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Steam News20 February 20264mo ago

NORSE: Oath Of Blood Update 1.01 Is Live

Summarized Changelog Performance & Stability Optimized texture memory and Level of Detail (LOD) settings across multiple environment, character, and lighting assets to improve overall performance Enabled Nanite renderin

In this update15

Full notes

Full NORSE: Oath of Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

58 fixes37 additions73 changes12 removals
  • Performance
  • Balance
  • Gameplay
  • Fixes
  • Maps
  • UI and audio
changedPerformance & StabilityOptimized texture memory and Level of Detail (LOD) settings across multiple environment, character, and lighting assets to improve overall performance
addedPerformance & StabilityEnabled Nanite rendering for specific weapon types
fixedPerformance & StabilityFixed multiple crashes and soft-locks associated with loading save files, particularly in "A Debt Of Blood" and "Battle of the Borg"
addedPerformance & StabilityIntroduced a dedicated Pre-Mission Save system that triggers upon deployment and will not be overwritten by standard auto-saves or quick saves
removedPerformance & StabilityDisabled the ability to save during video playback to prevent file corruption and progression blockers
changedCombat & AbilitiesRebalanced damage, action point (AP) costs, and cooldowns for several abilities (including Bear Swipe, Death's Kiss, and Ullr's Arrow)
Damage50%150%Damage increased, buffAp cost45Ap cost increased, buffCooldown45Cooldown increased, nerfdamage300%200%damage decreased, nerf

NORSE: Oath of Blood changes

changedOptimized texture memory and Level of Detail (LOD) settings across multiple environment, character, and lighting assets to improve overall performance
addedEnabled Nanite rendering for specific weapon types
fixedFixed multiple crashes and soft-locks associated with loading save files, particularly in "A Debt Of Blood" and "Battle of the Borg"
addedIntroduced a dedicated Pre-Mission Save system that triggers upon deployment and will not be overwritten by standard auto-saves or quick saves
removedDisabled the ability to save during video playback to prevent file corruption and progression blockers

Summarized Changelog

Performance & Stability

  • Optimized texture memory and Level of Detail (LOD) settings across multiple environment, character, and lighting assets to improve overall performance

  • Enabled Nanite rendering for specific weapon types

  • Fixed multiple crashes and soft-locks associated with loading save files, particularly in "A Debt Of Blood" and "Battle of the Borg"

  • Introduced a dedicated Pre-Mission Save system that triggers upon deployment and will not be overwritten by standard auto-saves or quick saves

  • Disabled the ability to save during video playback to prevent file corruption and progression blockers

Combat & Abilities

  • Rebalanced damage, action point (AP) costs, and cooldowns for several abilities (including Bear Swipe, Death's Kiss, and Ullr's Arrow)

  • Adjusted the ability paths and loadouts for Gunnar and Sigrid

  • Fixed an issue where identical utility items or abilities would incorrectly share a cooldown and be consumed simultaneously

  • Corrected the calculation and display of Momentum and Action Point (AP) previews during combat

  • Refined the "At The Gates" mechanic to prevent targeting errors, unintended double-tapping, and animation glitches

  • Updated and motion-captured several combat animations to prevent clipping and improve visual fidelity

Missions & Encounters

  • Improved enemy AI behavior, targeting, and encounter pacing across multiple missions (including "Training With a View", "Into the Lair of the Beast", and "Battle of the Borg")

  • Resolved various navigation mesh and collision issues that caused units to float, clip through terrain, or move outside the intended grid

  • Fixed encounter triggers and objective states that previously led to progression blockers or missing enemies

  • Smoothed transitions between gameplay, real-time cutscenes, and pre-rendered videos to improve mission flow

Village & Progression

  • Adjusted village economy balancingAdjusted specific worksite resource requirements
  • Fixed pathing and clipping issues within the village hub, specifically around the docks.

  • Added and refined idle animations for characters at various village worksites (e.g., Blacksmith, Seamstress)

UI & Localization

  • Fixed a logic error in the tutorial that caused the game time to slow down or soft-lock when the tutorial window was closed

  • Resolved an issue where graphics settings (like gore preferences) were not saving correctly upon startup

  • Cleaned up UI tooltips, ability previews, and button prompts for both mouse/keyboard and controller inputs

  • Applied widespread localization fixes, translating missing text strings and correcting inconsistencies in German and Norwegian

Audio & Visuals

  • Rebalanced audio mixing across several missions, adjusting the volume of environmental effects (wind, water, weather) relative to dialogue and music

  • Added missing audio triggers for combat actions, cutscene events, and environmental interactions

  • Polished lighting, camera angles, and depth of field in multiple cinematics

  • Adjusted cutscene animations to ensure the correct player-selected weapons are displayed visually

