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Steam News21 March 20242y ago

Patch 0.8.1

Hello everyone. Only one week has passed and we already have a good patch to deploy, fixing various bugs ! Nothing major to say today, so let's get straight to the point. Patch log 0.8.

In this update1

Full notes

Full Noreya: The Gold Project update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone.

What changed

17 fixes0 additions1 change0 removals
  • Gameplay
  • Maps
fixedPatch log 0.8.1Fix Paramite going through the ceils and walls
fixedPatch log 0.8.1Fix Enemies spawned by the Boss 6 "Salluste" does not despawn
fixedPatch log 0.8.1Fix Slow-motion with the skeleton/ghost hands in various situations
fixedPatch log 0.8.1Fix Boss 2 "Golden Widow" stay stuck on the floor above us
fixedPatch log 0.8.1Fix Boss 6 "Salluste" jumping out of the area
fixedPatch log 0.8.1Fix Boss 1 "Golden Guardian" music starting after diying in the room when he is already dead

Noreya: The Gold Project changes

fixedFix Paramite going through the ceils and walls
fixedFix Enemies spawned by the Boss 6 "Salluste" does not despawn
fixedFix Slow-motion with the skeleton/ghost hands in various situations
fixedFix Boss 2 "Golden Widow" stay stuck on the floor above us
fixedFix Boss 6 "Salluste" jumping out of the area

Only one week has passed and we already have a good patch to deploy, fixing various bugs !

Nothing major to say today, so let's get straight to the point.

Patch log 0.8.1

  • Fix Paramite going through the ceils and walls

  • Fix Enemies spawned by the Boss 6 "Salluste" does not despawn

  • Fix Slow-motion with the skeleton/ghost hands in various situations

  • Fix Boss 2 "Golden Widow" stay stuck on the floor above us

  • Fix Boss 6 "Salluste" jumping out of the area

  • Fix Boss 1 "Golden Guardian" music starting after diying in the room when he is already dead

  • Fix using keys in the paus menu prevent to cast the spell after closing the menu

  • Fix Worms end chase trigger to early in b2_04

  • Fix we can still move/jump/attack while cinematic is active againt Boss 6 "Salluste"

  • Fix Lights map are offseted compared to standard/gold maps

  • Fix Kali's sprite is off by 1 pixel when Jumping

  • Fix Giant Worm is now visible in the darkness

  • Fix cinematic when Giant Worm Boss goes in the middle of the room to change the phase

  • Fix Boss 6 "Salluste" Switch is activated by default when facing him again

  • Fix We can start the fight against the Giant Worm and run away with a frame-perfect jump

  • Fix Player Chakram still active after death

  • Fix Dash Attack Gold doesn't active when dashing from a slope

Thank you everyone to keep reporting bugs !

We are now entering the final stage of the development of the game. Only one area and the true ending is missing, we also have a few more surprises for you!

More very soon.

Source

Steam News / 21 March 2024

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