What changed
1 fix0 additions0 changes0 removals
fixedJust a small one today... Patch notes: - The squad now can have a small speed bonus if they are carrying below 50% of their max carry weight. - Added to the squad's tooltip (flag) the current world-map travel speed. This is affected by your encumbrance. - Medium armor has been re-balanced to not have the 1 AP penalty. It felt too restricting for the upgrade path from Light -> Medium. It still retains the speed and evasion penalty to balance against Light armor. Heavy armor remains the most protective, at a cost to AP and hence, offensive power. - Added to the armor tooltip the AP penalty of the armor. - Fixed a bug that prevented DC Militia squads from leveling up as they roam and fight gaining XP. - Fixed a bug when players attack a wounded squad on the map (from a prior fight), their Hitpoints can be too low. - Fixed some typos. - Platesteel & Advance Combat Helm now repairs to 100% durability - Bone armor has the correct 6 STR requirement Have a great weekend everyone and thank you for the support! -Huy
Nomads of the Fallen Star changes
fixedJust a small one today... Patch notes: - The squad now can have a small speed bonus if they are carrying below 50% of their max carry weight. - Added to the squad's tooltip (flag) the current world-map travel speed. This is affected by your encumbrance. - Medium armor has been re-balanced to not have the 1 AP penalty. It felt too restricting for the upgrade path from Light -> Medium. It still retains the speed and evasion penalty to balance against Light armor. Heavy armor remains the most protective, at a cost to AP and hence, offensive power. - Added to the armor tooltip the AP penalty of the armor. - Fixed a bug that prevented DC Militia squads from leveling up as they roam and fight gaining XP. - Fixed a bug when players attack a wounded squad on the map (from a prior fight), their Hitpoints can be too low. - Fixed some typos. - Platesteel & Advance Combat Helm now repairs to 100% durability - Bone armor has the correct 6 STR requirement Have a great weekend everyone and thank you for the support! -Huy
Just a small one today... Patch notes: - The squad now can have a small speed bonus if they are carrying below 50% of their max carry weight. - Added to the squad's tooltip (flag) the current world-map travel speed. This is affected by your encumbrance. - Medium armor has been re-balanced to not have the 1 AP penalty. It felt too restricting for the upgrade path from Light -> Medium. It still retains the speed and evasion penalty to balance against Light armor. Heavy armor remains the most protective, at a cost to AP and hence, offensive power. - Added to the armor tooltip the AP penalty of the armor. - Fixed a bug that prevented DC Militia squads from leveling up as they roam and fight gaining XP. - Fixed a bug when players attack a wounded squad on the map (from a prior fight), their Hitpoints can be too low. - Fixed some typos. - Platesteel & Advance Combat Helm now repairs to 100% durability - Bone armor has the correct 6 STR requirement Have a great weekend everyone and thank you for the support! -Huy