Full Changelog

Combat

  • Fixed wrongly displayed value on the unit health bar during “At The Gates”

  • Fixed crash that could occur if loading a different map during camera transition

  • Fixed wrong move AP preview after hovering a unit

  • Tweaked spearman animations

  • Re-baked several animations to help counter some glitching

  • Fixed Fenrir Tunic stretching while using “Body Slam”

  • Fixed identical abilities sharing cooldown, as an example if a Hirdman had two throwing axe utility items equipped both were consumed on one use. Now they should work as intended where you use one at a time

AtTheGates

  • Removed double tap protection as it was causing issues

  • Improved target selection for voice line

  • Added temporary "CantBeTargeted" effect to prevent double tap when units enter at the gates

  • Fixed a problem where units would stand up when being missed by an attack while “At The Gates”

  • Added trigger for AllyAtTheGates audio event

Armor display and Ability Preview

  • Fixed inconsistent armor gathering method

  • Clamped hit chance calculation reflex to 0

  • Fixed Ability Preview showing up unintended sometimes

Focus

  • Changed icon so it's no longer a duplicate of "Hawk's Eye"

Boar passive

  • Fixed small boar passive missing name/description

Momentum

  • Made a fix where momentum bar wasn’t resetting on new deployment

  • Fixed momentum not being saved

Bersekr

Bear Swipe

  • Updated to match being an einherjar ability

  • Damage increased from 50% to 150%

  • Ap cost increased from 4 to 5

  • Cooldown increased from 4 to 5

Slayer

  • Fixed Ferocity being removed early

Bogmathr

Bloodseeker

  • Fixed additional damage not being multiplied with status effect lifetime

Death's kiss

  • Reduced damage from 300% to 200%

Ullr's arrow

  • Increased damage from 300% to 400%

Drengr

Trading Blows

  • Added missing audio event trigger for OrderAllySwap

Meat Shield

  • Updated supported abilities to only include damaging single target attacks

  • Added proper cooldown

  • Now changes weapon visibility of target on start and end to prevent clipping

Thor's Roar

  • Reduced shaken turns inflicted from 2 to 1 (previously compensated for status effect countdown)

  • Included origin when inflicting focus status effect

  • Improved timing of effects

Hersir

Tactical exchange

  • Replaced animation with motion captured version

  • Added Audio event trigger for OrderAlly

Flyting

  • Fixed unintended single target configuration

Order Attack

  • Replaced animation with motion captured version

  • Added Audio event trigger for OrderAlly

Warcry

  • Fixed inflict status effect applying different settings on the owner

  • Fixed Ferocity status effect not being added for the intended amount of turns

VIP Specific

Gunnar - Prowman Path

  • Bondi ability changed to "Trading Blows"

  • Raider ability changed to “Glima”

  • Housecarl ability changed to “Ram”

Gunnar - Leader Path

  • Housecarl ability changed from "Chopper" to "Brawler"

Sigrid

  • Swapped "Death's kiss" and "Blood seeker" (from trickster to sharpeyed)

  • Replaced duplicate "Death's kiss" with Ullr's arrow

Steinarr Drengr status effect

  • Removed stability (was meant for rekkr status effect)

UI

  • Improved Lighting on the Hirdman Screen after a mission ends so it’s in line with the other End Screens

  • Replaced the button shown for highlighting interactables to be the Highlight Interactible button instead of Show Details

  • Options TabFixed gore setting being unchecked on startup
  • TutorialChanged the button icon in interactable tutorial from ShowDetails button to HighlightTargets button
  • Fixed issue where the pause logic in Tutorial was run even when the tutorial window wasn't open resulting in time being slowed down leading to practical soft locks when time (almost) stops. Now it only runs the logic while the tutorial is visible so this doesn't happen anymore

  • Blocker buttonFixed progression animation not working
  • Fixed wrong highlighted interactables during combat. Now players in combat can not highlight interactables from exploration mode

  • Combat HUDFixed wrong button prompt for inspection mode
  • Mission preparationFixed back button being unusable during mission deadline while using a controller
  • Ability previewChanged sort order so this is always shown on top
  • Mission end screenAdded failsafe for transform policy failing on title
  • Ability TooltipAdded failsafe for transform policy failing on title
  • Armor KeywordAdded icon
  • General TooltipAdded override when used on map so it still triggers the extended tooltip
  • Stopped the input action from consuming lower level inputs

  • Updated ability listings to use the ability tooltip

Optimization

  • Enabled nanite for axes and spears

Reduced excessively high texture resolutions

  • Food items

  • Farmer, Fisherman and Sons of The Wolf Drums

  • Ground, Ground cover, Roads,Mountains and surfaces

  • Docks and Drapes

  • Cooking and Corpses

  • Carpets

  • Blacksmith and Tools

  • Mushrooms, Bones

  • Boots and bracers

  • Vehicles

  • Structures

  • Lights

  • Decals

  • All armor textures.

