Ability’ button. You can now reset abilities on your Hirdmen at no cost and as often as you’d like! Steam post image

  • Cycling units during deployment now skips already placed units

  • Fixed a bug where two units could end up occupying the same tile after being pushed when one of the units were in a prone state

  • Made vaulting over obstacles follow the movement path more closely preventing units from ending up at unintended locations at the end of the vault and sometimes even outside the combat area

Missions

  • Fixed an issue where missions would stop becoming available on the map

  • Added a fail safe system that adds back missions that have somehow gone past the deadline and gotten removed

Hammer Time

  • Removed the reinforcement event during the second encounter. Additionally, we have removed the accompanying reinforcement horn

  • It is no longer possible to deploy on the high ground area in the first encounter

  • Fixed issue where the game could soft lock on second encounter waiting for reinforcement that never came

  • Fixed an issue where the second encounter would not end after killing all enemies, soft locking the game

Wild Hunt

  • Fixed a bug where some boars became invisible

Battle of the borg

  • Fixed cutscene not appearing after loading a save

Village

  • Fixed an issue where Village UI elements would sometimes disappear after playing cutscenes

  • Removed empty wait time between events while progressing to next turn

User Interface

  • Fixed Einherjar row not flashing when level is reached and path is not yet selected

Localization

  • Added localization for the newly added "Reset abilities" button A Message for Content Creators Streaming or Recording Content for NORSE: Oath of Blood:

    We are aware of an issue affecting a small subset of creators where the game's music is improperly triggering YouTube's ContentID system on behalf of Tunecore, causing videos to be demonetized. We have identified why this is happening and are working to correct it. If you plan to create YouTube content for NORSE, the ContentID flag can be avoided by utilizing the volume slider within the game's settings to turn the music volume down. We apologize for any inconvenience this may cause.

    If your video has been demonetized by Tunecore, please contact Tripwire on social media or Discord so we can gather information and resolve the issue.

Source

Steam News / 27 February 2026

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