Update #5: UI improvements, larger fonts, game balancing
I've been burning the midnight oil trying to get this update with the UI changes ready for the weekend. Apologies for missing it by a day. Patch notes: - Added an option to have larger UI, tooltip & dialog font.
Full notes
Full Nomads of the Fallen Star update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
UI and audio
Maps
changedI've been burning the midnight oil trying to get this update with the UI changes ready for the weekend. Apologies for missing it by a day.
addedPatch notes: - Added an option to have larger UI, tooltip & dialog font. You can select it in the title menu's Options. I tested it on my small notebook and it's much better! - Improved the Squad Management UI, it is now less cluttered and more functional with the stats and combat skills separate.
changedMade the mission waypoints larger and improved it's visibility on the map. - Squad & NPC talking heads also have a background talk-box to improve clarity. - NPC communications as you travel has a clearer font and a background talk-box to improve clarity.
changedNPC communications text slow down the fadeout if players are on 2x speed. - Added the ability to use healing items outside of combat, while on the world map to speed up hitpoint regeneration. Mouse-over the hitpoints bar for further information. Get Iona busy crafting those chems! - Resource nodes can now spawn within range of the player's vision. Previously, it would only spawn in the fog-of-war. This should provide more nodes in the late-game when there are many NPC Scavengers roaming and competing, clearing most of the nodes before the player has a chance. Yes, NPC scavengers steal your resources so take them out when you see a weak gang! - NPC Scavengers will not prioritize scavenging spaceship wreckage resource nodes when you progress to a story mission that requires those resources. - Increase space wreckage resource node spawn chance % slightly - The squad recruits will alert if supplies or ammunition is running low, and Iona will offer a tip on how to break open a box of trade-quality Munitions (S) or (L) for the squad to stock up on usable ammo. - The description of the tradegoods Munitions (S) and (L) have been changed to clearly indicate it's a box of ammo that needs to be opened for the squad to use in combat. - Expanded the tooltip within outposts & towns (the faction's flag) to indicate the importance of the economy, and added the export/import info. - Changed most NPC hand-gunners to wear light armor, they will have 8 AP and be more of a threat, while relying on their evasion & shield for defense. - Changed the description for Adrenal and Psycho items to clearly indicate they boost AP. - Fixed a rare OS timer-related bug which causes delays in menus or glitches on Windows 8. The changes to the UI and especially font-size involved many menus and dialogs, if you spot an error please let me know on the bug report forums. Also, due to lots of changes, if you see any weird glitches post-update, please verify the file integrity (right-click on game -> properties). I will remain open to feedback and suggestions to improve the game within my capability. Seeing you guys enjoy the game makes it all worth it and I am very grateful for the support. -Huy
Nomads of the Fallen Star changes
changedI've been burning the midnight oil trying to get this update with the UI changes ready for the weekend. Apologies for missing it by a day.
addedPatch notes: - Added an option to have larger UI, tooltip & dialog font. You can select it in the title menu's Options. I tested it on my small notebook and it's much better! - Improved the Squad Management UI, it is now less cluttered and more functional with the stats and combat skills separate.
changedMade the mission waypoints larger and improved it's visibility on the map. - Squad & NPC talking heads also have a background talk-box to improve clarity. - NPC communications as you travel has a clearer font and a background talk-box to improve clarity.
changedNPC communications text slow down the fadeout if players are on 2x speed. - Added the ability to use healing items outside of combat, while on the world map to speed up hitpoint regeneration. Mouse-over the hitpoints bar for further information. Get Iona busy crafting those chems! - Resource nodes can now spawn within range of the player's vision. Previously, it would only spawn in the fog-of-war. This should provide more nodes in the late-game when there are many NPC Scavengers roaming and competing, clearing most of the nodes before the player has a chance. Yes, NPC scavengers steal your resources so take them out when you see a weak gang! - NPC Scavengers will not prioritize scavenging spaceship wreckage resource nodes when you progress to a story mission that requires those resources. - Increase space wreckage resource node spawn chance % slightly - The squad recruits will alert if supplies or ammunition is running low, and Iona will offer a tip on how to break open a box of trade-quality Munitions (S) or (L) for the squad to stock up on usable ammo. - The description of the tradegoods Munitions (S) and (L) have been changed to clearly indicate it's a box of ammo that needs to be opened for the squad to use in combat. - Expanded the tooltip within outposts & towns (the faction's flag) to indicate the importance of the economy, and added the export/import info. - Changed most NPC hand-gunners to wear light armor, they will have 8 AP and be more of a threat, while relying on their evasion & shield for defense. - Changed the description for Adrenal and Psycho items to clearly indicate they boost AP. - Fixed a rare OS timer-related bug which causes delays in menus or glitches on Windows 8. The changes to the UI and especially font-size involved many menus and dialogs, if you spot an error please let me know on the bug report forums. Also, due to lots of changes, if you see any weird glitches post-update, please verify the file integrity (right-click on game -> properties). I will remain open to feedback and suggestions to improve the game within my capability. Seeing you guys enjoy the game makes it all worth it and I am very grateful for the support. -Huy
I've been burning the midnight oil trying to get this update with the UI changes ready for the weekend. Apologies for missing it by a day.
Patch notes: - Added an option to have larger UI, tooltip & dialog font. You can select it in the title menu's Options. I tested it on my small notebook and it's much better! - Improved the Squad Management UI, it is now less cluttered and more functional with the stats and combat skills separate.
Made the mission waypoints larger and improved it's visibility on the map. - Squad & NPC talking heads also have a background talk-box to improve clarity. - NPC communications as you travel has a clearer font and a background talk-box to improve clarity.
NPC communications text slow down the fadeout if players are on 2x speed. - Added the ability to use healing items outside of combat, while on the world map to speed up hitpoint regeneration. Mouse-over the hitpoints bar for further information. Get Iona busy crafting those chems! - Resource nodes can now spawn within range of the player's vision. Previously, it would only spawn in the fog-of-war. This should provide more nodes in the late-game when there are many NPC Scavengers roaming and competing, clearing most of the nodes before the player has a chance. Yes, NPC scavengers steal your resources so take them out when you see a weak gang! - NPC Scavengers will not prioritize scavenging spaceship wreckage resource nodes when you progress to a story mission that requires those resources. - Increase space wreckage resource node spawn chance % slightly - The squad recruits will alert if supplies or ammunition is running low, and Iona will offer a tip on how to break open a box of trade-quality Munitions (S) or (L) for the squad to stock up on usable ammo. - The description of the tradegoods Munitions (S) and (L) have been changed to clearly indicate it's a box of ammo that needs to be opened for the squad to use in combat. - Expanded the tooltip within outposts & towns (the faction's flag) to indicate the importance of the economy, and added the export/import info. - Changed most NPC hand-gunners to wear light armor, they will have 8 AP and be more of a threat, while relying on their evasion & shield for defense. - Changed the description for Adrenal and Psycho items to clearly indicate they boost AP. - Fixed a rare OS timer-related bug which causes delays in menus or glitches on Windows 8. The changes to the UI and especially font-size involved many menus and dialogs, if you spot an error please let me know on the bug report forums. Also, due to lots of changes, if you see any weird glitches post-update, please verify the file integrity (right-click on game -> properties). I will remain open to feedback and suggestions to improve the game within my capability. Seeing you guys enjoy the game makes it all worth it and I am very grateful for the support. -Huy