  • Containers

  • Modular Assets

  • Banners

  • Some Modular assets

PLEASE NOTE: We are actively working on improving performance in the game and will continue this going forward.

Save System

  • Added Retry Mission button to the pause menu during combat

  • Fixed issue where you got stuck when loading saves made during combat in A Debt Of Blood

  • A Debt Of Blood blocker - Fixed a bug where players were unable to progress after the first turn when loading a save that was made in the final encounter of the mission

  • Fixed a bug when a player is able to save game during a soft cut scene

  • Fixed crash that could happen when loading a save made during a mission

  • Fixed a softlock when reinforcements arrived in last encounter in Iron Will

  • Fixed wrong hirdman data sometimes being loaded after restarting a mission

  • Fixed issue where retrying mission on the second part of a multilevel mission it would reset progress data from first part of the mission, now it returns to the state you were in at the beginning of the second part

  • You are now blocked from saving during video cutscenes

  • Added pre mission save that is triggered when departing for a mission. This save is a separate type and will not be overwritten by auto or quick saves. It gets overwritten when departing to a different mission

  • Modified loading system to prevent loading complete triggering early which can lead to issues when the player starts performing actions in the game and triggering events before everything is ready

Hirdmen

  • Updated Arnsteinn Profile Picture to match his current Haircolor

  • Fixed a minor typo (Birgr and Birgir)

  • Profiles fix

  • Replaced some hirdmen profiles

  • Deleted an NPC armor that used an old Hersir armor with a false description

Missions

Training With a View

  • Fixed missing Gunnar bracers in cutscenes

Borre (Escaping Borre)

  • Added slight delay to Alert tutorial

  • Fixed broken burning haypile, should now inflict burning as intended

  • Fixed some of Steinarr's reinforcement units being controllable by the player in the final encounter

  • Modified AI behaviour of allied units in final encounter to make sure they stay aggressive and moved their starting positions so they are a bit more centered in the encounter

Settling In

  • Increased the accuracy of the boat interaction area

Ullrs Arrow

  • Increased interactivity range on runestone

Iron Will

  • Removed superfluous encounter triggers for encounter 2

  • Forced second encounter to require enemies to be active

  • Cleaned up unused events and simplified setup

  • Fixed issue where the autosave would fire before last objective was complete, but after the encounter, causing a blocked state when loading that autosave

Debt of Blood

  • Polished transitions when switching teams and areas throughout the mission

  • Removed unnecessary level streaming before final cutscene

  • Removed some assets that were floating in the air when the longhouse wall fades during final combat

  • Added missing dialogue to final encounter

  • Enabled missing archer in final encounter that had negative consequences for the encounter's balance

  • Added - Destructible combat barricade

  • Changed turn order, and replaced barricades

  • Removed evac point for 1st encounter

Into the Lair of the Beast

  • Fixed minor navigation bugs

  • Fixed unit that seemingly had no movement restrictions

  • Fixed rock thrower that only wanted to retreat and use defensive stance

  • Fixed wolf warriors using alert every turn for too many rounds

  • Removed some underground navmeshes

  • Made sure it's not possible to walk off the rock bridge

  • Grounded characters that were floating on the bridge at the start of the mission

  • Eliminated underground NavMesh that seemed to cause issues for navigation, particularly for controllers / WASD

Longshot for A Longship

  • Fixed second encounter being invisible after loading a save before the encounter

  • Expanded fading wall collision

Battle of the Borg

  • Updated enemy enemy formations and status effect timings on the bridge so they join the fight much quicker

  • Changed enemy types on the bridge to adjust difficulty of the encounter

  • Made change to enemy alert timing

  • Switched out archer that was unable to shoot past obstructions with a spearman

  • Moved flanking berserker enemy closer in first encounter so he can reach a target easier

  • Restricted navigation on parts of the bridge to avoid AI units going outside of the grid

Utlagi Camp

  • Removed empty interactable volume

  • Added new camera to boss intro level sequence, Ambush pathway

Wild Hunt

  • Added activity to move navigation volume

  • Added collision to the jarl and guard

  • Update navigation near the longhouse to avoid characters going through the stones

  • Fixed Health decrease displayed as Gunnar equips the boar spear over the shield

Karl Comes Begging

  • Replaced an archer that spawned too far away with an outcast spearman

  • Added the correct campfire combat actor

Village

  • Fixed and flattened a departing area in the docks to prevent units from clipping into the ground

