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Steam News26 September 20241y ago

Patch 1.3.33 - Various fix and optimizations

Hello everyone, Today we have a new patch that fixes the final bugs and adds a few small improvements.

Full notes

Full Noreya: The Gold Project update

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Repeated intro

Hello everyone,

What changed

2 fixes1 addition1 change0 removals
  • Gameplay
  • Maps
  • UI and audio
addedToday we have a new patch that fixes the final bugs and adds a few small improvements. This is part of the ongoing work to port the game to consoles and my desire to have a game with as few bugs as possible!
fixedIn this patch, we've mostly fixed things that weren't working properly or were a bit confusing. For example, the steles displayed on the world map are now lit when known, and greyed out when unknown.
fixedImportant: If you hadn’t unlocked the “teleportation” spell but were still able to use it, that was due to a bug. It’s now fixed, and you will need to unlock the spell in order to teleport from one statue to another.
changedPatchlog: Fix: - input binding screen for the keyboard was showing Inputs button - fix achievement steles (memorials) count - fix skeleton hands grabbing side - fix items misplaced on map - fix steles (memorials) not displayed correctly on the map - fix some holes/mistakes in the worldmap - fix OOB in b1_08 now linking - fix falling pots in b2_05 -fix possible soft lock if no dash when going to b1_24 - fix some achievements cannot be obtained (or can be stuck) => max-attack / max-health - fix typo french - fix missing ceil in b3_08_L - fix teleport statue bug (can teleport without the skill) - fix ghost fusion - fix boss 6 errors - fix b2_20 giant worm chase does not trigger sometimes - fix swordmaster skill with ghost - fix save completion percent is not working correctly - fix hemenis was taking double damage

Noreya: The Gold Project changes

addedToday we have a new patch that fixes the final bugs and adds a few small improvements. This is part of the ongoing work to port the game to consoles and my desire to have a game with as few bugs as possible!
fixedIn this patch, we've mostly fixed things that weren't working properly or were a bit confusing. For example, the steles displayed on the world map are now lit when known, and greyed out when unknown.
fixedImportant: If you hadn’t unlocked the “teleportation” spell but were still able to use it, that was due to a bug. It’s now fixed, and you will need to unlock the spell in order to teleport from one statue to another.
changedPatchlog: Fix: - input binding screen for the keyboard was showing Inputs button - fix achievement steles (memorials) count - fix skeleton hands grabbing side - fix items misplaced on map - fix steles (memorials) not displayed correctly on the map - fix some holes/mistakes in the worldmap - fix OOB in b1_08 now linking - fix falling pots in b2_05 -fix possible soft lock if no dash when going to b1_24 - fix some achievements cannot be obtained (or can be stuck) => max-attack / max-health - fix typo french - fix missing ceil in b3_08_L - fix teleport statue bug (can teleport without the skill) - fix ghost fusion - fix boss 6 errors - fix b2_20 giant worm chase does not trigger sometimes - fix swordmaster skill with ghost - fix save completion percent is not working correctly - fix hemenis was taking double damage

Today we have a new patch that fixes the final bugs and adds a few small improvements. This is part of the ongoing work to port the game to consoles and my desire to have a game with as few bugs as possible!

In this patch, we've mostly fixed things that weren't working properly or were a bit confusing. For example, the steles displayed on the world map are now lit when known, and greyed out when unknown.

Another important point is the Steam achievements—there were 3 achievements that could remain stuck: max life, max attack, and all steles.

Thanks to a player who was stuck with these achievements, I was able to conduct some tests and use a bit of "brute force" coding, which should now allow these achievements to be unlocked.

If you still have trouble unlocking them, feel free to open a ticket on the forum or discuss it with us on Discord, and I’ll explain the procedure to fix the problem.

Important: If you hadn’t unlocked the “teleportation” spell but were still able to use it, that was due to a bug. It’s now fixed, and you will need to unlock the spell in order to teleport from one statue to another.

Patchlog: Fix: - input binding screen for the keyboard was showing Inputs button - fix achievement steles (memorials) count - fix skeleton hands grabbing side - fix items misplaced on map - fix steles (memorials) not displayed correctly on the map - fix some holes/mistakes in the worldmap - fix OOB in b1_08 now linking - fix falling pots in b2_05 -fix possible soft lock if no dash when going to b1_24 - fix some achievements cannot be obtained (or can be stuck) => max-attack / max-health - fix typo french - fix missing ceil in b3_08_L - fix teleport statue bug (can teleport without the skill) - fix ghost fusion - fix boss 6 errors - fix b2_20 giant worm chase does not trigger sometimes - fix swordmaster skill with ghost - fix save completion percent is not working correctly - fix hemenis was taking double damage

Source

Steam News / 26 September 2024

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