  • Fixed issue where you would get stuck if clicking on the blocker button to start mission preparation from the map screen

User Interface

  • Fixed a wrong input context after timeline progress is ended - probably it could block a player from progression

  • Fixed mission info not displaying difficulty consistently between map and mission preparation

Balancing

  • Higher provision consumption, 2->3 pr hirdman

  • Higher tier 2 project costs + more spend of riches

  • Sigrid is hunter instead of seamstress

  • No key item for docks

  • No key item for makeshift camp (hirdmen can be injured)

  • Drakkrship higher woodworker cost 1 -> 3

  • Jol, instead of +1, outdoor worksites receive -2

  • Higher cost of housing

Worksites

  • Added idles for Blacksmith and Seamstress when state machine starts

Localization and Text

General Localization fixes:

  • Applied widespread localization fixes, translating missing text strings and correcting inconsistencies

Tutorials

  • Removed duplicate mention of leather in the resources tutorial

German

  • Updated Character Bio text

  • Added missing German Translation for No Lamb for the Lazy Wolf cinematic

  • Rewrite of all loading screen text

  • Fixed several flavor quotes

  • Fixed some translation inconsistencies

Norwegian

  • Additional fixes

Audio

User Interface

  • Concurrency tweak to menu components that may stop a bug, soundset update for menu components that may fix another

  • Updated Unit Component so it is compatible with saves made in Norse 1.0.0

  • Resave of core audio components controlling menu sounds as these are different in the build to the editor

Interactions

  • Added sound for untying prisoner to the animations used for these

  • Assigned physics materials to wooden bridge components so correct footsteps play

Music

Borre

  • Fixed redundant music triggers in Training section

Cutscenes

Into the Lair

  • Added audio to Grimlingr in his first appearance

New Beginning

  • Removed a bit of the dialogue lane to stop the ducking compressor blowing a music crescendo

Promise of Slaughter

  • Set the correct mix control on the cutscene

Brothers Again

  • Updated atmosphere stem to add the fire properly

  • Swapped the control mix for the sequence

Combat

  • Reinstated the audio for Drengr blocking arrows with a deflected condition attached.

  • Added audio for opening gates to the BP

Combat Voice

  • Balanced DissJorunn voice select lines

  • Altered Berserkr charge ability so charge doesn't play off the target and it has some audio for impact

  • Settling In: Swapped one of the prisoner poles to the correct voice on freeing them (Hardsteinn's)

Mastering

Stealing The Show

  • Rebalanced level env vs music, added a proper treescape, removed some things that were a bit odd, added several missing details

Iron Will

  • Made the river audio coverage less omnipresent and aggressive, and more in keeping with what the water now looks like

  • Fixed a number of general environmental audio issues, overbearing windage etc.

  • Balanced out Bog Lord's dialogue

  • Balanced the music for combat better

Into The Lair Exterior

  • Balanced out the rain sound, sorted out weirdness with water audio, set physics components on the wooden bridges

No Lamb for the Lazy Wolf

  • Dialogue stem for prerendered section for sub/loc

Hammer Time

  • Deactivated dynamic weather audio, balanced environment out a little better

A Karl Comes Begging

  • Rebalanced explore music vs weather, deactivated dynamic weather audio component as this is unnecessary

Night Terrors

  • Environment: calmed the wind audio down, switched off weather sound from dynamic weather audio as this is unnecessary

Cinematics and Lighting

A Debt of Blood

  • Fix for last cutscene inside Longhouse

  • Updated longhouse interior lighting to improve readability

  • Updated cutscene lighting to reflect new changes

  • Camera polish on Debt Of Blood 02

  • Adjusted fire VFX for the close up shot

  • Extended duration of firelight to cover end credits roll

A Promise Of Slaughter

  • Lighting pass

Village - Fisherman Worksite

  • Adjusted position of Fisherman Worksite actor so that the character is standing in a better position for the shot

  • Adjusted position of Camera_Fisherman

  • Added lights to Camera_Fisherman

Training With A View, Little Magpie 2, Ullr's Arrow

  • Polished camera and made adjustments to depth of field

  • Fixed frame boundary issues causing lighting glitches

Longhot for a Longship

  • The animations were reworked to ensure that all possible weapons selected by the player appear correctly in the cutscene

Blacksmith - Master Smithy

  • Adjusted camera and blacksmith position in master smithy to be consistent with other worksites

  • Updated lighting in master smithy

Known Issue

Some users are experiencing a black screen on loading a previous save. If this happens to you, as a work around please try the following:

  • Start a new game

  • Once you're in the first mission (training with a view), you can quit that game and

  • Load the save you want to resume your campaign on

Source

Steam News / 20 February 2026

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